Category: Tutorials

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ZBrush Likeness Sketches

Added by 12 hours ago

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ZBrush Likeness Sketches ZBrushCore Likeness Sketches by Hossein Diba. ZBrush Likeness Sketches, Zbrush Tutorials, pixologic, zbrush, 3D, askzbrush, sculpting, modeling, digital, art, design, creation, crea...

5 Photoshop Keyboard Shortcuts for Faster Editing

Added by 1 day ago

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5 Photoshop Keyboard Shortcuts for Faster Editing Learning keyboard shortcuts is the best way to work faster and more efficiently in Photoshop. In today's episode, we explore 5 Keyboard Shortcuts that are sure to spe...

Using Procedural Methods in Cinema 4D

Added by 1 day ago

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Using Procedural Methods in Cinema 4D When Brett and his team assembled to create their motion response for Pause Fest 2016, they approached the project utilizing all kinds of tools, including sculpting, X-Particles,...

Iray for Cinema 4D – Interactive Physically-Based Rendering on GPUs

Added by 1 day ago

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Iray for Cinema 4D – Interactive Physically-Based Rendering on GPUs NVIDIA recently launched a new rendering product: Iray for Cinema 4D, giving 3D artists and designers the most scalable and intuitive rendering expe...

Basic nParticle Object Dissolve in Maya

Added by 2 days ago

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Basic nParticle Object Dissolve in Maya Jeremy Fernsler - In this video we use Maya's nParticles to dissolve an object into blowing dust. The techniques used are fairly straightforward and are useful in many other si...

Predicting Designs with Physically Based Rendering

Added by 2 days ago

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Predicting Designs with Physically Based Rendering What it's AboutCome learn how interactive, physically based rendering can expand your design insight by giving a true prediction of your creations as you make de...

Lighting and Baking Workflow in Blender

Added by 3 days ago

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Lighting and Baking Workflow in Blender Gleb Alexandrov - Discover the complete workflow of setting up lighting in a nature scene. And then learn how to bake lighting for a blazing fast render (14 seconds per frame c...

Fracturing and Dynamic Fracturing in Houdini

Added by 4 days ago

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Fracturing and Dynamic Fracturing in Houdini Sam Welker - In our latest tutorial we go over fracturing and dynamic fracturing in Houdini. Fracturing and Dynamic Fracturing in Houdini, Houdini Tutorials, houdi...

5 Ways to Light Your Scene in Cinema 4d

Added by 5 days ago

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5 Ways to Light Your Scene in Cinema 4d Sam Welker - Watch 5 Ways to Light Your Scene in Cinema 4d 5 Ways to Light Your Scene, 5 Ways to Light Your Scene in Cinema 4d, cinema, maxon, c4d, lighting, 4d, rig, li...

Using a Substance in Unreal Engine 4

Added by 5 days ago

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Using a Substance in Unreal Engine 4 In this video we take a look at using a Substance in Unreal Engine 4. This video uses UE4.13 Using a Substance in Unreal Engine 4, Substance Integration Quickstart: Unreal ...

Maya 2017: XGen for Game Character Hair

Added by 5 days ago

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Maya 2017: XGen for Game Character Hair - Part 1 Credit CD Projekt RED for Witcher 3 character & Michael Todd for hair groom. Maya 2017: XGen for Game Character Hair - Part 2 Maya 2017: XGen for Gam...

DeltaMush to Skin 3ds Max Plugin

Added by 1 week ago

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DeltaMush to Skin 3ds Max Plugin DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as ...

Creating Ice and Snow in Megascans Studio and Unreal Engine 4

Added by 1 week ago

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Creating Ice & Snow in Megascans Studio and Unreal Engine 4 Learn how to quickly create a layered ice material in Megascans Studio, and see how importing simple masks can translate to a powerful shader in Unreal ...

Unreal Engine 4 Animation Features

Added by 1 week ago

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Unreal Engine 4 Animation Features Part 1Jeremy Ernst and Jurre de Baare are come on the stream to talk about a lot of the new animation features that are in the 4.13 build of Unreal Engine. They explore Alembic...

Importance of the Posing of Hands

Added by 1 week ago

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Importance of the Posing of Hands Steve Vanseth talks about the importance of the posing of hands . Importance of the Posing of Hands, steve Vanseth- Importance of hands, steve Vanseth, Importance of hands, St...

How to use Additive and Subtractive Motion Layers in Maya

Added by 2 weeks ago

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How to use Additive and Subtractive Motion Layers in Maya Richard Lico - A quick demo of how to use additive and subtractive motion layers when animating. How to use Additive and Subtractive Motion Layers in M...

Unreal Engine Procedural Mesh Slicing

Added by 2 weeks ago

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Unreal Engine Procedural Mesh Slicing Ian Shadden and Alex are back again to help sharpen your development skills with a new feature from the 4.13 release, Procedural Mesh Slicing! Using this new ability of procedura...

Phoenix FD 3.0 for 3ds Max

Added by 2 weeks ago

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Phoenix FD 3.0 for 3ds MaxPhoenix FD is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flas...

Maxwell Render – The Camera Parameters

Added by 2 weeks ago

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Maxwell Render - The Camera Parameters What it's AboutThis webinar will focus on the real world parameters of the camera in Maxwell Render. How to set the correct exposure for different lighting situations, what ...

Introduction to Microdisplacements in Blender

Added by 2 weeks ago

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Introduction to Microdisplacements in Blender Blender tutorial showing you how to use the latest Micropolygon displacements and Adaptive Subdivision. This is one of the most exciting developments to come to Blender ...

How to Use Flip Fluids in Houdini

Added by 2 weeks ago

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How to Use Flip Fluids in Houdini This session will introduce you to the power and ease-of-use of FLIP fluids in Houdini. SideFX's Senior Technology Consultant Jeff Wagner takes you through key FLIP concepts, includi...

Product Render Workflow in KeyShot

Added by 2 weeks ago

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Product Render Workflow in KeyShot Master a variety of techniques when rendering your next product and take your design from start to finish using a quick, easy workflow in KeyShot. Product Render Workflow in...

Thinking Particles Destruction and Buildup

Added by 2 weeks ago

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Thinking Particles Destruction and Buildup Johannes Tiner - In this tutorial I will show you have to destroy some 3d text and then build it up again with Thinking Particles.Thinking Particles Memory NodeIn th...

Houdini Crowd Agent – FBX Load

Added by 3 weeks ago

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Houdini Crowd Agent - FBX Load This lesson covers how to import an .fbx character file and set it to the clip you want to use. Then you can make a crowd with that character and break up the uniformity of the crowd by...

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