Category: Tutorials

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Custom Shaders – Houdini Tutorial

Added by 7 years ago

2.70K Views1 Comments

Custom Shaders - Houdini Tutorial Using the Mantra Surface Shader is great but what if you want to create your own custom look or what if you do not want to use bitmaps created in Photoshop as your material. This week...

Introduction to NUKE – Nuke Tutorial

Added by 7 years ago

1.97K Views1 Comments

Introduction to NUKE – Nuke Tutorial Topics include: What is NUKE? Where does NUKE fit in a modern CG pipeline? Getting Started with NUKE Key NUKE Concepts Advanced NUKE workflows How NUKE are being used across ...

Maya Render Layers Render Passes and Post

Added by 5 years ago

17.52K Views1 Comments

Maya Render Layers Render Passes and Post In this Maya Video, Daryl Obert takes a look at render pass features. Maya's Render Layers and Render Passes. I also show how to put them all back together in Maya composite. Fr...

How to Color Tone Using Gradient Maps in Photoshop

Added by 3 years ago

1.33K Views1 Comments

How to Color Tone Using Gradient Maps in Photoshop How to Color Tone Using Gradient Maps Quickly color tone your images using gradient maps. Create your own custom gradients or choose from many pre-loaded options! H...

Houdini to Amp Up Unreal Engine

Added by 2 years ago

1.63K Views1 Comments

Houdini to Amp Up UE4 The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some won...

V-Ray for Softimage: Render Elements

Added by 7 years ago

1.19K Views1 Comments

V-Ray for Softimage: Render Elements In this tutorial Jimmy from Chaos Group talks about one of the most powerful features in V-Ray - its render elements. Learn how to use default render elements and create custom one...

Houdini 13 Particle Logo Explode Tutorial

Added by 5 years ago

2.62K Views1 Comments

Houdini 13 Particle Logo Explode Part 1 In the first video we start by pre-fracturing a logo that was brought in as a b/w image. We create curves out of the image and extrude it into a 3D Object. We will then use Vo...

How to Use Complementary Colors in Photoshop

Added by 3 years ago

1.92K Views1 Comments

How to Use Complementary Colors in Photoshop How to Create & Use Complementary Colors in Photoshop Certain color combinations will always look good together, the most simple color combination being complementary ...

Comprehensive Introduction to Arnold 5 for Maya

Added by 2 years ago

2.61K Views1 Comments

Comprehensive Introduction to Arnold 5 for Maya We will learn how to use Arnold 5 for Maya. Comprehensive Introduction to Arnold 5 for Maya, Arnold 5, Maya, MtoA, solid angle, rendering, tutorial, lighting, sha...

Cinematic Lighting in Unreal Engine

Added by 1 year ago

3.12K Views1 Comments

Cinematic Lighting in Unreal Engine Get an in-depth view of next-gen experimental lighting and rendering techniques that went into the ‘Reflections' demo, where lighting is moved around a scene interactively as ray-trac...

Creating a Character Rig – Part 3: Torso IK controls, rotation orders, and twist

Added by 6 years ago

3.05K Views1 Comments

Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist How to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes. ...

How to Create a Realistic Fabric Shader in Maya

Added by 5 years ago

28.36K Views1 Comments

Create a Realistic Fabric Shader in Maya by Jeremy Fernsler  Fabric Shader 01: Reference and Basic Setup We look at reference images to see what we want out of a shader and then begin with the most basic of setups....

Creating Topological Art with XGen

Added by 4 years ago

7.73K Views1 Comments

Creating Topological Art with XGen How to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art. The 3D Art of Lee Griggs: Geological and Mi...

Creating a Cinemagraph in Photoshop

Added by 4 years ago

1.21K Views1 Comments

Creating a Cinemagraph in Photoshop We show you how to create a cinemagraph in photoshop. We don't stop there, we also give you some tips for creating a cinemagraph in camera. Sit back, grab some popcorn and enjoy the r...

Make More Assets in Houdini

Added by 1 year ago

1.96K Views1 Comments

Make More Assets in Houdini Discover ways to rapidly create variants of game assets using Houdini's procedural workflow. Explore methods for generating textures and geometry by iterating over value ranges (wedging). Lea...

Using MassFX – Part 1 – 3ds studio max tutorials – Dynamics & Effects

Added by 7 years ago

1.95K Views1 Comments

Using MassFX - Part 1 - 3ds studio max tutorials - Dynamics & Effects Description: MassFX is a toolset for adding dynamics simulations to your 3D scenes. At this time, MassFX in 3ds Max deals exclusively with Rigi...

Building Fluid Solvers from Scratch – Houdini Tutorial

Added by 7 years ago

1.34K Views1 Comments

Building Fluid Solvers from Scratch - Houdini Tutorial Designed for artists that want to understand how fluid solvers work, senior mathematician Jeff Lait walks you through the process of creating both grid and partic...

Creating Pose Based Deformations in Maya

Added by 4 years ago

5.20K Views1 Comments

Creating Pose-Based Deformations in Maya Technique to create corrective blend shapes for skin deformations, and then use Set Driven Key to drive that shape with a joint's rotation. Creating Pose-Based Deformations...

Female Head and Face Modeling in Maya 2016

Added by 4 years ago

5.89K Views1 Comments

Female Head and Face Modeling in Maya 2016 James Taylor - This Maya 2016 tutorial shows how to model the female head and face. Creating attractive women is a must for any character artist - this tutorial shows how to cr...

Modifier Stack in LightWave

Added by 4 years ago

1.04K Views1 Comments

Modifier Stack in LightWave Take a look at the Modifier Stack available in the new version of LightWave. Modifier Stack in LightWave, Lightwave Tutorials, Lightwave Tutorial, Free Lightwave Tutorials, The Modif...

Houdini 16 Game Shelf

Added by 2 years ago

1.24K Views0 Comments

Houdini 16 Game Shelf In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX ...

Maya Mythical Creature Animation

Added by 2 years ago

2.39K Views0 Comments

Maya Mythical Creature Animation How to develop your own creature animations. Maya Mythical Creature Animation, Maya Tutorials, Creature, Animation, VFX, CG, Computer, Graphics, Mythical, Chris Tedin, Dragon, Ani...

Using Normal Maps with Low Res Geometry in Blender

Added by 2 years ago

1.52K Views0 Comments

Using Normal Maps with Low Res Geometry in Blender Use normal maps with low res geometry to make your Blender model look AAA game ready. Using Normal Maps with Low Res Geometry in Blender, blender, normal maps, b...

Subdivision and Displacement Mapping in Arnold For 3ds Max

Added by 2 years ago

1.57K Views0 Comments

Subdivision and Displacement Mapping in Arnold For 3ds Max In this tutorial which is a free sample from " Comprehensive introduction to Arnold for 3ds Max" course , we learn about Subdivision and Displacement Mapping in...

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