Category: Tutorials

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Using Phoenix FD to Create River in 3ds Max Part 1

Added by 2 hours ago

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Using Phoenix FD to Create River in 3ds Max Part 1 by Tsetso Hey guys, this is the first part of a Phoenix FD river tutorial. In this chapter I'll create the simulation and setup the rendering. I'll export render ele...

Lighting a Scene Naturally for Mental Ray Rendering in Maya

Added by 1 day ago

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Lighting a Scene Naturally for Mental Ray Rendering in Maya 2015 This tutorial shows you, how to realistically light a pair of scenes in Maya using mental ray's Indirect Lighting features. Lighting a Scene Nat...

Making of Pikachu

Added by 4 days ago

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Making of Pikachu Modeling Timelapse by Colorbleed Studios Watch Pikachu from Pokémon a timelapse of the modeling process for latest Pokémon wallpaper by Colorbleed StudiosDownload full 8k res Pokémon Wallpaper: ...

Stone Golem destroyed with PullDownIt

Added by 1 week ago

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Stone Golem destroyed with PullDownItThe Weakest Golem by Andres De Mingo Breaking a Stone Golem using new features in Pulldownit, You can read the Case Study below how Andres de Mingo broke the animated Golem in...

Using Phoenix FD to Create Dust and Fine Debris in 3ds Max

Added by 3 weeks ago

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How to Use Phoenix FD to Create Dust and Fine Debris in 3ds Max Video explains Using Phoenix FD to Create Dust and Fine Debris in 3ds Max. Using Phoenix FD to Create Dust and Fine Debris in 3ds Max, How to Use...

How to Control Thumb Joint and Finger Joint Placement in Maya

Added by 3 weeks ago

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How to Control Thumb Joint and Finger Joint Placement in Maya How to control joint placement in hands. We are sharing this because of a recent twitter discussion about bad hands and thumbs. Tips on skeleton orient co...

Basics of the Remove Module with mocha Pro – Part 02

Added by 3 weeks ago

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Basics of the Remove Module with mocha Pro – Part 02In this tutorial, Product Manager Martin Brennand takes you through the clean plate and illumination modelling sections of the mocha Pro object remove module. He...

Exploring the 12 Principles of Animation with Modo

Added by 3 weeks ago

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Tutorial 1: Exploring the Principles of Animation with MODO MODO artist extraordinaire, Brian Vowles, introduces his training series, Exploring the Principles of Animation in MODO. Tutorial 2: Exploring the Principl...

Creating Realistic Clouds with Maya Fluids

Added by 3 weeks ago

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Creating Realistic Clouds with Maya Fluids Using Maya Fluids to create a realistic scene with clouds. Maya Fluids are relatively simple to use and offer some great results, even when rendering with Maya Software Rend...

Techniques for Creating a Cinema 4D Glitter Effect

Added by 3 weeks ago

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Techniques for Creating a Cinema 4D Glitter Effect In this video tutorial, we go over two different techniques for creating a glitter like effect in Cinema 4D along with showing a few examples, no plugins required. ...

Posing your Character in ZBrush

Added by 3 weeks ago

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Posing your Character in ZBrush How to Pose your Character in ZBrush, ZBrush offers you a few ways to pose your characters. In this tutorial we're going to take a look at 3 of them. We'll start of with the simplest m...

Implementation of a Bezier and Nubrs Curve in Creative Splice API

Added by 4 weeks ago

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Implementation of a Bezier and Nubrs Curve in Creative Fabric Engine Splice API Implementation of a bezier and nubrs curve and you can see an application for that. Implementation of a Bezier and Nubrs Curve in ...

Achieving Accurate Colors Using Color Management in Maya

Added by 4 weeks ago

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Achieving Accurate Colors Using Color Management in Maya This video shows you how to use Maya's Color Management Preferences to support a linear workflow for accurate lighting from various sources. Achieving A...

Render ZBrush Models in Keyshot

Added by 1 month ago

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Render ZBrush Models in Keyshot I​n this Master Lesson, instructor Riyahd Cassiem goes through and explains the entire process of creating character variants in ZBrush from an existing model, posing it, rendering it ...

Introductions to RealFlow and Maxwell Render

Added by 1 month ago

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Introductions to RealFlow and Maxwell Render Next Limit Technologies shares the recorded video at BFX Festival about their presentation to introduce RealFlow and Maxwell Render. Introductions to RealFlow and Ma...

Maya Toon Shading Tutorial

Added by 1 month ago

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Maya Toon Shading Tutorial by Peter Evemy How i create a toon effect on one of my uni projects so I've created this tutorial which covers the process. It covers how to set-up 2-tone light angled shaders, apply them ...

Josh Herman Presentation at ZBrush Summit

Added by 1 month ago

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Josh Herman Presentation at ZBrush Summit Josh Herman is a Character Artist, Modeler, and Designer working at Marvel Studios and has worked on The Avengers, IRON MAN 3, Captain America: The Winter Soldier, Thor: The ...

Creating a Tornado using RealFlow and FumeFX in 3ds Max

Added by 1 month ago

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Creating a Tornado using RealFlow and FumeFX in 3ds Max In this tutorial, Beso will talk about the process of creating a tornado using RealFlow and the FumeFX plugin in 3ds Max. Final Preview:Create Torn...

Elastic and Max Ulichney Presentation at ZBrush Summit

Added by 1 month ago

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Elastic and Max Ulichney Presentation at ZBrush Summit Elastic is a full service design studio with offices in Los Angeles and New York launched in 2008. It is home to a diverse collection of artists that tell storie...

Animate Anything with Mecanim in Unity 3d

Added by 1 month ago

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Animate Anything with Mecanim in Unity 3d In this tutorial, we covered Inspector Tips, including Component Tools, the Documentation Quick Reference, the Context Menu, Reset Functions, Menu Item Attributes, a script t...

Raphael Grassetti Presentation at ZBrush Summit

Added by 1 month ago

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Raphael Grassetti Presentation at ZBrush Summit Raphael Grassetti is currently working as a Senior Artist at Sony Santa Monica, Previously he worked as a supervisor at Sony San Diego where he contributed to 6 titles,...

Houdini to Arnold Shader Creation

Added by 1 month ago

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Houdini to Arnold Shader Creation Creating an Arnold "Uber" Shader in Houdini. Brief overview of the setting and AOVs of Arnold. Houdini to Arnold Shader Creation, Houdini to Arnold Shader, Houdini to Arnold, H...

Sculpting Hair in ZBrush

Added by 1 month ago

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Sculpting Hair in ZBrush Sculpting hair has been a highly requested tutorial, In this tutorial an introduction to sculpting hair in ZBrush. We're going through simplifying the shapes and getting an understanding of h...

Using X Particles to Create a Fluid Flush Element in Cinema 4D

Added by 1 month ago

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Using X Particles to Create a Fluid Flush Element in Cinema 4D Using X Particles 2.5 to create a Fluid Flush Element in Cinema 4D. Using X Particles to Create a Fluid Flush Element in Cinema 4D, Fluid Flush /...

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