Category: Tutorials

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ZBrush to KeyShot bridge

Added by 2 days ago

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ZBrush to KeyShot bridge ZBrush to KeyShot bridge an Seamless Integration between ZBrush to KeyShot. ZBrush to KeyShot teaser: This new feature allows you to send your models from ZBrush straight to KeyShot for adva...

Destroying the scenery with Pulldownit 3 in Maya

Added by 2 days ago

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Destroying the scenery with Pulldownit 3 in Maya Pulldownit 3 Tutorial about cracking ground and breaking obstacles with an animated object using Pulldownit in Maya. also check out: Stone Golem destroyed with PullDo...

ZBrush 4R6 Tips and Tricks by Ben Douglas

Added by 5 days ago

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ZBrush 4R6 Tips and Tricks by Ben Douglas Just a little collection of FAQs from comments and a few extra tips and tricks when dealing with the sometimes odd behaviour of ZBrush. ZBrush 4R6 Tips and Tricks by B...

Thinking Particles – Ending the Dry Spell with Fluid Solver in 3ds Max

Added by 1 week ago

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Thinking Particles - Ending the Dry Spell with Fluid Solver in 3ds Max This webinar will focus on the new features in thinking Particles 6.0 , cebas latest VFX software, and will also touch on the enhanced features. ...

Destruction in 3D Max

Added by 1 week ago

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Destruction in 3D Max by Kutbettin Ecevit Improvable simple destruction setup by Kutbettin Ecevit. Software: 3ds Max, PFS(Box#2/#3), Rayfire/Voronoi-Asperity Destruction in 3DMax by Kutbettin Ecevit, Destruc...

How to render skin with Sub Surface Scattering in Mental Ray for Maya

Added by 1 week ago

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How to render skin with Sub Surface Scattering in Mental Ray for Maya How to render skin with sub-surface-scattering in Mental Ray for Maya by Ryan Kittleson. Skin that looks alive rather than plasticky and dead? In ...

Sculpting A Fist in Zbrush

Added by 1 week ago

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Sculpting A Fist in Zbrush - Part 1 In this three part tutorial series, Isaac Oster build a fist in Zbrush. These tutorial are intended for artists new to Zbrush who are interested in developing their approach to scu...

How to Create Edge Maps in ZBrush

Added by 1 week ago

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How to Create Edge Maps in ZBrush How to create an edge map in ZBrush that can be used as a mask for roughing edges on materials. ZBrush Tutorial by Jose Alves da Silva How to Create Edge Maps in ZBrush, Creat...

How to Render Xgen fur with Arnold Renderer

Added by 1 week ago

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How to Render Xgen fur with Arnold Renderer How to go about texturing your groom in Xgen using Solid Angle Arnold Render tutorial by Bjørn Blaabjerg Sørensen Arnold renderer for Maya, How to Render Xgen fur, H...

Cloning Geometry Along Splines in 3DS Max

Added by 2 weeks ago

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Cloning Geometry Along Splines in 3DS Max by Isaac Oster A quick tutorial demonstrating how to use the spacing tool in 3DS Max. Cloning geometry along splines in 3DS Max by Isaac Oster, Cloning geometry along ...

Using Phoenix FD to Create River in 3ds Max Part 2

Added by 2 weeks ago

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Using Phoenix FD to Create River in 3ds Max Part 2 by Tsetso That's the second chapter of the Phoenix FD river tutorial. Here I'll create some additional elements (mist and vegetation) that will be used for the compo...

Making of War Machine

Added by 2 weeks ago

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Making of War Machine - ZBrush Tutorial Watch Process and workflow by Joe Grundfast the development of my War Machine project, from rigging to Zsculpt to render. ZBrush and 3dsmax Modeling, Lighting, Rendering, Compo...

Multi Light in Maxwell Render

Added by 2 weeks ago

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Multi Light in Maxwell Render by Pedro Conti Quick demo of one of the features in maxwell render. Multi Light in color mode. Multi Light in Maxwell Render by Pedro Conti , Multi Light in Maxwell Render, Multi L...

NUKE Planar Tracker Tutorial

Added by 2 weeks ago

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NUKE Planar Tracker Tutorial by Escape Studios NUKE STUDIO and NUKEX’s Planar Tracker allows you to track areas in your image sequence that lie on a plane. You can quickly place new 2D elements on a flat surface, suc...

Reviewing Footage for Tracking in Mocha

Added by 2 weeks ago

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Reviewing Footage for Tracking in Mocha Tutorial In this tutorial, Product Manager Martin Brennand takes you though the basics of analyzing your shot. Covers what to look for when using mocha's planar tracker and how...

3D Printing in MODO

Added by 2 weeks ago

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3D Printing in MODO 3D Printing with MODO Part 1 This is the first in a short series of videos demonstrating how to set up MODO for use with a 3D printer and ultimately create some 3D sculpted horns. If you've done ...

Using Phoenix FD to Create River in 3ds Max Part 1

Added by 3 weeks ago

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Using Phoenix FD to Create River in 3ds Max Part 1 by Tsetso Hey guys, this is the first part of a Phoenix FD river tutorial. In this chapter I'll create the simulation and setup the rendering. I'll export render ele...

Lighting a Scene Naturally for Mental Ray Rendering in Maya

Added by 3 weeks ago

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Lighting a Scene Naturally for Mental Ray Rendering in Maya 2015 This tutorial shows you, how to realistically light a pair of scenes in Maya using mental ray's Indirect Lighting features. Lighting a Scene Nat...

Making of Pikachu

Added by 3 weeks ago

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Making of Pikachu Modeling Timelapse by Colorbleed Studios Watch Pikachu from Pokémon a timelapse of the modeling process for latest Pokémon wallpaper by Colorbleed StudiosDownload full 8k res Pokémon Wallpaper: ...

Stone Golem destroyed with PullDownIt

Added by 4 weeks ago

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Stone Golem destroyed with PullDownItThe Weakest Golem by Andres De Mingo Breaking a Stone Golem using new features in Pulldownit, You can read the Case Study below how Andres de Mingo broke the animated Golem in...

Using Phoenix FD to Create Dust and Fine Debris in 3ds Max

Added by 1 month ago

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How to Use Phoenix FD to Create Dust and Fine Debris in 3ds Max Video explains Using Phoenix FD to Create Dust and Fine Debris in 3ds Max. Using Phoenix FD to Create Dust and Fine Debris in 3ds Max, How to Use...

How to Control Thumb Joint and Finger Joint Placement in Maya

Added by 1 month ago

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How to Control Thumb Joint and Finger Joint Placement in Maya How to control joint placement in hands. We are sharing this because of a recent twitter discussion about bad hands and thumbs. Tips on skeleton orient co...

Basics of the Remove Module with mocha Pro – Part 02

Added by 1 month ago

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Basics of the Remove Module with mocha Pro – Part 02In this tutorial, Product Manager Martin Brennand takes you through the clean plate and illumination modelling sections of the mocha Pro object remove module. He...

Exploring the 12 Principles of Animation with Modo

Added by 1 month ago

11.82K Views1 Comments

Tutorial 1: Exploring the Principles of Animation with MODO MODO artist extraordinaire, Brian Vowles, introduces his training series, Exploring the Principles of Animation in MODO. Tutorial 2: Exploring the Principl...

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