Tag: tutorial

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ZBrush for Illustrators

Added by 4 years ago

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Intro & Sculpting for Line Art - Part 1 Tony Leonard discusses the benefits of using ZBrush for illustration and the possibilities that he's discovered since integrating it to his workflow. Sculpting for Line Art -...

Ornatrix Maya Strand Propagation

Added by 4 years ago

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Ornatrix Maya Strand Propagation Ornatrix Maya can be used to create realistic feathers, trees, and shrubs by growing hairs on top of other hairs. Propagation operator provides controls for doing this and in this tutori...

Smoothing Edges in Blender’s Fluid Simulator

Added by 4 years ago

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Smoothing Edges in Blender's Fluid Simulator Ever used Blender's fluid simulator? You may have noticed the jagged edges that appear when the fluid hits a slanted surface. Here is a quick & simple way to fix it and m...

Understanding V-Ray Sun and Sky in V-Ray for 3ds Max

Added by 4 years ago

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Understanding V-Ray Sun and Sky in V-Ray for 3ds Max In this tutorial which is a part of " The Ultimate Introduction to V-Ray for 3ds Max " course , we learn how to use V-Ray Sun and Sky in V-Ray for 3ds Max. Und...

Keen Shoes, 3D Design with Modo

Added by 3 years ago

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Keen Shoes, 3D Design with Modo Balancing style and comfort is key in the fast-moving footwear and apparel business. For the design team at popular footwear brand Keen Shoes, making the transition from traditional sketc...

ZBrush 4 – Best Preview Render – ZBrush Tutorial – Feature Videos

Added by 8 years ago

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ZBrush 4 - Best Preview Render - ZBrush Tutorial - Feature Videos The best way to display your model....

QRemesher Local Remesh – ZBrush 4r4 ZClassroom Videos

Added by 8 years ago

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QRemesher Local Remesh - ZBrush 4r4 ZClassroom Videos Find out how to control localized areas of topology for better sculptable geometry with QRemesher. ZBrush,tutorial, ZBrush Tutorial, ZBrush 4 Tutorial, video tu...

Topology Brush – Chapter 03 – ZBrush Tutorial

Added by 8 years ago

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Topology Brush - Chapter 03 - ZBrush Tutorial we take a closer look at the curve mode function within ZBush 4R4. We explore the obstacles that may be encountered when trying to edit the curve lines before moving into ...

Zero VFX use of NUKE & ZYNC in film “Here Comes The Boom”

Added by 7 years ago

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Zero VFX use of NUKE & ZYNC in film "Here Comes The Boom" VFX supervisor Sean Devereaux, will cover the following topics: Featured work from the film "Here Comes The Boom" - How The Foundry's NUKE, and ZYNC, a c...

How to Use Photoshop or UV Textures with XGen in Maya 2016

Added by 5 years ago

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How to Use Photoshop or UV Textures with XGen in Maya 2016 A quick tutorial on how to use Photoshop or UV textures with XGen in Maya 2016. How to Use Photoshop or UV Textures with XGen in Maya 2016, Maya Monday - ...

Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation)

Added by 5 years ago

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Lucid Physics Update 4 (Fluid Mesh UVs, New Soft Bodies, Animated Cloth Fixation) Lucid Physics for 3dsmax v0.0.6 is here. See the new features in action: ability to animate where and when cloth gets fixed and deformed ...

V-Ray for MODO – Materials

Added by 5 years ago

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V-Ray for MODO - Materials Part 1 This video takes a closer look at V-Ray materials and the advantages they can offer over MODO materials. In the first part, we will look at the V-Ray Material with the GGX BRDF Type. We...

Maya 2016 Extension 2: Modeling and UV Editing Improvements

Added by 5 years ago

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Maya 2016 Extension 2: Modeling and UV Editing Improvements A comprehensive review of all modeling and UV editing improvements for Maya 2016 Extension 2 Maya 2016 Extension 2: Comprehensive Review of Modeling and...

Deforming Softbody Meshes in 3ds Max

Added by 4 years ago

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Deforming Softbody Meshes in 3ds Max Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use t...

Laika Presentation at ZBrush Summit 2016

Added by 4 years ago

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Laika Presentation at ZBrush Summit 2016 Laika, the studio behind Kubo and the Two Strings, shows the art of making stop motion movies. Artist: Chris Tran Laika Presentation at ZBrush Summit 2016, Offici...

Introduction to V-Ray for 3ds Max

Added by 4 years ago

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Introduction to V-Ray for 3ds Max The Ultimate Introduction to V-Ray for 3ds Max. Introduction to V-Ray for 3ds Max, tutorial, v-ray, veay, 3ds max, rendering, introduction, lighting, global illumination, image s...

XGen to Ornatrix Interop

Added by 4 years ago

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XGen to Ornatrix Interop If you have a hair style set up using Xgen bringing it to Ornatrix is easy, just follow the steps in this quick demonstration. This workflow, together with our previous Ornatrix to Xgen video, c...

Ornatrix 3dsmax: Curve Control

Added by 3 years ago

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Ornatrix 3dsmax: Curve Control In this video we quickly go over a small but very useful feature in Ornatrix curve controls: being able to quickly change a preset through a right click menu. This functionality is present...

Textures with FiberMesh – ZBrush Tutorial – Feature Videos

Added by 8 years ago

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Textures with FiberMesh - ZBrush Tutorial - Feature Videos  ...

ZBrush Siggraph 2012 Recap-Part 1 – Siggraph 2012

Added by 8 years ago

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ZBrush Siggraph 2012 Recap-Part 1 - Siggraph 2012 Watch portions of Scott Spencer and Danny Williams presentations as they hightlight the new topology tools, Curve Insert Mesh, and much more of ZBrush 4R4 at Siggraph ...

Importing Footage / Elements – NUKE Tutorial

Added by 8 years ago

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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee moves on from the basic interface and shows how to import footage and gives an overview of NUKE's colourspace. Covering: NU...

Introduction to GPU & Lit Particles in Unreal Engine 4

Added by 7 years ago

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Intro to GPU & Lit Particles in Unreal Engine 4 - Tutorial 01 In this 1st Tutorial, we cover how particles and both emit and accept light information. Intro to GPU & Lit Particles in Unreal Engine 4 - Tuto...

Aligning mocha Tracking Data (for Adobe Users)

Added by 6 years ago

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Aligning mocha Tracking Data (for Adobe Users) Sometime mocha users get confused when their mocha track looks perfect but their AE composite does not match. Often this is caused by a mismatch in image sizes or when your...

How to Make A Comic Book – Character Design, Pages, Panel layouts and Coloring

Added by 5 years ago

3.77K Views0 Comments

How to Make A Comic Book - Character Design, Pages and Panel layouts and Coloring Learn how to Make A Comic Book with Comic artist, Cat Farris shares her process of creating comic art from Comic Character Design, Comic ...

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