Category: Tutorials

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Tips & Tricks related to Facial Modeling for Animated Productions

Added by 6 years ago

157.80K Views30 Comments

Tips & Tricks related to Facial Modeling for Animated Productions by Sergi Caballer Garcia Facial modeling and topology is something that has always caught my attention. I like to focus on the artistic point of view...

Create Easy Cartoon Effect in Photoshop

Added by 4 years ago

99.12K Views2 Comments

Create Easy Cartoon Effect in Photoshop Easy Photoshop tutorial, how to make or give effect comics and cartoons on an image by combining features of existing filters in Photoshop, with plugins and adjustments layers to ...

12 Principles of Animation

Added by 4 years ago

97.42K Views3 Comments

12 Principles of Animation by Frank Thomas and Ollie Johnston The 12 Principles of Animation as described by Frank Thomas and Ollie Johnston in their book "The Illusion of Life". Since it can be hard for starting animat...

Zbrush Character Modeling for The Last of Us

Added by 6 years ago

66.50K Views1 Comments

Zbrush Character Modeling for The Last of Us - Naughty Dog Video featuring Michael Knowland, Bradford Smith and Frank Tzeng from Naughty Dog. Incredible team that brought us the hit game, "The Last of Us". Michael de...

Making of “Portrait of Daniel Craig” by Luc Bégin V-Ray for 3dsMax Tutorial

Added by 6 years ago

64.21K Views3 Comments

Making of "Portrait of Daniel Craig" by Luc Bégin, V-Ray for 3dsMax Tutorial In this tutorial Luc Bégin shows how he used the V-RayFastSSS2 in his personal project "A Portrait of Daniel Craig" He goes through the skin ...

RenderMan vs Arnold Renderer

Added by 4 years ago

60.94K Views15 Comments

RenderMan vs Arnold Renderer in Maya Comparing Pixar's RenderMan and SolidAngle's Arnold Renderer in Maya. Steve from Pixelbump did comparison of the new release of RenderMan and Arnold side by side to show what the st...

ZBrush Character Creation Workflow from Blizzard

Added by 6 years ago

60.40K Views0 Comments

ZBrush Presentation from Blizzard Entertainment at SIGGRAPH 2013 Pixologic ZBrush Character Creation Workflow and Process  from Blizzard Entertainment. In this 3 part series you will see presentations from Seth Thompson...

Snappers Facial Rig

Added by 5 years ago

56.77K Views15 Comments

Snappers Facial Rig Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses. e-mail: info@snapperstech.c...

Maya Character Rigging and Modeling in Naughty Dog’s The Last of Us

Added by 6 years ago

56.08K Views4 Comments

Maya character rigging and modeling in Naughty Dog's The Last of Us by Judd Simantov Naughty Dog The Last of Us. Judd Simantov presentation shows the techniques he used in modeling and rigging the game's primary chara...

Create Cartoon Character Face with Serge Birault

Added by 6 years ago

55.63K Views4 Comments

Create Cartoon Character Face with Serge Birault / PapaNinja Serge Birault share her process Create Cartoon Character Face: Sketch, Light, Cleaning & Skin Texture in Adobe Photoshop. www.sergebirault.fr Here's a sm...

12 Basic Principles of Animation: The illusion of life

Added by 5 years ago

50.64K Views3 Comments

12 Basic Principles of Animation: The illusion of life The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s : The Il...

ZBrush Character Creation Workflow from Walt Disney Animation Studios

Added by 5 years ago

49.48K Views0 Comments

ZBrush Character Creation Workflow from Walt Disney Animation Studios Pixologic ZBrush Character Creation Workflow and Process from Walt Disney Animation Studios, Zac Petroc and Dillon Ekron give you an in depth look at...

Timing and Spacing in Animation

Added by 5 years ago

46.38K Views8 Comments

Timing and Spacing in Animation Expert timing and spacing is what separates a Animation show from a truly amazing animation. By manipulating various bouncing balls, how the smallest adjustments from frame to frame can m...

V-Ray HDRI lighting for Exterior render in 3ds Max

Added by 5 years ago

45.12K Views1 Comments

V-Ray HDRI lighting for Exterior render in 3ds Max In this tutorial you will learn how easy it is to create Vray HDRI light ,for an exterior scene using 3ds Max! How to setup V-Ray HDRI lighting for Exterior ren...

Maya Toon Shading Tutorial

Added by 5 years ago

30.45K Views1 Comments

Maya Toon Shading Tutorial by Peter Evemy How i create a toon effect on one of my uni projects so I've created this tutorial which covers the process. It covers how to set-up 2-tone light angled shaders, apply them to ...

Pixar Open Subdiv in Maya

Added by 6 years ago

29.62K Views2 Comments

Pixar Open Subdiv in Maya Autodesk and Pixar are working together to build technology with stunning real-time results. Pixar OpenSubDiv Technology - Bill Polson, Director of Industry Strategy at Pixar Animation Studios...

Autodesk Maya Tips and Tricks

Added by 4 years ago

28.61K Views1 Comments

Autodesk Maya Tips and Tricks by Daryl Obert Daryl is going to reveal his Maya Tips and Tricks in Animation, Dynamics & Effects, Modeling, and Rendering in Maya. This includes new features introduced in Maya 2015 su...

Creating Character Hair and Grass in Maya

Added by 6 years ago

28.58K Views1 Comments

Making Of Videos / Tutorial explaining the process Creating Character Hair and Grass in Maya from Love in the Time of Advertising Short Film. Creating Character Hair in Maya Tutorial explaining the process we used to c...

Particle Effects in Maya Tutorial

Added by 6 years ago

28.38K Views1 Comments

Particles Effects in Maya Tutorial How Maya Particles, nParticles and dynamics to produce visual marvels. An in-depth look at particles and how particle challenges are solved using Autodesk Maya software. Maya Particle...

How to Create a Realistic Fabric Shader in Maya

Added by 5 years ago

28.36K Views1 Comments

Create a Realistic Fabric Shader in Maya by Jeremy Fernsler  Fabric Shader 01: Reference and Basic Setup We look at reference images to see what we want out of a shader and then begin with the most basic of setups....

Linear Workflow in V-Ray for 3ds Max for Interior Design

Added by 6 years ago

28.13K Views2 Comments

Linear Workflow in V-Ray for 3ds Max for Interior design, a Tutorial by Tomasz Wyszołmirski CG generalist Tomasz Wyszołmirski of Dabarti Studio shows how he created his V-Ray for 3ds Max universal linear workflow for in...

Making of War Machine

Added by 5 years ago

27.80K Views3 Comments

Making of War Machine - ZBrush Tutorial Watch Process and workflow by Joe Grundfast the development of my War Machine project, from rigging to Zsculpt to render. ZBrush and 3dsmax Modeling, Lighting, Rendering, Composit...

Making of Disney Vacation Club Digital Board Game

Added by 6 years ago

27.35K Views0 Comments

Making of "Disney Vacation Club" Digital Board Game Tutorial by Piotr Kolus Watch Vray and 3dmax Tutorial - Making of "Disney Vacation Club" Digital Board Game by Peter Kolus, Lead 3D artist at Ars Thanea. also check: ...

Making of Pikachu

Added by 5 years ago

27.21K Views4 Comments

Making of Pikachu Modeling Timelapse by Colorbleed Studios Watch Pikachu from Pokémon a timelapse of the modeling process for latest Pokémon wallpaper by Colorbleed Studios Download full 8k res Pokémon Wallpaper: htt...

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