Added by on 2015-04-11

Troglodita Rig Demo by Sergi Caballer

Sergi Caballer, Character Modeler & TD/Rigger working as a Character Modeler at Walt Disney Animation Studios. In Year 2012 worked on a shortfilm development for The SPA Studios as a character modeler and character rigger. During this time, I had the opportunity to develop a full character autorig written with python. This development included the body & facial rig, and also some of the animations tools to control the character, such as the differents levels of geometry and controls visibility, to let the animator to focus on an specific area of the character, and some other rig functionalities such mirrors, flips…

All the work was done using Maya and Python. The facial rig is a joint based rig and PSD shapes, drived by deformers and sliding controls over a coordinate system surface. The rig provides different layers of controls on specific areas to allow an extra level of deformation control. Also Check out Tutorial:

->Tips & Tricks Facial Modeling for Animated Productions

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