Category: Tutorials

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Animal Gaits for Animators

Added by 3 days ago

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Animal Gaits for Animators Stephen Cunnane - Animals walk weird... who knew?! This animated video helps breakdown animal gaits for animators, artists, or any old fan of studying creatures.Directed and Animated : ...

How to Get Started with Morph Targets Using a Character’s Head

Added by 4 days ago

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How to Get Started with Morph Targets Using a Character's Head Ed Burgess joins us to talk about how to get started with morph targets using a character's head. Ed explores how to bring a face to life in a few steps....

Understanding Standard Hair Material in Arnold for 3ds Max

Added by 4 days ago

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Understanding Standard Hair Material in Arnold for 3ds Max In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to use the amazing Standard Hair Material in Ar...

How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini

Added by 1 week ago

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How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini Entagma's Manuel & Moritz share their insights (and humour) on how to successfully combine physics...

Maya Mythical Creature Animation

Added by 1 week ago

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Maya Mythical Creature Animation How to develop your own creature animations. Maya Mythical Creature Animation, Maya Tutorials, Creature, Animation, VFX, CG, Computer, Graphics, Mythical, Chris Tedin, Dragon, ...

Comprehensive Introduction to Arnold for 3ds Max

Added by 1 week ago

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Comprehensive Introduction to Arnold for 3ds Max First I show you where to find different Arnold tools and functions inside 3ds max, and walk you through the general workflow to get your job down with Arnold inside 3...

Houdini for Games

Added by 1 week ago

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Houdini for Games This video is going to show how to create a cloudscape for Unreal Engine 4 using a skyrig that we're going to make in Houdini, then convert it to a mesh and use it as a spawn surface in Unreal. We'r...

Rendering 360 Video with Arnold 5

Added by 1 week ago

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Rendering 360 Video with Arnold 5 Daryl shows us how to render VR images using Arnold 5. He highlights improvements like the new VR Camera, ai Standard Surface shader, improved Mesh Light sampling, and speed! ...

Pixar Regularized Kelvinlets: Sculpting Brushes Based on Fundamental Solutions of Elasticity

Added by 1 week ago

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Regularized Kelvinlets: Sculpting Brushes Based on Fundamental Solutions of Elasticity - Part 1We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formu...

How to Create Foam for Dyverso Fluids in RealFlow 10

Added by 1 week ago

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How to Create Foam for Dyverso Fluids in RealFlow 10 This tutorials explains the process for creating foam for a Dyverso fluid. How to Create Foam for Dyverso Fluids in RealFlow 10, RealFlow 10 Tutorial: How t...

Working with Alembic Files in Realflow 10

Added by 2 weeks ago

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Working with Alembic Files in Realflow 10 Learn how to import alembic files and how to control their animations once they have been imported in RealFlow. Working with Alembic Files in Realflow 10, Realflow 10,...

Herding Rocks – Procedural Animation

Added by 2 weeks ago

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Herding Rocks - Procedural Animation Michael Lyndon is a visual effects artist, teacher, mentor and team leader. He has a broad range of experience creating computer graphics for commercials, films and video games.Mi...

Creation of Cartoony Environment in Castle Defender VR Project

Added by 3 weeks ago

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Creation of Cartoony Environment in Castle Defender VR Project Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In ...

Shader Ball for Arnold for 3ds Max

Added by 3 weeks ago

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Shader Ball for Arnold for 3ds Max Here is the famous Shader Ball scene from MasteringCGI, for Arnold For 3ds Max. Shader Ball for Arnold for 3ds Max, Arnold, 3ds max, solid angle, MAXtoA, shader ball, material...

Houdini 16 New Shading Features

Added by 3 weeks ago

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Houdini 16 New Shading Features This masterclass covers new shading features in Houdini 16. The focus is on aspects that enable visual effects which weren't possible before. For example realistic absorption and dispe...

How to Make a Rope in Blender

Added by 4 weeks ago

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How to Make a Rope in Blender How to make a rope in Blender using curves and microdisplacement. How to Make a Rope in Blender, Blender Tutorials, blender, tutorial, rope, microdisplacements

Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max

Added by 4 weeks ago

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Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max Paul Parneix - I wanted to share a technique to create a reconstruction effect using Thinking Particles in 3DS Max.Note : at 27:00 please ...

Transplanting Hair Between Characters Using Ornatrix in 3dsMax

Added by 4 weeks ago

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Transplanting Hair Between Characters Using Ornatrix in 3dsMax Sometimes you have to transfer you hair grooms from a T-Pose character to the final rigged and animated character or maybe you want to reuse it in anothe...

Modo 11 – What’s New

Added by 4 weeks ago

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Modo 11 - What's NewThe Modo 11 Series delivers value in several key areas across three installments, with enhanced modeling workflows; accelerated animation, deformation and rigging performance; and productivit...

Motion Graphics with Maya 2017

Added by 1 month ago

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Motion Graphics with Maya 2017 Check out what’s new with motion graphics in Maya and how it all fits into the overall workflow. Maya 2017 Update 3 includes new MASH nodes such as Curve and Signal, enabling artists to...

Animating the Eyes

Added by 1 month ago

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Animating the Eyes Animator Manuel Bover shows how to animate a standard blink. Animating the Eyes, Animating the Eyes - Manuel Bover, learn 3d animation, animschool, 3d online courses, Animating the Eyes in maya

Houdini for Games

Added by 1 month ago

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Houdini for Games Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it's really just a deformed sphere) an...

Building the Sun in Houdni

Added by 1 month ago

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Building The Sun - Part 1 Chishbak - First part of a 90 minutes tutorial about how to simulate a realistic Sun in Houdini software. It covers topics like : vex coding, vector calculus, VDB volumes, particle simulatio...

XGen to Ornatrix Interop

Added by 1 month ago

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XGen to Ornatrix Interop If you have a hair style set up using Xgen bringing it to Ornatrix is easy, just follow the steps in this quick demonstration. This workflow, together with our previous Ornatrix to Xgen video...

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