Added by on 2015-12-10

Texturing VFX assets with MARI: Introduction

This video is an introduction and project overview for the Texturing VFX assets with MARI series.

Setting up a Project

Get started on creating a MARI project using both a UV­based texturing workflow and a Ptex workflow.

Managing Color

Learn how MARI manages color.

Camera Data

Find out how to bring camera data into your MARI projects.

Using the Tri­planar Projection Procedural

Discover how to quickly establish a base texture for your rock formation using MARI’s Tri­planar procedural layer.

Painting, Erasing and Selection Basics

Get to grips with some basic painting and selection considerations you need to remember when working in MARI.

Painting Detail onto Ptex Geometry

Try your hand at painting detail onto Ptex geometry.

Sharing Layers to Create Specular Roughness

Learn how to copy and share layers between channels.

Sharing Layers to Mask Bump

This time, find out how to share layers into your bump channel.

Configuring Subsurface Scattering for the AiStandard Shader

Learn how to create the AiStandard shader for your creature and configure the subsurface scattering.

Importing and Applying a Normal Map

Find out how to apply a normal map to a mesh inside of MARI.

Painting with Images

Explore painting texture with images using MARI’s Paint Through Tool.

Painting Hard-­to­-Reach Geometry

Discover the tricks for painting hard-­to­-reach geometry.

Painting Details with Symmetry

Learn how you can save time by painting using symmetry in MARI.

Projection Masking

Step outside the box, and find out how to use projection masking to execute some unexpected details in your textures.

Ptex to UVs

Find out how to transfer painted textures from one MARI object to another.

Patch Selection, Masking and Painting Secondary Meshes

Learn how to set up quick textures for secondary meshes.

Using the MODO Renderer

Learn how to render your textures inside of MARI using the MODO Render palette.

Sending Textures from MARI to MODO

This time, find out how to send your textures to MODO for rendering.

Exporting Texture Maps and Ptex Out

And finally, complete your project by exporting your texture maps out of MARI.

Texturing VFX Assets with MARI, Setting up a Project, Managing Color, Camera Data, Using the Tri­planar Projection Procedural, Painting, Erasing and Selection Basics, Painting Detail onto Ptex Geometry, Sharing Layers to Create Specular Roughness, Sharing Layers to Mask Bump, Configuring Subsurface Scattering for the AiStandard Shader, Importing and Applying a Normal Map, Painting with Images, Painting Hard-­to­-Reach Geometry, Painting Details with Symmetry, Projection Masking, Ptex to UVs, Patch Selection, Masking and Painting Secondary Meshes, Using the MODO Renderer, Sending Textures from MARI to MODO, Exporting Texture Maps and Ptex Out, MARI Tutorials, MARI Tutorial, Free MARI Tutorials, Foundry MARI Tutorials Texturing VFX Assets with MARI, Setting up a Project, Managing Color, Camera Data, Using the Tri­planar Projection Procedural, Painting, Erasing and Selection Basics, Painting Detail onto Ptex Geometry, Sharing Layers to Create Specular Roughness, Sharing Layers to Mask Bump, Configuring Subsurface Scattering for the AiStandard Shader, Importing and Applying a Normal Map, Painting with Images, Painting Hard-­to­-Reach Geometry, Painting Details with Symmetry, Projection Masking, Ptex to UVs, Patch Selection, Masking and Painting Secondary Meshes, Using the MODO Renderer, Sending Textures from MARI to MODO, Exporting Texture Maps and Ptex Out, MARI Tutorials, MARI Tutorial, Free MARI Tutorials, Foundry MARI Tutorials Texturing VFX Assets with MARI, Setting up a Project, Managing Color, Camera Data, Using the Tri­planar Projection Procedural, Painting, Erasing and Selection Basics, Painting Detail onto Ptex Geometry, Sharing Layers to Create Specular Roughness, Sharing Layers to Mask Bump, Configuring Subsurface Scattering for the AiStandard Shader, Importing and Applying a Normal Map, Painting with Images, Painting Hard-­to­-Reach Geometry, Painting Details with Symmetry, Projection Masking, Ptex to UVs, Patch Selection, Masking and Painting Secondary Meshes, Using the MODO Renderer, Sending Textures from MARI to MODO, Exporting Texture Maps and Ptex Out, MARI Tutorials, MARI Tutorial, Free MARI Tutorials, Foundry MARI Tutorials
Texturing VFX Assets with MARI, Setting up a Project, Managing Color, Camera Data, Using the Tri­planar Projection Procedural, Painting, Erasing and Selection Basics, Painting Detail onto Ptex Geometry, Sharing Layers to Create Specular Roughness, Sharing Layers to Mask Bump, Configuring Subsurface Scattering for the AiStandard Shader, Importing and Applying a Normal Map, Painting with Images, Painting Hard-­to­-Reach Geometry, Painting Details with Symmetry, Projection Masking, Ptex to UVs, Patch Selection, Masking and Painting Secondary Meshes, Using the MODO Renderer, Sending Textures from MARI to MODO, Exporting Texture Maps and Ptex Out, MARI Tutorials, MARI Tutorial, Free MARI Tutorials, Foundry MARI Tutorials