Added by on 2013-06-03

Tutorial 02 – Controlling Particle Emissions – CINEMA 4D

In this tutorial I continue on my quest to share what I am learning of the Thinking Particle system within Cinema4D.
For this episode I take you through some of the options available to you when you want to control when and where your particles emit. We will use some standard XPresso logic nodes as well as linking the Thinking Particles to your user data.

Thinking Particles Tutorial 01 – The Basics  – www.cgmeetup.net/home/thinking-particles-tutorial-01-the-basics-cinema-4d/

Thinking Particles Tutorial 02 – Controlling Particle Emissions – www.cgmeetup.net/home/thinking-particles-tutorial-02-controlling-particle-emissions-cinema-4d/

Thinking Particles Tutorial.03 – Emitting from a Selection – www.cgmeetup.net/home/thinking-particles-tutorial-03-emitting-from-a-selection-cinema-4d/

Thinking Particles Tutorial.04 – Dynamic Collisions – www.cgmeetup.net/home/thinking-particles-tutorial-04-dynamic-collisions-cinema-4d/

Thinking-Particles-Tutorial-02---Controlling-Particle-Emissions
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CINEMA 4D Tutorial, tutorials, maxon cinema 4d, maxon, Thinking Particles Tutorial 02 – Controlling Particle Emissions

  • Belinda Baumgartner

    The “count” user data has to be of type “Integer”, to avoid having the decimal!

  • Don Ross

    Superb 4 part tutorial series! I really like your teaching style. Very thorough and didactic and just what I needed. Thank you so much!