Category: Maya Tutorials

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How to Get Swirling Colors on Your Bifrost Liquid

Added by 7 hours ago

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How to Get Swirling Colors on Your Bifrost Liquid A quick demo showing how to get swirling colors on your Bifrost liquid. How to Get Swirling Colors on Your Bifrost Liquid, Bifrost Color Trick, Maya, Autodesk,...

Quadruped Rigging Tutorial

Added by 1 week ago

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Quadruped Rigging. Legs Part 1 This is not a fast speed lesson, its understanding basics of rigging and explaining workflow tips and tricks. The lecture is roughly 1 hours total for the legs. 35 minute pt 1 rest in p...

How to Animate a Walk Cycle in 5 Minutes

Added by 3 weeks ago

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How to Animate a Walk Cycle in 5 Minutes This is an overview on how to animate a basic walk cycle in Autodesk Maya. How to Animate a Walk Cycle in 5 Minutes, Animating a Walk Cycle in Under 5 Minutes, How to A...

Maya Bonus Tools 2016 Ext 2 – Curve to Ribbon/Tube

Added by 3 weeks ago

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Maya Bonus Tools 2016 Ext 2 - Curve to Ribbon/Tube Because of the API changes for Maya 2016 Extension 2 we needed to recompile the various BonusTools plugins and create new installers. So while we were at it we decid...

Maya for Motion Graphics

Added by 1 month ago

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Maya for Motion Graphics Find out what’s new in Maya with a Motion Graphics deep-dive. Maya for Motion Graphics, NAB 2016: Maya for Motion Graphics, Maya, Autodesk Maya, Daryl Obert, NAB, NAB 2016

Maya Mainframe MASH Demo

Added by 1 month ago

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Maya Mainframe MASH Demo Watch Autodesk Maya Mainframe MASH Demo. Maya Mainframe MASH Demo, Mainframe, NAB 2016, NAB, Mainframe-MASH Demo, Maya Tutorials, Autodesk Maya Mainframe MASH Demo

Maya 2016 Extension 2: Technical Modeling Improvements

Added by 1 month ago

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Maya 2016 Extension 2: Technical Modeling Improvements Thanks to CD Projekt for providing character and weapons from the hit game Witcher 3 - Wild Hunt Maya 2016 Extension 2: Technical Modeling Improvements, M...

Adding Interesting Transitions in Game Animation

Added by 1 month ago

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Adding Interesting Transitions in Game Animation JP Rhinemiller talks about interesting transitions between poses. Adding Interesting Transitions in Game Animation, Adding Interesting Transitions in Game Animat...

Maya 2016 Extension 2: Modeling and UV Editing Improvements

Added by 1 month ago

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Maya 2016 Extension 2: Modeling and UV Editing Improvements A comprehensive review of all modeling and UV editing improvements for Maya 2016 Extension 2 Maya 2016 Extension 2: Comprehensive Review of Modeling ...

Maya 2016 Extension 2 Shape Authoring Workflow

Added by 1 month ago

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Maya 2016 Extension 2: Shape Authoring Workflow A comprehensive review of all shape authoring improvements for Maya 2016 Extension 2. Including BlendShapes and PSD (Pose Space Deformation) Maya 2016 Extension 2...

MASH End to End Workflow in Maya

Added by 1 month ago

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MASH end to end workflow - IntroductionThis tutorial series shows you the end-to-end workflow of creating a futuristic UI effect using MASH: from creation of the basic elements to exporting them in layers to Ado...

ZYNC Render Demo for Maya

Added by 1 month ago

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ZYNC Render Demo for Maya Learn more about the new Maya cloud rendering service for ZYNC Render in this short video from Todd Prives, Product Manager, Google. ZYNC Render Demo for Maya, Autodesk, Autodesk Maya,...

Maya 2016 Extension 2

Added by 1 month ago

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Maya 2016 Extension 2 Overview Laurence Cymet, Product Manager for Maya, gives you a brief overview of Maya 2016 Extension 2. Motion GraphicsThe new motion graphics toolset brings a procedural, node-based 3D d...

Basic Jumping and Spine Reversal Animation

Added by 1 month ago

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Basic Jumping and Spine Reversal Animation Kent Alfred talks about basic jumping and spine reversal and the how the latter helps to sell force in the jump. Basic Jumping and Spine Reversal Animaion, Maya Tutori...

How to Use Motion Blur and Depth Passes Out of V-Ray for Maya

Added by 1 month ago

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How to Use Motion Blur and Depth Passes Out of V-Ray for Maya Joe takes you through how to use motion blur and depth passes to make your 3D work look more realistic. How to Use Motion Blur and Depth Passes Out ...

Character Skinning with Maya’s Delta Mush Deformer

Added by 1 month ago

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Character Skinning with Maya's Delta Mush Deformer Character skinning in Maya can be a pain - but this video shows you how to do EASY CHARACTER SKINNING with Maya's new DELTA MUSH deformer.This video is an excerp...

How to Focus on Weight, Muscles and Volume in a Wrestling Animation

Added by 1 month ago

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How to Focus on Weight, Muscles and Volume in a Wrestling Animation In this critique on a student's work, Kent Alfred discusses how to focus on weight, muscles and volume in a wrestling animation to increase the forc...

Efficient Elasticity for Character Skinning with Contact and Collisions in Maya

Added by 1 month ago

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Efficient Elasticity for Character Skinning with Contact and Collisions in Maya A. McAdams, Y. Zhu, A. Selle, R. Tamstorf, M. Embrey, J. Teran, E. Sifakis, Efficient Elasticity for Character Skinning with Contact and...

Basic Traditional Modelling in Maya

Added by 1 month ago

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Basic Traditional Modelling in Maya Traditional modelling is the best method to learn as it requires you to understand edge loops, poly count and topology. Usually we don't begin proper modelling until we've locked o...

Maya 2016 Basics – Animation Layers

Added by 2 months ago

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Maya 2016 Basics - Animation Layers Animation Layers allow you to create many different animations and blend between them like layers in Photoshop. Maya 2016 Basics - Animation Layers, Maya 2016 Tutorials, Maya...

Animating a Bunny Walk Cycle

Added by 2 months ago

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Animating a Bunny Walk Cycle CG Spectrum College of Digital Art & Animation - Both the design and 3D rig for our little bunny sheriff here was the result of a character creation contest we did through Kotaku Aust...

Maya LT 2016 Extension 3

Added by 2 months ago

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Roll bones in HumanIK The HumanIK animation system in Maya LT now supports up to 5 roll bones per limb. Using roll bones in a limb helps animators distribute the deformations of their model during an animation, helpi...

Keeping the Sketch Alive While Designing in Maya

Added by 2 months ago

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Keeping the Sketch Alive While Designing in Maya Dylan Cole, in his Production Design class mentioned that one of the hardest things for him to do was to keep the spirit of the sketch alive as he was finishing a pain...

Arnold Render View for Maya

Added by 2 months ago

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Arnold Render View for Maya Discover the last updates in Arnold RenderView for Maya, included in MtoA 1.2.7.0. Amongst the new features :- OCIO support - A/B wipe comparison tool - Display Settings can be contr...

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