Category: Tutorials

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ZBrush 4r8 – Understanding VDM Brushes

Added by 9 hours ago

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ZBrush 4r8 - Understanding VDM Brushes Ryan Kingslien - ZBrush 4R8 has an amazing new feature called VDM or Vector Displacement Mapping. In this 30 minute video I look at what VDM is and why it is such an important n...

V-Ray for 3ds Max – Fur

Added by 1 day ago

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V-Ray for 3ds Max – Fur In this video, we’ll take a closer look at the “VRayFur” and how we can use it to create procedural fur and grass using the GPU. V-Ray for 3ds Max – Fur, V-Ray for 3ds Max – Quick Tuto...

Houdini 16 – Compiled SOPs

Added by 2 days ago

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Houdini 16 - Compiled SOPs New in Houdini 16 is the ability to block-off a group of nodes to be compiled. This unlocks the ability to multithread for-each loops, but requires some attention to detail. This masterclas...

Zbrush 4r8 – Hair With the Bend Curve 3d Gizmo

Added by 2 days ago

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Zbrush 4r8 - Hair With the Bend Curve 3d Gizmo Daniel Garcia - Testing the great new gizmo included in the 4r8 version, here I demo the tool applied to hair modeling. Zbrush 4r8 - Hair With the Bend Curve 3d G...

What’s new in Substance Painter 2017

Added by 5 days ago

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What's new in Substance Painter 2017 The June 20th Substance Painter release focuses on bringing you ever more content: a new Substance Source plugin new content including more than 300 customizable alphas and patter...

How to Render Ambient Occlusion to the Ambient Occlusion Pass Only

Added by 1 week ago

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How to Render Ambient Occlusion to the Ambient Occlusion Pass Only Cinema 4D Quick Tip with Jonas Pilz How to Render Ambient Occlusion to the Ambient Occlusion Pass Only, c4d, cinema 4d, r18, release 18, sculpt...

ZBrush 4R8 Streaming Event Full Broadcast

Added by 2 weeks ago

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ZBrush 4R8 Streaming Event Full Broadcast Pixologic presents an exclusive streaming broadcast event which was live on Tuesday, June 13th, 2017 at 12pm PDT. ZBrush 4R8 Streaming Event Full Broadcast, twitch, ...

Making of Drink Flowers

Added by 2 weeks ago

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Making of Drink Flowers by Mike Stoliarov Making of Drink Flowers by Mike Stoliarov. Software used: Houdini, Fusion (didn't have Z depth plugin for After Effects), After Effects. Making of Drink Flowers, ...

Viscous Vanilla Realflow Tutorial

Added by 3 weeks ago

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Viscous Vanilla Realflow Tutorial Realflow Tutorial how to make Viscous Vanilla simulation and mesh by Dušan Marjanović. Vanilla Pouring RealFlowSimulation done in RealFlow, shading and rendering in 3dsMax/Vray ...

Maya 2017 Controller Nodes

Added by 3 weeks ago

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Maya 2017 Controller Nodes Steven Roselle - I put together a quick overview of a little known new rigging feature called Controller Nodes. With each of the last 3 releases it has been incrementally updated with more ...

Rendering realistic Explosion and Smoke in Arnold for 3ds Max

Added by 3 weeks ago

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Rendering realistic Explosion and Smoke in Arnold for 3ds Max In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to render realistic explosion and smoke in A...

Animal Gaits for Animators

Added by 1 month ago

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Animal Gaits for Animators Stephen Cunnane - Animals walk weird... who knew?! This animated video helps breakdown animal gaits for animators, artists, or any old fan of studying creatures.Directed and Animated : ...

How to Get Started with Morph Targets Using a Character’s Head

Added by 1 month ago

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How to Get Started with Morph Targets Using a Character's Head Ed Burgess joins us to talk about how to get started with morph targets using a character's head. Ed explores how to bring a face to life in a few steps....

Understanding Standard Hair Material in Arnold for 3ds Max

Added by 1 month ago

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Understanding Standard Hair Material in Arnold for 3ds Max In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to use the amazing Standard Hair Material in Ar...

How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini

Added by 1 month ago

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How to Successfully Combine Physics, Biology, VFX & Design into a New Approach to Motion Design using Houdini Entagma's Manuel & Moritz share their insights (and humour) on how to successfully combine physics...

Maya Mythical Creature Animation

Added by 1 month ago

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Maya Mythical Creature Animation How to develop your own creature animations. Maya Mythical Creature Animation, Maya Tutorials, Creature, Animation, VFX, CG, Computer, Graphics, Mythical, Chris Tedin, Dragon, ...

Comprehensive Introduction to Arnold for 3ds Max

Added by 1 month ago

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Comprehensive Introduction to Arnold for 3ds Max First I show you where to find different Arnold tools and functions inside 3ds max, and walk you through the general workflow to get your job down with Arnold inside 3...

Houdini for Games

Added by 1 month ago

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Houdini for Games This video is going to show how to create a cloudscape for Unreal Engine 4 using a skyrig that we're going to make in Houdini, then convert it to a mesh and use it as a spawn surface in Unreal. We'r...

Rendering 360 Video with Arnold 5

Added by 1 month ago

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Rendering 360 Video with Arnold 5 Daryl shows us how to render VR images using Arnold 5. He highlights improvements like the new VR Camera, ai Standard Surface shader, improved Mesh Light sampling, and speed! ...

Pixar Regularized Kelvinlets: Sculpting Brushes Based on Fundamental Solutions of Elasticity

Added by 1 month ago

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Regularized Kelvinlets: Sculpting Brushes Based on Fundamental Solutions of Elasticity - Part 1We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formu...

How to Create Foam for Dyverso Fluids in RealFlow 10

Added by 1 month ago

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How to Create Foam for Dyverso Fluids in RealFlow 10 This tutorials explains the process for creating foam for a Dyverso fluid. How to Create Foam for Dyverso Fluids in RealFlow 10, RealFlow 10 Tutorial: How t...

Working with Alembic Files in Realflow 10

Added by 1 month ago

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Working with Alembic Files in Realflow 10 Learn how to import alembic files and how to control their animations once they have been imported in RealFlow. Working with Alembic Files in Realflow 10, Realflow 10,...

Herding Rocks – Procedural Animation

Added by 1 month ago

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Herding Rocks - Procedural Animation Michael Lyndon is a visual effects artist, teacher, mentor and team leader. He has a broad range of experience creating computer graphics for commercials, films and video games.Mi...

Creation of Cartoony Environment in Castle Defender VR Project

Added by 1 month ago

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Creation of Cartoony Environment in Castle Defender VR Project Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In ...

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