Added by on 2015-09-16

Thinking Particles Rotor Color Wash Effects

In this video we discuss the amazing new feature for rotor color wash effects.

– how to create a rotor washing effect and how to assign ground color to atmospheric effect.
– a good test for fluidSolvers.
– showing scene of model helicopter and spinning propellor and ring of dust in the ground color.
– intersect node used to create setup and color channels.
– dynamic effects heli propellor simulation
– downward or sideward force added.
– magic is done using smokeSolver : assign all interactives
– real time hybrid approach to fluid smoke
– TP uses pure particle base approach with vortrons and a grid to stabilize and speed up render calculation so hybrid approach.
– rendering fluid is always challenging.
– TP6 comes with atmospheric particle rendering.
– next use smokeSolver and assign all the desired properties,
– scene : sim plays real time in view point.
– the atmospheric particle render with amazing effects and fine details, and works with finalRender, Scanline renderer and many others.
– shadow casting, color mixing, transparencies, atmospheric mixing…. all in lightning speed and highly optimized.
– single -frame rendered shown …change parameter ‘density’ of atmospheric effect and becomes softer. immediate rendering.

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  • Nizar

    Can you please tell us how you did the intro to this tutorial? the colored blue lines
    thanks