Tag: vfx

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Optifibre Vfx Breakdown

Added by 3 years ago

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Optifibre Vfx Breakdown Remo Gambacciani - I recently finished an RnD edit for the three shots I did for the "Optifibre" spot at SEHSUCHT Berlin. Its mainly particle/fluids/simulation/fracturing kind of work I did on...

Making of Canal+ Licorne

Added by 3 years ago

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Making of Canal+ Licorne by Mikros Image Mikros Image - Canal + deploys treasures of imagination when it comes to highlight the quality of its programs and its writers: his self-promotion films are the perfect illust...

The Maze Commercial VFX Breakdown

Added by 3 years ago

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'The Maze' Commercial VFX Breakdown “The Maze” is a 30 sec commercial shots for Khang Duoc Sam. The TVC is shot entirely on greenscreen. Since this is a commercial that heavily relies on VFX, as a post house we were ...

Crimson Peak Main Titles – Behind the Scenes

Added by 3 years ago

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Crimson Peak Main Titles - Behind the Scenes Process video for Crimson Peak main title sequence. Behind the scene footage by Steve Michaelides (Thanks Steve) There is nothing we enjoy more then working on title sequ...

Making of Freedom

Added by 3 years ago

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Making of Freedom Making of Freedom by SIC EST.Concept: brains and pencils Design: Cinema 4D Particles and Fluids: X-Particles Rendering: Octane + Physical Rendering for volumetrics PostProd: After Effects S...

Star Wars Visual Effects

Added by 3 years ago

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Star Wars Visual Effects See how Industrial Light & Magic crafted complex action sequences, detailed environments, and realistic characters with the help of advanced motion-capture technology and performances fro...

Jane Got a Gun Vfx Breakdown

Added by 3 years ago

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Jane Got a Gun Vfx Breakdown What a great cast, amazing director Gavin O’Connor and an amazing crew to work with!DIRECTOR - GAVIN O'CONNOR VISUAL EFFECTS SUPERVISOR - CONNOR MEECHAN Jane Got a Gun Vfx ...

Grand Theft Auto RISE Vfx Breakdown

Added by 3 years ago

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Grand Theft Auto RISE Vfx Breakdown Grand Theft Auto RISE - Live Action Short Film Visual Effects Breakdown by Romson Niega.Co-Producer: Romson Niega Director: Gevorg Karensky Producer: Cathy Peng Editor: Deni...

Last Resort Vfx Breakdown

Added by 3 years ago

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Last Resort Vfx Breakdown by FuseFX How FuseFX Pushed Water and Particle Sims to the Limit for Episodic TV.0 Last Resort Vfx Breakdown, Last Resort - VFX Reel, Last Resort Vfx Breakdown by FuseFX, Last Res...

Making of Soul of Paper

Added by 3 years ago

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Making of Soul of Paper Julián Rodríguez - This is my master project made at Bournemouth University using Houdini, Maya and Nuke. During the process I created the entire project from scratch integrating all the pipel...

Bingle Horses Vfx Breakdown

Added by 3 years ago

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Bingle Horses Vfx Breakdown Bingle Horses Vfx Breakdown by Blackbird.Agency: The Monkeys Production Company: Rabbit Content Director: Jeff Low Visual Effects: Blackbird Bingle - ‘Horses’ Bingle Hors...

James Vfx Breakdown

Added by 3 years ago

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James Vfx Breakdown This is a making of and breakdown for a bunch of the 65 total VFX shots in James. I tried to include shots only when it involved some level of C4D trickery or a bunch of different kinds of animati...

Drive Maya Objects with Golaem

Added by 3 years ago

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Drive Maya Objects with Golaem This tutorial explains how to use the new Golaem Cache Proxy (from Golaem 5.2) to drive real Maya objects for cloth, hair, dust... Drive Maya Objects with Golaem, Golaem, Golaem ...

Gorila Vfx Breakdown

Added by 3 years ago

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Gorila Vfx Breakdown The development and animation gorilla for live commercial by Invisible Works. Gorila Vfx Breakdown, Gorila - Look Dev. / Animation, Invisible Works, Gorila Vfx Breakdown by Invisible Wor...

The Walking Dead Season 6 Vfx Breakdown

Added by 2 years ago

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The Walking Dead Season 6 Vfx Breakdown Vfx Breakdown of The Walking Dead Season 6 by Stargate Studios. The Walking Dead Vfx Breakdowns The Walking Dead Season 6 Vfx Breakdown, The Walking Dead VFX B...

FX Demo Reel 2016 by Wayne Hollingsworth

Added by 2 years ago

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FX Demo Reel 2016 by Wayne Hollingsworth Wayne Hollingsworth - A small collection of fx work I was able to get my hands on. Mostly rnd, asset generation and fx consulting work from 2015-2016. FX Dhowreel 20...

Making of 7000 Chemicals

Added by 2 years ago

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Making of 7000 Chemicals Butch Belair - The "7000 Chemicals" Spot Directed by Adam Berg for the agency FCB Garfinkel, is designed to impress upon young people the dangers of smoking. I was Creative Director along wit...

Ghostbusters Balloon Sequence Vfx Breakdown

Added by 2 years ago

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Ghostbusters Balloon Sequence Vfx Breakdown Vfx Breakdown of Ghostbusters Balloon Sequence by Imageworks. Ghostbusters Balloon Sequence Vfx Breakdown, Ghostbusters Balloon Sequence, Vfx Breakdown, sony pictur...

Alice Through The Looking Glass: Seconds, Minutes, Hours 3d Breakdown

Added by 2 years ago

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Alice Through The Looking Glass: Seconds, Minutes, Hours 3d Breakdown Alice Through The Looking Glass: Seconds, Minutes, Hours 3d Breakdown by Imageworks. Alice Through The Looking Glass: Seconds, Mi...

Making of Moana

Added by 2 years ago

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Making of Moana A young woman uses her navigational talents to set sail for a fabled island. Joining her on the adventure is her hero, the legendary demi-god Maui.Genre: Animation, Adventure, Comedy, Family, Fant...

Hahn ‘Never Settle’ Vfx Breakdown

Added by 2 years ago

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Hahn ‘Never Settle’ Vfx Breakdown Altvfx presents Hahn ‘Never Settle’ Vfx Breakdown. Hahn ‘Never Settle’ Vfx Breakdown, Making of Hahn ‘Never Settle’, Hahn ‘Never Settle’ Vfx Breakdown, Hahn ‘Never Settle’...

Non-VFX VFX

Added by 2 years ago

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Non-VFX VFX Animal Logic's Matt Estela joins SideFX's Scott Keating. At this year's SIGGRAPH, Animal Logic's Matt Estela spoke about 'non-VFX VFX', giving examples of how they use procedural techniques on VFX project...

Creating a custom grooming system in Houdini for VFX and Games

Added by 2 years ago

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Creating a custom grooming system in Houdini for VFX and Games Creating a custom grooming system in Houdini for VFX and Games.Topic: -Hair grooming For VFX. -Auto generating cards with texture for Real-time ren...

Grimm Season 6, Episode 13 “Ashing” Breakdown

Added by 2 years ago

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Grimm Season 6, Episode 13 “Ashing” Breakdown Anselm von Seherr-Thoss - I was approached again by RefugeVFX to help out on an episode of GRIMM (Season6,Episode13) on some simulation work. This time ashing similar to ...

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