Tag: video tutorial
Understanding V-Ray Skin Material and Creating a Realistic Human Skin
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Understanding V-Ray Skin Material and Creating a Realistic Human Skin, Part 01 In this tutorial which is a part of " The Ultimate Introduction to V-Ray for 3ds Max " course , we learn how to use V-Ray skin material and ...
Pixels Effects in 3ds Max Tutorial
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Pixels Effects in 3ds max Tutorial Part 1: Vfx simulation using 3ds max, Thinking Particles In this video tutorial we used common software: 3ds max and Thinking Particles. Rendering was done in Vray. Compositing Nuke by...
Digital Painting and Sculpting in Autodesk Mudbox : Expert Challenge
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Autodesk Mudbox Extension 1 Edition : Expert Challenge An In depth demonstration of Mudbox digital painting and digital sculpting software enables you to create production ready 3D digital artwork. help you create highl...
Ptex Painting in Mudbox 2014 Freedom from UV’s
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Learn how PTEX Painting in Mudbox 2014 can help you break free from UV's also check, Rendering Ptex with Mudbox, Maya and Mental ray What is Ptex? - Per-face Texturing assignment - UV-free workflow - Uniform, balan...
Modeling in ZBrush with Paul Gaboury – ZBrush Tutorial
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ZBrush Tutorial/webinar with Paul Gaboury, Lead 3D Application Engineer with Pixologic demonstrates how ZBrush is used to sculpt and paint 3D models. Paul walks you through some of the key features of ZBrush 4R5 and how ...
Create Superman Character Hair in Maya, Zbrush, PaintEffect or Shave and Haircut
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Showing workflow for create Superman Character Hair in Maya, Zbrush, PaintEffect or Shave'n Haircut. by WZX (Pseudonyme) www.wizix.fr ------------------------- ZBrush tutorial, ZBrush Tutorial, ZBrush 4 Tutorial,...
Cloth Fold Sculpting in Zbrush
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David Richardson walkthrough on how I do Cloth Fold Sculpting in Zbrush and Download link for Model https://dl.dropbox.com/u/44350607/DavidDummy.OBJ --------------- ZBrush,tutorial, ZBrush Tutorial, ZBrush 4...
FumeFX Explosion & Effector – Tutorial
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FumeFX Explosion & Effector - Tutorial by Anselm von Seherr-Thoss will teach you how to use Effector to control turbulence. Effectors are one of the most powerful tools in the FumeFX' arsenal - they allow user to con...
ZBrush 4R5 Panel Loops Video Tutorial by Ryan Kingslien
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ZBrush 4R5 Panel Loops Video Tutorial by Ryan Kingslien Panel Loops The Panel Loops feature, located in the Tool >> Geometry >> Edge Loop UI group converts your existing model into a set of separate s...
Rendering Ptex with Mudbox, Maya and Mental ray
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Disney Animation Studios Ptex Texture mapping system Workflow in Maya, Mudbox and Mental ray. Video Tutorial shows how to Create a PTex mapping in Mudbox, import it into Maya, and then render it using the Mental Ray ren...
Topology Brush – Chapter 03 – ZBrush Tutorial
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Topology Brush - Chapter 03 - ZBrush Tutorial we take a closer look at the curve mode function within ZBush 4R4. We explore the obstacles that may be encountered when trying to edit the curve lines before moving into ...
Topology Brush – Chapter 02 – ZBrush Tutorial
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Topology Brush - Chapter 02 - ZBrush Tutorial we expand on the previous tutorial. We use the Shift key to create loops around our model and later explore ways to separate the sub-objects we created from the parent, we...
Topology Brush – Chapter 01 – ZBrush Tutorial
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Topology Brush - Chapter 01 - ZBrush Tutorial we start with creating a single Polygroup for our prop before moving into the basic principles of the Topology Brush. We look at how curve lines are drawn and removed, as ...
Topology Brush – Introduction – ZBrush Tutorial
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Topology Brush - Introduction - ZBrush Tutorial we look at the overall scope of the Topology Brush series and briefly examine some of the topics that will be covered including basic application, separation of sub-obje...
SpiderBot – Building the Cannon Part 01 – ZBrush Tutorial
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SpiderBot - Building the Cannon Part 01 - ZBrush Tutorial we begin by creating the Cannon for our SpiderBot using several different techniques that will speed up our workflow. We start the series within Zbrush 4R3 bef...
SpiderBot – Building the Cannon Part 02 – ZBrush Tutorial
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SpiderBot - Building the Cannon Part 02 - ZBrush Tutorial we expand on the techniques we learned in Part 1. We continue to work within Zbrush 4R3 and take a brief look at one of the problems that you may encounter in ...
SpiderBot – Building the Cannon Part 03 – ZBrush Tutorial
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SpiderBot - Building the Cannon Part 03 - ZBrush Tutorial we complete our transition from Zbrush 4 R3 to R4, where we focus mainly on detailing and overall aesthetics. We explore many of the new Insert Multi Mesh brus...
Learning the Ropes and Curve Insert Meshes – ZBrush Tutorial
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Learning the Ropes and Curve Insert Meshes - ZBrush Tutorial This tutorial cover both the old school methods used in earlier versions of Zbrush as well as the new Zbrush 4R4. We look at a new method of creating rope t...
Understanding ZBrush and 3D – ZBrush Tutorial
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Understanding ZBrush and 3D - ZBrush Tutorial This tutorial is designed for beginners and those using ZBrush for the first time. In this tutorial we explore the 3D aspect of ZBrush, including the differences between a...
Introduction to ZBrush and 2.5D – ZBrush Tutorial
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Introduction to ZBrush and 2.5D - ZBrush Tutorial This tutorial is designed for beginners and those using ZBrush for the first time. In this tutorial we explore the 2.5D universe, including brushes and navigation and ...
Zbrush – Creating a Bone Saw – Exploring New Techniques – ZBrush Tutorial
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Zbrush - Creating a Bone Saw - Exploring New Techniques - ZBrush Tutorial Create a bone saw using several new techniques that will speed up our workflow including using a transpose line to apply Alpha masks and Edgelo...
Zbrush – From High to Low Poly – Getting Subdivision Levels Back – ZBrush Tutorial
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Zbrush - From High to Low Poly - Getting Subdivision Levels Back - ZBrush Tutorial How to get subdivision levels back using two main techniques. We utilise tools such as ReMesh All and ProjectAll and also look at Zsph...
Sci-Fi Armour – Making Base Mesh (Hard Surface Techniques) – ZBrush Tutorial
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Sci-Fi Armour - Making Base Mesh (Hard Surface Techniques) - ZBrush Tutorial we will be creating the base mesh for a Sci-Fi Armour. We will be focusing our efforts more on hard surface modelling techniques than just d...