Tag: tutorial

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MODO to Unreal Engine 4 – Export Low Poly Mesh with Materials

Added by 3 years ago

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MODO to Unreal Engine 4 - Export Low Poly Mesh with Materials This is my workflow to export static meshes from MODO to UE4. If you have tips or tricks or suggestions how this workflow can be optimized, please let us ...

Introduction to Xpresso Presets in ‪‎Cinema 4D‬ R18

Added by 2 years ago

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Introduction to Xpresso Presets in ‪‎Cinema 4D‬ R18 An introduction to the new Python-based Xpresso Presets in Cinema 4D R18. Introduction to Xpresso Presets in ‪‎Cinema 4D‬ R18, Have a Look at C4D R18 New Pyth...

Baking an Edge Map Using Ambient Occlusion in Blender

Added by 2 years ago

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Baking an Edge Map Using Ambient Occlusion in Blender When it comes to shading hard surface objects in Blender, it's very useful to isolate the edges of your model for wear and tear. There is a trick for achieving th...

How to Make Photorealistic Wood in Blender

Added by 2 years ago

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How to Make Photorealistic Wood in Blender Blender tutorial showing you how to make a photorealistic wooden floor. A complete breakdown of the 3-step process I use to make every realistic material. Get the PBR Shader...

Using Xgen Alongside Ornatrix to Style and Simulate Hair

Added by 2 years ago

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Using Xgen Alongside Ornatrix to Style and Simulate Hair Ornatrix and Xgen, which comes with Maya, can be best friends. Use Xgen alongside Ornatrix to help you style and simulate hair, or to introduce Ornatrix into y...

ZBrush 4R2b FiberMesh Tree Part 2 – ZBrush Tutorial – Feature Videos

Added by 6 years ago

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ZBrush 4R2b FiberMesh Tree Part 2 - ZBrush Tutorial - Feature VideosThis video demonstrates the use of FiberMesh to create a leaf-like fibers combined with MicroMesh-ed flowers.

Insert Mesh Replacement Creature Part 3 of 4 – ZBrush 4r4 ZClassroom Videos

Added by 6 years ago

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Insert Mesh Replacement Creature Part 3 of 4 - ZBrush 4r4 ZClassroom VideosTake your newly created Insert Multi Mesh Brush from Part 2 and follow along with Michael Pavlovich as he shows the capacity to Insert cle...

Modeling in ZBrush with Paul Gaboury – ZBrush Tutorial

Added by 6 years ago

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ZBrush Tutorial/webinar with Paul Gaboury, Lead 3D Application Engineer with Pixologic demonstrates how ZBrush is used to sculpt and paint 3D models. Paul walks you through some of the key features of ZBrush 4R5 and h...

Cinema4d and Xparticles Tutorial – Cinema4d Tutorial

Added by 5 years ago

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Cinema4d and Xparticles Tutorial - Cinema4d Tutorial How to make a cool looking spiral with some sprites attached.Cinema4d and Xparticles Tutorial - Cinema4d Tutorial, Cinema4d and Xparticles Tutorial, 4D, c...

ZBrush Tutorial: Using Fibermesh for Creating Maya nHair System

Added by 4 years ago

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ZBrush Tutorial: Using Fibermesh for Creating Maya nHair System In this quick tip, you'll learn how to export Fibermesh from ZBrush and import it into Maya for use with Maya's hair system. Shaun covers export setting...

Using Animation Offset Controls and Presets in 3ds Max 2016

Added by 3 years ago

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Using Animation Offset Controls and Presets in 3ds Max 2016 Description: In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are new features starting with 3ds Max 2016 Extension ...

How to Create and Use Ornamental Alphas in Zbrush and 3D Studio Max

Added by 3 years ago

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How to Create and Use Ornamental Alphas in Zbrush and 3D Studio Max In this video I will show you how to create and use ornamental alphas in Zbrush and 3D Studio Max. How to Create and Use Ornamental Alphas in ...

Volumetric Lighting in Blender

Added by 3 years ago

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Volumetric Lighting in Blender Gleb Alexandrov - This tutorial to discover how to create godrays, light shafts, thick fog and other stuff related to volumetric lighting. Volumetric Lighting in Blender, Gleb Ale...

How to Use X-Particles FLIP Solver for Explosions

Added by 3 years ago

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How to Use X-Particles FLIP Solver for Explosions Noah Witchell - I put together a tutorial to explain all of the components of the X-Particles FLIP Solver as it pertains to making fire and smoke simulations, and how...

Planning For Rigging

Added by 2 years ago

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Planning For Rigging So you've got your hands on a cool new 3D model and you're ready to jump in and start rigging. BUT WAIT! Do you really know what you need to do? Have you thought about what you need to rig, and m...

Alternative Method for Creating Hair in Zbrush

Added by 2 years ago

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Alternative Method for Creating Hair in Zbrush A short tutorial showing how to make hair quickly with the zremesher guide brush. Alternative Method for Creating Hair in Zbrush, WATCH AN ALTERNATIVE METHOD FOR ...

Lighting with Textures in Arnold

Added by 2 years ago

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Lighting with Textures in Arnold - Part 1 Add more visual complexity to my environment. I share a very cool workflow using Arnold to get image based lighting onto texture maps so they can be layered on top of my real...

Ways to Improve your Renders in Blender

Added by 1 year ago

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Ways to Improve your Renders in Blender Blender critique/coaching - taking some renders and showing ways they could be improved. Ways to Improve your Renders in Blender, blender, tutorial, Blender Tutorials

Animating Leaves Blowing in the Wind in Blender

Added by 1 year ago

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Animating Leaves Blowing in the Wind in Blender In this tutorial, Jonathan Williamson creates a simple scene of blowing leaves using alpha maps, particles, and the particle instance modifier.Submit Your Artwork, ...

Michael Pavlovich Part 3 Creating Shell with DynaMesh – ZBrush Tutorial – Michael Pavlovich

Added by 6 years ago

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Michael Pavlovich Part 3 Creating Shell with DynaMesh - ZBrush Tutorial - Michael PavlovichSee the power of DynaMesh in this video as we discuss the SliceCurve Brush and create shell features to quickly cut and sh...

Sci-Fi Armour – Making Base Mesh (Hard Surface Techniques) – ZBrush Tutorial

Added by 6 years ago

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Sci-Fi Armour - Making Base Mesh (Hard Surface Techniques) - ZBrush Tutorialwe will be creating the base mesh for a Sci-Fi Armour. We will be focusing our efforts more on hard surface modelling techniques than jus...

3D Workspace Overview – NUKE Tutorial

Added by 6 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee finishes the training series with an overview to NUKE's 3D Workspace, covering: the basic 3D scene network, navigating t...

Create Glass and Metal Materials in V-ray and 3ds Max

Added by 3 years ago

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Create Basic Glass Materials in V-ray and 3ds Max Learn how to create basic glass materials in V-ray and 3ds Max. Create Metal Materials Such as Chrome, Copper and Brushed Steel with V-ray and 3ds MaxLearn how...

Making a Field of Grass and Weeds Using XGen in Maya 2015

Added by 3 years ago

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Making a Field of Grass and Weeds Using XGen in Maya 2015 Daryl Obert - I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on ...

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