Category: Tutorials

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Maya for Motion Graphics

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Maya for Motion Graphics Find out what’s new in Maya with a Motion Graphics deep-dive. Maya for Motion Graphics, NAB 2016: Maya for Motion Graphics, Maya, Autodesk Maya, Daryl Obert, NAB, NAB 2016

V-Ray 3.3 for NUKE

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V-Ray 3.3 for NUKE An overview of what's new in V-Ray 3.3 for NUKE. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, t...

Modelling Cliff in Zbrush

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Modelling Cliff in Zbrush Here's a quick basic Zbrush tutorial to help you get started with your sculpting. You will only need just a few tools to get started. This tutorial is ideal if you have little experience wit...

What’s New in Autodesk 3ds Max 2017

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What's New in Autodesk 3ds Max 2017 Learn all about the latest features and enhancements in 3ds Max 2017. Autodesk 3ds Max 2017, 3ds Max 2017, 3ds Max 2017 Overview, 3ds Max 2017 High DPI Display, 3ds Max 2017...

Maya Mainframe MASH Demo

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Maya Mainframe MASH Demo Watch Autodesk Maya Mainframe MASH Demo. Maya Mainframe MASH Demo, Mainframe, NAB 2016, NAB, Mainframe-MASH Demo, Maya Tutorials, Autodesk Maya Mainframe MASH Demo

Maya 2016 Extension 2: Technical Modeling Improvements

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Maya 2016 Extension 2: Technical Modeling Improvements Thanks to CD Projekt for providing character and weapons from the hit game Witcher 3 - Wild Hunt Maya 2016 Extension 2: Technical Modeling Improvements, M...

Adding Interesting Transitions in Game Animation

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Adding Interesting Transitions in Game Animation JP Rhinemiller talks about interesting transitions between poses. Adding Interesting Transitions in Game Animation, Adding Interesting Transitions in Game Animat...

Maya 2016 Extension 2: Modeling and UV Editing Improvements

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Maya 2016 Extension 2: Modeling and UV Editing Improvements A comprehensive review of all modeling and UV editing improvements for Maya 2016 Extension 2 Maya 2016 Extension 2: Comprehensive Review of Modeling ...

Maya 2016 Extension 2 Shape Authoring Workflow

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Maya 2016 Extension 2: Shape Authoring Workflow A comprehensive review of all shape authoring improvements for Maya 2016 Extension 2. Including BlendShapes and PSD (Pose Space Deformation) Maya 2016 Extension 2...

What’s New in 3ds Max 2017

Added by 1 week ago

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What's New in 3ds Max 2017 Check out Autodesk 3ds Max 2017 New Features. 3ds Max 2017 - OverviewHave you seen Max lately? Meet 3ds Max 2017 and its new features, offering modeling, animation, rendering, and work...

MASH End to End Workflow in Maya

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MASH end to end workflow - IntroductionThis tutorial series shows you the end-to-end workflow of creating a futuristic UI effect using MASH: from creation of the basic elements to exporting them in layers to Ado...

ZYNC Render Demo for Maya

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ZYNC Render Demo for Maya Learn more about the new Maya cloud rendering service for ZYNC Render in this short video from Todd Prives, Product Manager, Google. ZYNC Render Demo for Maya, Autodesk, Autodesk Maya,...

Maya 2016 Extension 2

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Maya 2016 Extension 2 Overview Laurence Cymet, Product Manager for Maya, gives you a brief overview of Maya 2016 Extension 2. Motion GraphicsThe new motion graphics toolset brings a procedural, node-based 3D d...

Arnold Rendering a Photorealistic Portrait in Cinema 4D

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Arnold Rendering a Photorealistic Portrait in Cinema 4D Full tutorial on Arnold rendering a photorealistic portrait in Cinema 4D with C4DtoA. Although based on the kindly shared data by the Wikihuman Project, the wor...

MODO to Unreal Engine 4 – Export Low Poly Mesh with Materials

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MODO to Unreal Engine 4 - Export Low Poly Mesh with Materials This is my workflow to export static meshes from MODO to UE4. If you have tips or tricks or suggestions how this workflow can be optimized, please let us ...

Introduction to Volume Simulation and Rendering in Houdini

Added by 2 weeks ago

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Introduction to Volume Simulation and Rendering in Houdini Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Luca...

Making Characters Relatable

Added by 2 weeks ago

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Making Characters Relatable with Matt Boismier Art Director and Visual Development artist Matthew Boismier explains the importance of making characters relatable. Making Characters Relatable with Matt Boism...

Cinema 4D Advanced Feathers

Added by 2 weeks ago

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Cinema 4D Advanced Feathers Watch Cinema 4D Advanced Feathers. Cinema 4D Advanced Feathers, Cinema 4D, c4d, cinema 4d, feathers, hair, dynamics, Cinema 4D Tutorials, Free Cinema 4D Tutorials, Cinema 4D Tutoria...

Working with Sequencer in Unreal Engine

Added by 2 weeks ago

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Working with Sequencer in Unreal Engine Grayson Edge is back along with Wes Bunn to continue discussing the new cinematic tool, Sequencer. In this stream, they highlight the existing documentation for Sequencer and t...

Basic Jumping and Spine Reversal Animation

Added by 2 weeks ago

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Basic Jumping and Spine Reversal Animation Kent Alfred talks about basic jumping and spine reversal and the how the latter helps to sell force in the jump. Basic Jumping and Spine Reversal Animaion, Maya Tutori...

Creating Metal Materials in Maxwell Render for Cinema 4d

Added by 2 weeks ago

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Creating Metal Materials in Maxwell Render for Cinema 4d In this tutorial which is a part of " Comprehensive introduction to MAXWELL RENDER for Cinema 4d " course we learn how to create Metal materials in Maxwell Ren...

How to Use Motion Blur and Depth Passes Out of V-Ray for Maya

Added by 3 weeks ago

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How to Use Motion Blur and Depth Passes Out of V-Ray for Maya Joe takes you through how to use motion blur and depth passes to make your 3D work look more realistic. How to Use Motion Blur and Depth Passes Out ...

Rigging and Animation for Unity

Added by 3 weeks ago

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Rigging and Animation for Unity Part 1 James Guard is an eclectic 3D artist who has created and distributed multiple games using MODO and Unity, and will to guide us through the process. How do you have multiple anim...

Baking in MODO for Game Engines and Scripting in MODO

Added by 3 weeks ago

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Baking in MODO for Game Engines and Scripting in MODO Baking in MODO for Game Engines and Scripting in MODO by Greg Brown, James O'Hare, Nicholas Stevenson. Baking in MODO for Game Engines and Scripting in MODO...

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