Category: Tutorials
We’re moving to CGMeetup.com
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We're moving to: www.CGMeetup.com Re-developing CGMeetup Platform, for better tools for Artist. You can now Publish your Artwork, Video, Demoreels, Blog, Job's on CGMeetup:Gallery/Portfolio, News, Jobs, Dow...
Creating MASH Effects: Blocky Ocean in Maya
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Creating MASH Effects: Blocky Ocean in Maya In this tutorial, we show you how to use MASH and Bifrost together to create a plastic toy ocean. Creating MASH Effects: Blocky Ocean in Maya, Autodesk, Maya, 3D, tu...
Ornatrix Maya: Hair Guides Sculpting Time-Lapse
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Ornatrix Maya: Hair Guides Sculpting Time-Lapse Hair guides sculpting time-lapse using Ornatrix V2 beta for Autodesk Maya. The new Comb brush behavior allows for a more controllable and natural feeling brushing proce...
Make More Assets in Houdini
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Make More Assets in Houdini Discover ways to rapidly create variants of game assets using Houdini's procedural workflow. Explore methods for generating textures and geometry by iterating over value ranges (wedging). ...
Creating a Character Rig: Appendix D – Freezing IK Controls in Maya
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Creating a Character Rig: Appendix D - Freezing IK Controls in Maya In this video, I show you how to set the default position of the IK Arm controls to 0,0,0 without breaking functionality.Submit Your Artwork, De...
Introduction to the 3ds Max Substance Plugin
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Introduction to the 3ds Max Substance Plugin 3ds Max 2018/2019 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows (More coming soon) - Gamma ...
Game Development Tips and Tricks in Houdini
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Game Development Tips and Tricks in Houdini Discover the production techniques used on this year's SideFX game demo. Luiz will be sharing some details on a wide variety of tricks designed for game productions, includ...
Houdini Engine for Autodesk Maya and 3DS Max
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Houdini Engine for Autodesk Maya and 3DS Max Discover the best way to bring procedural tools into Autodesk Maya and Autodesk 3DS Max. Build digital assets in Houdini then open them up in their favorite app while the ...
Animating Leaves Blowing in the Wind in Blender
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Animating Leaves Blowing in the Wind in Blender In this tutorial, Jonathan Williamson creates a simple scene of blowing leaves using alpha maps, particles, and the particle instance modifier.Submit Your Artwork, ...
Character Walk Cycle
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Character Walk Cycle Tutorial by Brendan Body Autodesk Maya animation Tutorial you will learn how to create a walk cycle. In animation, a walk cycle is a series of frames in sequence that loop to create an animation ...
Understanding Atmosphere Volume and Fog in Arnold for Cinema 4d
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Understanding Atmosphere Volume and Fog in Arnold for Cinema 4d In this tutorial which is a free sample from " The Ultimate Introduction to Arnold 5 for Cinema 4d " course, we learn about Atmosphere Volume and Fog ef...
Building Terrains in Houdini
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Building Terrains in Houdini Create realistic terrains for your games using Houdini’s height field tools. Starting from scratch, you will add patterns, noise and 3D projections to shape the terrain, then erosion tool...
Get Things Rolling with RealFlow and Cinema 4D 2.5
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Get Things Rolling with RealFlow and Cinema 4D 2.5 Get Things Rolling with RealFlow | Cinema 4D 2.5 Webinar.Submit Your Artwork, Demoreel & Jobs to Our New Website ➡ www.CGMeetUp.com Get Things Rollin...
3DS Max 2019 – New Features
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3DS Max 2019 - New Features Eloi Andaluz - All new features in 3dsmax 2019 we received during one year (From 3ds max 2018.1 to 2019, 11 month). So far, 3dsmax is accelarating development!Submit Your Artwork, Demo...
Cinematic Lighting in Unreal Engine
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Cinematic Lighting in Unreal Engine Get an in-depth view of next-gen experimental lighting and rendering techniques that went into the ‘Reflections' demo, where lighting is moved around a scene interactively as ray-t...
Creating Believable Characters in Unreal Engine
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Creating Believable Characters in Unreal Engine Learn the processes and techniques used by the artists and engineers at Epic Games and its partners to create realistic and detailed digital characters running in real ...
3ds Max 2019 – Overview
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3ds Max 2019 - Overview We present you 3ds Max 2019! Open Shading Language maps and new advanced wood procedural textures are only 2 of the new improvements coming with this release. Let us know what you think.Su...
Substance in Unreal Engine 4
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Substance in Unreal Engine 4 In this tutorial we showcase how to use Substance in Unreal Engine 4. We cover importing sbsar files, using Substance Source and the basic usage of the Substance plugin. Substance ...
Texturing in Mari at Framestore
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Texturing in Mari at Framestore Jessica Groom takes us through how Framestore used Mari for their texturing in the trailer of Destiny 2 they did for Bungie. Texturing in Mari at Framestore, MariLive, Mari, C...
Golaem Referencing Workflow
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Golaem Referencing Workflow This tutorial shows how to reference Golaem scenes, behaviors, ready-to-use entities... in other scenes. Golaem Referencing Workflow, Golaem, golaem crowd, autodesk, maya, autodesk m...
Houdini VFX
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Houdini VFX Mark Spevick, our Head of 3D gives you on a tour of Houdini, the procedural 3D software that's slowly taking over the industry. Houdini VFX, Houdini Tutorials, Escape Studios, Escape, studios, VFX,...
Complex 3D painting for 3ds Max
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Complex 3D painting for 3ds Max What it's AboutSi, CTO from SiNi Software will introduce the latest plugin, Disperse, for 3ds Max 2014-2018. Disperse is a freehand 3d painting tool and object replacer that will f...
Intro to 3D VFX: Maya
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Intro to 3D VFX: Maya Mark Spevick, our Head of 3D as he takes you on a tour of the 3D VFX short courses at Escape Studios and gives you an overview of Maya, the workhouse of all 3D artists. Intro to 3D VFX: M...
Phoenix FD 3.10 for Maya – Variable Viscosity
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Phoenix FD 3.10 for Maya – Variable Viscosity Melt and mix liquids with different viscosity in one simulation. Phoenix FD 3.10 for Maya – Variable Viscosity, Phoenix FD 3.10 for Maya, Phoenix FD 3.10, Maya, P...