Category: 3D Studio Max Tutorials

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Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset

Added by 2 weeks ago

1.65K Views0 Comments

Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset Interop between Autodesk 3ds Max 2015 and Mixamo's Auto-rigging toolset. The resulting FBX contains a skinned rig that can be converted to a 3ds Max CAT or ...

Making of RayMan Legends Dark Creatures

Added by 1 month ago

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Making of RayMan Legends Dark Creatures by Mhamed Elmezoued Making of video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends E3 2013, using 3D Studio Max 2013 and ...

Large Scale Explosion Tutorial Using FumeFx 3

Added by 4 months ago

7.13K Views0 Comments

Large Scale Explosion Tutorial Using 3ds Max, PFlow and FumeFx 3 by Rigel Bowen A Tutorial by Rigel Bowen on creating a large scale explosion using 3ds Max 2012, PFlow and FumeFx 3.Large Scale Explosion Tutor...

Particle Effects in 3ds Max Tutorial

Added by 4 months ago

4.67K Views0 Comments

Particle Effects in 3ds Max Tutorial Autodesk 3dsMax Particle System in-depth look at particles and how particle challenges are solved using Autodesk 3dsMax software. Particles in 3ds Max PFlow and FumeFX: Particles...

Breaking a Horse Cart with Pulldownit 2.7

Added by 4 months ago

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Pulldownit updates to version 2.7 with several fixes and a couple of useful new features:New Transition Animation-Dynamics for TR keys New Unbreakable Until Frame option for fracture bodiesThis update follo...

Making of “Portrait of Daniel Craig” by Luc Bégin V-Ray for 3dsMax Tutorial

Added by 5 months ago

27.37K Views3 Comments

Making of "Portrait of Daniel Craig" by Luc Bégin, V-Ray for 3dsMax Tutorial In this tutorial Luc Bégin shows how he used the V-RayFastSSS2 in his personal project "A Portrait of Daniel Craig" He goes through the sk...

Thinkinetic Pulldownit plugin for breaking ice blocks

Added by 6 months ago

3.52K Views0 Comments

PullDownIt is an easy to use full featured dynamics solver plugin creating fractures and massive rigid body dynamic simulations which is both available for Max and Maya, which has recently seen an update to version 2....

3ds Max to create better 3D game assets for Unity 3d

Added by 8 months ago

7.11K Views1 Comments

Use 3ds Max to create better 3D game assets for Unity 3d Game Engine. 3ds Max and Unity 3d Pipeline use of Brainballs game demo, Alex Horst  taking on the role of an advertising agency as he talks us through the prod...

Farmville 2 3ds Max Character and Animation Pipeline

Added by 9 months ago

10.45K Views2 Comments

Farmville 2 3ds Max Character and Animation Pipeline How Zynga used 3ds Max in its Farmville 2 Character and Animation pipeline. Join Zynga's Ryan Hood-Guaraldi, Lead Animator, and Brian Huffman, Senior Technical Ar...

Thinkinetic Pulldownit 2 tribute to Jurassic Movies

Added by 9 months ago

4.73K Views0 Comments

Thinkinetic shows a short clip as little tribute to 20th anniversary of Jurassic Movies using Pulldownit plugin for destruction effects.They also demostrate how to have a T-Rex character smash through and destro...

T-REX Destruction Tutorial with Pulldownit in 3dsmax Tutorial

Added by 10 months ago

2.58K Views0 Comments

T-REX Destruction Tutorial with Pulldownit in 3dsmax Tutorial Tutorial showing how we made the destruction of the big door in the Pulldownit Jurassic Tribute videos, special thanks to Andres de Mingo for the owesome ...

Linear Workflow in V-Ray for 3ds Max for Interior Design

Added by 11 months ago

17.14K Views2 Comments

Linear Workflow in V-Ray for 3ds Max for Interior design, a Tutorial by Tomasz Wyszołmirski CG generalist Tomasz Wyszołmirski of Dabarti Studio shows how he created his V-Ray for 3ds Max universal linear workflow for...

Autodesk Maya 2014, 3ds Max 2014, Softimage 2014, MotionBuilder 2014 and Mudbox 2014 Workflow Demonstrations

Added by 1 year ago

8.21K Views0 Comments

Workflow Demonstrations for Autodesk Maya 2014, Autodesk 3ds Max 2014, Autodesk Softimage 2014, Autodesk MotionBuilder 2014 and Autodesk Mudbox 2014 from Autodesk Unfold Event. Exploring Maya 2014 with Duncan Autode...

FumeFX Explosion & Effector – Tutorial

Added by 1 year ago

3.38K Views0 Comments

FumeFX Explosion & Effector - Tutorial by Anselm von Seherr-Thoss will teach you how to use Effector to control turbulence. Effectors are one of the most powerful tools in the FumeFX' arsenal - they allow user to ...

Wire Wrapping 3ds Max Modelling Tutorial

Added by 1 year ago

2.91K Views0 Comments

Wire Wrapping 3ds Max Modelling Tutorial by Pete Draper Video Tutorial to procedurally and manually add correct deformation to give the impression of wrapped wire around an object. Introduction to analytical modellin...

Modelling a Car Wheel 3ds Max Modelling Tutorial

Added by 1 year ago

1.43K Views0 Comments

Modelling a Automobile Wheel, Car Wheel  - 3ds Max Modelling Tutorial by Pete Draper Modelling Tutorial to showcase use of edge loop and polygon refinement, plus use of modifiers for repetition to create an alloy whe...

Create Quick Motion Blur 3ds Max Rendering Tutorial

Added by 1 year ago

1.25K Views0 Comments

Create Quick Motion Blur 3ds Max Rendering Tutorial by Pete Draper Bake non-destructive motion blur into Raytraced Renders without that pesky render time overhead.3D Studio Max, 3D Studio Max Tutorial, 3ds Max Mo...

Create Flicker Free Final Gathering 3ds Max Mental Ray Rendering Tutorial

Added by 1 year ago

2.35K Views0 Comments

Create Flicker Free Final Gathering 3ds Max Mental Ray Rendering Video Tutorial by Pete Draper Video tutorial to illustrate how to remove flickering from your FG/GI renders within 3ds Max. Final Gather, global i...

Create Rocket Plume using 3ds Max Particle Flow Tutorial

Added by 1 year ago

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Create Rocket Plume using 3ds Max Particle Flow Video Tutorial by Pete Draper Video tutorial to create a realistic rocket plume complete with volumetric fire using mental ray's parti-volume shader.3D Studio Max, ...

FumeFX 3.5 Simulation – Optimization Techniques

Added by 1 year ago

1.70K Views0 Comments

FumeFX 3.5 Simulation - Optimization Techniques by Anselm von SeherrAnselm von Seherr explains about FumeFX - N-Sim, Effectors, Render Warps & Void source techniques that will help optimize our simulations. ...

Fume FX 3 Tutorial – Effectors – Lesson 1 by Allan McKay

Added by 1 year ago

4.13K Views0 Comments

In this Video Allan McKay covers one of Fume FX 3's most powerful new features - EffectorsFume FX 3 Effectors, Allan McKay,3ds Max, 3dsmax, Autodesk 3ds Max software, 3ds max tutorial, 3d tutorial, FumeFX, FumeFX ...

Process of Creating “FumeFX Fire” for Young Empires Music Video – Allan McKay

Added by 1 year ago

1.65K Views0 Comments

Process of Creating FumeFX Fire for Young Empires Music Video - Allan McKayAllan McKay walk through of one of the many shots he worked on for a music video by Young Empires. With the main intention being to roll...

V-Ray 2.0 for 3ds Max and Maya – Hair and Fur Shader

Added by 1 year ago

1.89K Views0 Comments

V-Ray 2.0 for 3ds Max and Maya - Hair and Fur ShaderNow, with the latest update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHair...

V-Ray RT GPU for 3ds Max by Peter Mitev, Part I

Added by 1 year ago

1.30K Views0 Comments

V-Ray RT GPU for 3ds Max by Peter Mitev, Part IV-Ray, ChaosGroup, tutorials, V-Ray tutorials, 3ds max, Autodesk 3ds Max software, Autodesk 3ds Max Design software,3dsmax,3dmax,3D modeling software,3D animation sof...

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