Added by on 2015-12-10

Introduction

This video is an introduction and project overview for the Texturing game assets with MARI series.

Setting up a Project

Get started on creating a MARI project using both a UV-based texturing workflow and a Ptex workflow.

Managing Color

Learn how MARI manages color.

Using ID Masks in MARI

Find out how to bring in and use an ID Map for masking purposes in MARI.

Baking Ambient Occlusion for the Unreal Shader

Discover how to bake an ambient occlusion map for your game asset.

Using the Tiled Procedural Layer

Learn how to use the Tiled procedural layer in MARI to create a base texture.

Selecting Geometry and Controlling Visibility

Discover how to control the application of paint based on a selection as well as the visibility of your geometry.

Painting and Erasing Basics

Get to grips with the basics of painting and erasing in MARI.

Projection Painting

Explore painting with images using the Paint Through tool.

Using Projection Masking to Assist Painting

Discover how to use projection masking to prevent texture stretching as well as to create some really interesting detail.

Hand Painting Details

Add detail for the legs and arms of your creature by hand painting it.

Using Adjustment Layers and Adjustment Stacks

Explore using adjustment layers and stacks to manipulate the pixels on a targeted layer.

Working with Filters

Get familiar with working with filters in MARI.

Combining Procedural Noise Using Blend Modes

Work on the texture for the creature’s head and combine procedural textures with some that are painted.

Painting and Viewing Layer Masks

Learn how to use and work with layer masks to hide paint in your textures.

Creating a Roughness Map

Discover how to repurpose color information into your roughness map.

Caching Layers in MARI Channels

Learn how to identify and cache heavy layers for better performance.

Exporting Texture Maps

Finish off your project by exporting all of your texture maps out of MARI for use in Unreal.

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Texturing Game Assets with MARI, Texturing Game Assets with MARI, Using ID Masks in MARI, Baking Ambient Occlusion for the Unreal Shader, Using the Tiled Procedural Layer, Selecting Geometry and Controlling Visibility, Painting and Erasing Basics, Projection Painting, Using Projection Masking to Assist Painting, Hand Painting Details, Using Adjustment Layers and Adjustment Stacks, Working with Filters, Combining Procedural Noise Using Blend Modes, Painting and Viewing Layer Masks, Creating a Roughness Map, Caching Layers in MARI Channels, Exporting Texture Maps, MARI Tutorials, MARI Tutorial, Free MARI Tutorials, Foundry MARI Tutorials