Thinking Particle Tutorial on Using the Implicit Shape
Thinking Particle tutorial on using the Implicit Shape operator and Data Channels to drive shader parameters. More Information straight from Cebas:
Assigning the color should be done at birth only. This will make sure that it is not always assigned and overwritten with every single time step. This might prevent some confusing effects and helps a bit in efficiency.
You can use the Vector channels to control 3 float values with one data channel! a vector can be seen as 3 components R,G,B. So you can control with the R the Specular, G could do the Glossy, B the Self illum. This also helps in streamlining and optimizing simulations
Thinking Particle Tutorial on Using the Implicit Shape, thinking particles, 3dsmax, cebas visual technology, Max, VFX, fx art, procedural fx, creative destruction, movie fx, JoeGunn, DigitalAlchemist, implicitShape, TP_shader