Tag: vfx

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Dexter Digital Technical Showreel

Added by 4 years ago

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Dexter Digital Technical Showreel Watch Dexter Digital Technical Showreel work from: - Young Detective Dee: Rise of the Sea Dragon (2013) - The Monkey King (2014) - R&D Project: Real Tiger (2014) - Mr. Go (20...

Mercedes Fable by MPC

Added by 4 years ago

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Mercedes Fable by MPC Watch animated CG Commercial Mercedes Fable done by MPC NY.  Merging reality and fantasy, the MPC VFX team carefully considered subtle-yet-crucial detail to breathe life into each character, fro...

Shading a river using magnitudes in the RealFlow RenderKit

Added by 4 years ago

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Shading a river using magnitudes in the RealFlow RenderKit In this video tutorial shows you how to work with shading according to velocity and vorticity magnitude, and how to use bounded mode. Shading a river...

ZBrush to Create Assets for Dragon Age: Inquisition

Added by 4 years ago

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ZBrush to Create Assets for Dragon Age: Inquisition by BioWare BioWare character artists used ZBrush to create assets for Dragon Age: Inquisition. ZBrush to Create Assets for Dragon Age: Inquisition, ZBru...

Shaun the Sheep Movie Official Trailer 3

Added by 4 years ago

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Shaun the Sheep Movie - Official Trailer 3 When Shaun decides to take the day off and have some fun, he gets a little more action than he bargained for. A mix up with the Farmer, a caravan and a very steep hill lead ...

Command Vfx Breakdown

Added by 3 years ago

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Command Vfx Breakdown Breakdown of a shot created for a Hasbro commercial. My involvement was as Creative Director/VFX Sup/CG Sup/Lead Artist. The compositing of this shot was done by the talented, Scott Crawford. Al...

Bad Blood VFX Breakdown

Added by 3 years ago

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Bad Blood VFX Breakdown by Ingenuity Studios Only two non-VFX shots in the whole video.Project Info Director:- Joseph Kahn Production Co:- Supply & Demand TaylorSwift - Bad BloodIngenuity Engine is a...

Making of Audi Coup 90 Second Film

Added by 3 years ago

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Making of Audi Coup 90 Second Film VFX breakdown of an Audi advert completed back in march 2015, at Unit Post Production.Director: Paul W.S Anderson CG lead: Martin Allen CG: Will Davies, Chris Lumsdale 2D lea...

Lien Fatal Vfx Breakdown

Added by 3 years ago

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Lien Fatal Vfx Breakdown We used the Kinect camera to film various scenes in SHED. This method allowed us to have forms of stylish basics to work, on which we then applied the look of filamentous tissue. The differen...

Making of Last Knights

Added by 3 years ago

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Making of Last Knights Making of Last Knights Vfx by mofac & alfred. Making of Last Knights, Last Knights VFX making, Last Knights VFX, VFX making, Making of Last Knights by Alfred Imageworks, ...

Wire Cutters

Added by 3 years ago

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Wire Cutters Short Film A chance encounter proves fateful for 2 robots mining on a desolate planet. By Jack Anderson. Wire Cutters, Wire Cutters Short Film, Jack Anderson, Wire Cutters Short Film by Jack A...

Making of The Peanuts Movie

Added by 3 years ago

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Making of The Peanuts Movie Making of The Peanuts Movie - True To the Art (2015) Animated Movie. Making of The Peanuts Movie, The Peanuts Movie Featurette - True To the Art 2015, The Peanuts Movie Featur...

Making of Łaciate – 20 Years

Added by 3 years ago

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Making of Łaciate - 20 Years Making of Łaciate - 20 Years by Panoptiqm.Credits:-Director: Artur Marcol Agency: V&P Sound studio: Halo Productions Production & Postproduction: Panoptiqm Production ...

Making of Frozen X-WING

Added by 3 years ago

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Making of Frozen X-WING Making of Frozen X-WING by Niels PRAYER. A short behind the scenes video, showing how I've built in Houdini, Mantra and AE, the image "FROZEN X-WING". Making of Frozen X-WING, Frozen X-...

Sundays Vfx Breakdown

Added by 3 years ago

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Sundays Vfx Breakdown This is the official SUNDAYS VFX breakdown from the PostPanic Pictures headquarters in Amsterdam. Produced primarily by the in-house specialist CG team at PostPanic, the breakdown also contains ...

Ant-Man Vfx Breakdown by Cinesite

Added by 3 years ago

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Ant-Man Vfx Breakdown by Cinesite Cinesite delivered a major visual effects sequence for the Marvel Studios production Ant-Man. Ant-Man and his evil nemesis Yellow Jacket, who have been fighting in a suitcase inside ...

Making of Head – Nitro vs Revolt

Added by 3 years ago

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Making of Head - Nitro vs Revolt Making of Head - Nitro vs Revolt by Andrew Popplestone.Director - Andrew Popplestone Design, Animation & Art Direction - Jordi Pages & Andrew Popplestone Audio - Zelig S...

Agent Carter Vfx Breakdown

Added by 3 years ago

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Agent Carter Vfx Breakdown Go behind the scenes to show you how Double Negative Studio created the dark energy Zero Matter Visual Effects in ABC's "Agent Carter." Agent Carter Vfx Breakdown, Agent...

Premultiplication Workflows in NUKE

Added by 3 years ago

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Premultiplication Workflows in NUKE Steve Wright, Certified NUKE Trainer, explains how to work with premultiply and unpremultiply operations in NUKE. Understanding these settings is key to successful compositing....

PFX Vfx Reel

Added by 3 years ago

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PFX Vfx Reel Watch PFX Studio Vfx Show Reel. PFX Vfx Reel, PFX Vfx, 3d, 3d animation, animation, Vfx Show reel, CGI, CGIVFX, Demo Reel, PFX Vfx Reel, PFX Studio, PFX Studio Vfx Show Reel, Show reel,...

Bringing A Character to Life, then Killing it

Added by 3 years ago

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Bringing A Character to Life, then Killing it James Cunningham (Senior Lecturer, Media Design School) spoke as part of the FMX 2016 "Wild & Strange" track.From the program:Director of more than a dozen an...

How to Use X-Particles FLIP Solver for Explosions

Added by 2 years ago

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How to Use X-Particles FLIP Solver for Explosions Noah Witchell - I put together a tutorial to explain all of the components of the X-Particles FLIP Solver as it pertains to making fire and smoke simulations, and how...

Uncanny Valley

Added by 4 years ago

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Uncanny Valley Short Film Uncanny Valley Vfx Short film from 3dar. In the slums of the future, virtual reality junkies satisfy their violent impulses in online entertainment. An expert player discovers that the line ...

Making of Deus Ex: Mankind Divided

Added by 2 years ago

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Making of Deus Ex: Mankind Divided "We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." - Hubert Corriveau, Environment Director, discusses how Eidos...

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