Texturing VFX assets with MARI: Introduction
This video is an introduction and project overview for the Texturing VFX assets with MARI series.
Setting up a Project
Get started on creating a MARI project using both a UVbased texturing workflow and a Ptex workflow.
Learn how MARI manages color.
Find out how to bring camera data into your MARI projects.
Using the Triplanar Projection Procedural
Discover how to quickly establish a base texture for your rock formation using MARI’s Triplanar procedural layer.
Painting, Erasing and Selection Basics
Get to grips with some basic painting and selection considerations you need to remember when working in MARI.
Painting Detail onto Ptex Geometry
Try your hand at painting detail onto Ptex geometry.
Sharing Layers to Create Specular Roughness
Learn how to copy and share layers between channels.
Sharing Layers to Mask Bump
This time, find out how to share layers into your bump channel.
Configuring Subsurface Scattering for the AiStandard Shader
Learn how to create the AiStandard shader for your creature and configure the subsurface scattering.
Importing and Applying a Normal Map
Find out how to apply a normal map to a mesh inside of MARI.
Painting with Images
Explore painting texture with images using MARI’s Paint Through Tool.
Painting Hard-to-Reach Geometry
Discover the tricks for painting hard-to-reach geometry.
Painting Details with Symmetry
Learn how you can save time by painting using symmetry in MARI.
Step outside the box, and find out how to use projection masking to execute some unexpected details in your textures.
Ptex to UVs
Find out how to transfer painted textures from one MARI object to another.
Patch Selection, Masking and Painting Secondary Meshes
Learn how to set up quick textures for secondary meshes.
Using the MODO Renderer
Learn how to render your textures inside of MARI using the MODO Render palette.
Sending Textures from MARI to MODO
This time, find out how to send your textures to MODO for rendering.
Exporting Texture Maps and Ptex Out
And finally, complete your project by exporting your texture maps out of MARI.
Texturing VFX Assets with MARI, Setting up a Project, Managing Color, Camera Data, Using the Triplanar Projection Procedural, Painting, Erasing and Selection Basics, Painting Detail onto Ptex Geometry, Sharing Layers to Create Specular Roughness, Sharing Layers to Mask Bump, Configuring Subsurface Scattering for the AiStandard Shader, Importing and Applying a Normal Map, Painting with Images, Painting Hard-to-Reach Geometry, Painting Details with Symmetry, Projection Masking, Ptex to UVs, Patch Selection, Masking and Painting Secondary Meshes, Using the MODO Renderer, Sending Textures from MARI to MODO, Exporting Texture Maps and Ptex Out, MARI Tutorials, MARI Tutorial, Free MARI Tutorials, Foundry MARI Tutorials