Category: Nuke Tutorials
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Introduction to the NUKE - modo WorkflowLuxology modo Tutorials, modo, modo Tutorials, tutorials, Luxology modo, 3D software, imageSynth, Nexus, model, modeling, modeler, sculpting, animation, rendering, render, r...
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Introduction to NUKE – Nuke TutorialTopics include: What is NUKE? Where does NUKE fit in a modern CG pipeline? Getting Started with NUKE Key NUKE Concepts Advanced NUKE workflows How NUKE are being used acro...
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Nuke, General UI, Properties Bin - Part A - NUKE TutorialBen Minall explains all about the property panels in Nuke.
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Nuke, Python For Artists, Callback Knobs - Nuke TutorialFrank Rueter explains callback knobs.
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NUKE - Rotopaint in stereo – Nuke TutorialWhitebeam VFX Ltd’s VFX Supervisor Howard Jones demonstrates NUKE 7.0’s tool-set for accurate Rotopaint alignment when working in stereo.nuke, nukex, node based compos...
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NUKE : Using Particles - Part 1 Part 1 of 2. VFX compositor Daniel Lee shows you how to use the NUKEX particle system to change a Summer scene to Autumn. You will see how you can add new leaves to the trees, make fal...
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NUKE 6.3 Tutorial: Grid Warp & Spline Warp Nodes - NUKE TutorialIn this video Russell Dodgson, Head of Nuke at Framestore commercials, takes us on a tour of the new features inside the recently overhauled grid...
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Nuke, Python Essentials, Installing Plug-ins in your Home Directory - Part A - NUKE TutorialFrank Rueter explains how to install plug-ins to your home directory.
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Nuke, Production Workflows, Pan and Tile Backgrounds - Nuke TutorialFrank Rueter pan and tiles cards for a 3D background.
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NUKE - ModelBuilder - Alignment & Positioning – Nuke TutorialThe Foundry’s very own Dr. Jon Starck, Head of Research, demonstrates how to create and line up geometry quickly and easily with NUKE 7.0’s new Mode...
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Basics of Mocha and Nuke Imagineer’s Martin Brennand & Mary Poplin hosted a live training event exploring the many ways that mocha Pro is the ideal assist utility for NUKE VFX pipelines. Here is a replay of that ...
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Working with Layers in Roto - NUKE TutorialThis is the second in a series of five tutorials on RotoPaint created by Howard Jones, Head of Visual Effects at Twenty4d VFX (www.twenty4d.com). In this tutorial Howard ...
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Nuke, Basic Workflows, Colour Management - Part 3 - Nuke TutorialSteve Wright covers basic colour management.
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Nuke, Basic Workflows, Gizmo Advanced - Part B - Nuke TutorialFrank Rueter explains a bit more about Gizmos
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NUKE training series by Lee Lainer, VFX Trainer and Author of Digital Compositing with NUKE. Lee takes you through Keying in NUKE with a full overview of the keying node, including Keylight, Primatte 5 and NUKE's very...
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V-Ray 3.3 for NUKE An overview of what's new in V-Ray 3.3 for NUKE. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, t...
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Nuke, General UI, Viewer 3D Controls - NUKE TutorialBen Minall explains how to manipulate 3D objects in the viewer.
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Nuke, Python For Artists, Callback Functions - Part B - Nuke TutorialFrank Rueter explains callback functions.
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NUKE - 2D Tracker – Nuke TutorialWhitebeam VFX Ltd’s VFX Supervisor Howard Jones demonstrates the new tracker in NUKE 7.0 including how to easily average multiple tracks, dealing with luminance variations, new sna...
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NUKE : Using Particles - Part 2 Part 2 of 2. VFX compositor Daniel Lee shows you how to use the NUKEX particle system to change a Summer scene to Autumn. You will see how you can add new leaves to the trees, make fal...
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Nuke Stereo Conversion with Steve Wright at NAB 2011 - NUKE TutorialSteve Wright gives a demo on 2D - 3D Conversions in Nuke. This was filmed at NAB 2011
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Nuke, Basic Workflows, Primatte - Part 3 - NUKE TutorialSteve Wright explains how to use Primatte.
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Nuke, Production Workflows, Rig Removal - Nuke TutorialFrank Rueter shows you how to cover up unwanted rigs using 3D projection.
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NUKE - ModelBuilder - Editing Geometry – Nuke TutorialThe Foundry’s very own Dr. Jon Starck, Head of Research, demonstrates how to create and manipulate geometry using the edit mode in NUKE 7.0’s new ModelBuilder....