Pixar Animation Studios’ GPU team, show how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.
OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.
Join us for this informative webinar and see how Autodesk and Pixar are working together to build technology with stunning real-time results.
Pixar Animation Studios’ GPU team: Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo.
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