Tutorial 02 – Controlling Particle Emissions – CINEMA 4D
In this tutorial I continue on my quest to share what I am learning of the Thinking Particle system within Cinema4D.
For this episode I take you through some of the options available to you when you want to control when and where your particles emit. We will use some standard XPresso logic nodes as well as linking the Thinking Particles to your user data.
Thinking Particles Tutorial 01 – The Basics – www.cgmeetup.net/home/thinking-particles-tutorial-01-the-basics-cinema-4d/
Thinking Particles Tutorial 02 – Controlling Particle Emissions – www.cgmeetup.net/home/thinking-particles-tutorial-02-controlling-particle-emissions-cinema-4d/
Thinking Particles Tutorial.03 – Emitting from a Selection – www.cgmeetup.net/home/thinking-particles-tutorial-03-emitting-from-a-selection-cinema-4d/
Thinking Particles Tutorial.04 – Dynamic Collisions – www.cgmeetup.net/home/thinking-particles-tutorial-04-dynamic-collisions-cinema-4d/