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Blizzard Entertainment Presentation at ZBrush Summit 2016

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Blizzard Entertainment Presentation at ZBrush Summit 2016 Blizzard Entertainment shows their process for creating Overwatch, Diablo, World of Warcraft: Legion cinematics & Heroes of the Storm game environments. ...

Tomas Wittelsbach Presentation at ZBrush Summit 2016

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Tomas Wittelsbach Presentation at ZBrush Summit 2016 Tomas Wittelsbach shows you his process on creating his stunning jewelry pieces.Artist: Tomas Wittelsbach Tomas Wittelsbach Presentation at ZBrush Summ...

Alternative Method for Creating Hair in Zbrush

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Alternative Method for Creating Hair in Zbrush A short tutorial showing how to make hair quickly with the zremesher guide brush. Alternative Method for Creating Hair in Zbrush, WATCH AN ALTERNATIVE METHOD FOR ...

Glauco Longhi Presentation at ZBrush Summit 2016

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Glauco Longhi Presentation at ZBrush Summit 2016 Glauco Longhi goes through his process for sculpting fine details by using the layer system inside of ZBrush.Artist: Glauco Longhi Glauco Longhi Presentation...

Bethesda Game Studios Presentation at ZBrush Summit 2016

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Bethesda Game Studios Presentation at ZBrush Summit 2016 Bethesda Game Studios shows how they created some of the 3D assets in Fallout 4!Artists: Dennis Mejillones and Lucas Hardi Bethesda Game Studio...

Brian Baity Presentation at ZBrush Summit 2016

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Brian Baity Presentation at ZBrush Summit 2016 Brian Baity talks about what inspires him when sculpting toys and demonstrates how he cranks out realistic renders in Keyshot.Artist: Brian Baity Bria...

Peter Konig Presentation at ZBrush Summit 2016

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Peter Konig Presentation at ZBrush Summit 2016 Peter Konig shows you the workflow he's developed over the years while working in the film and game industry.Artist: Peter Konig Peter Konig Presentation ...

Anatomy Tools Presentation at ZBrush Summit 2016

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Anatomy Tools Presentation at ZBrush Summit 2016 Andrew Cawrse gives some tips on how to sculpt anatomy and tells you his magic measurement formula.Artist: Andrew Cawrse Anatomy Tools Presentation at ZB...

Non-Destructive Animation Editing: Basic Setup and Single Clip Editing in Maya

Added by 2 years ago

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Non-Destructive Animation Editing: Basic Setup and Single Clip Editing in Maya In this tutorial, we show you how to use Maya's Time Editor to save and edit animation clips non-destructively. Non-Destructive A...

Square Enix Presentation at ZBrush Summit 2016

Added by 2 years ago

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Square Enix Presentation at ZBrush Summit 2016 Square Enix demonstrates how they created the Kukri relief sculpt and armored character Glauca from Kingsglaive: Final Fantasy XV.Artists: Mitsunobu Ochi, Itoyama Yu...

Houdini Streamers Effect

Added by 2 years ago

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Houdini Streamers Effect In this tutorial I show how you can create a streamers effect inside Houdini 15.5. Houdini Streamers Effect, Houdini – Streamers Effect Tutorial, Houdini Streamers Effect Tutorial, VFX...

Laika Presentation at ZBrush Summit 2016

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Laika Presentation at ZBrush Summit 2016 Laika, the studio behind Kubo and the Two Strings, shows the art of making stop motion movies.Artist: Chris Tran Laika Presentation at ZBrush Summit 2016, Off...

id Software Studio Presentation at ZBrush Summit 2016

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id Software Studio Presentation at ZBrush Summit 2016 id Software, the studio behind Doom, shows their workflow for creating the iconic monsters and creatures for the game.Artists: Jason Martin, Bryan Wynia &...

Disney Animation Presentation at ZBrush Summit 2016

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Disney Animation Presentation at ZBrush Summit 2016 Disney Animation shows their process in creating the animated film: Zootopia!Artists: Zack Petroc, Dylan Ekren, Alena Wooten & Sergi Caballer...

Baking an Edge Map Using Ambient Occlusion in Blender

Added by 2 years ago

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Baking an Edge Map Using Ambient Occlusion in Blender When it comes to shading hard surface objects in Blender, it's very useful to isolate the edges of your model for wear and tear. There is a trick for achieving th...

Advanced Fracture in Houdini

Added by 2 years ago

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Advanced Fracture in Houdini Carlos Acevedo - Here is a small tool I made to speed up the destruction simulations, it allow you to create high quality fragments that can be simulated with a low res voronoi fragments,...

3ds Max Populate Characters Export to Stingray

Added by 2 years ago

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3ds Max Populate Characters Export to Stingray Description: In this tutorial, you learn to export 3ds Max’s Populate characters to Stingray, so you can enrich real-time scenes with live animated characters.Level:...

Basic Methods of Controlling Maya Particles

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Basic Methods of Controlling Maya Particles Jeremy Fernsler - An overview of very basic methods of controlling Maya particle instancing with some expression, ramps and color. These techniques can be compounded and bu...

Corrective Blendshapes in Maya

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Corrective Blendshapes in Maya Giovanna Coutinho - Video covering my workflow for corrective blendshapes using BSpirit Correctiveshape. In order to enter your pivot axis orientation tool, simply press "D" or "Insert"...

ZBrushCore Presentation – ZBrush Summit 2016

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ZBrushCore Presentation - ZBrush Summit 2016 Pixologic's demo from day 1 of the ZBrush Summit. ZBrushCore will be available on October 14th. ZBrushCore Presentation - ZBrush Summit 2016, 2016 ZBrush Summit...

ZBrush 4R8 Presentation – ZBrush Summit 2016

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ZBrush 4R8 Presentation - ZBrush Summit 2016 Paul and Joseph go through some of the new features that will be available in ZBrush 4r8. ZBrush 4R8 Presentation - ZBrush Summit 2016, 2016 ZBrush Summit - ZBru...

Dragon Flight to the Castle 3d Max Tutorial Using Pulldownit

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Dragon Flight to the Castle 3d Max Tutorial Using Pulldownit Showing how to destroy a big rock in the impact with a flying dragon using Pulldownit plugin in 3d Max. Dragon flight to CastleDemo project where an...

Ornatrix Maya Strand Propagation

Added by 2 years ago

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Ornatrix Maya Strand Propagation Ornatrix Maya can be used to create realistic feathers, trees, and shrubs by growing hairs on top of other hairs. Propagation operator provides controls for doing this and in this tut...

Using Substance Tools with Maya LT and Stingray

Added by 2 years ago

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Using Substance Tools with Maya LT and Stingray We get lots of questions on the Stingray forums about using Substance with Stingray. This video teaches you the important bits on how to set up shader effects in Maya L...

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