Category: Tutorials
Multi-Species Simulation of Porous Sand and Water Mixtures
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Multi-Species Simulation of Porous Sand and Water Mixtures Here is our SIGGRAPH 2017 paper on the Material Point Method for wet sand!Andre Pradhana Tampubolon, Theodore Gast, Gergely Klár, Chuyuan Fu, Joseph Ter...
Pirate Ship FX in Houdini
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Pirate Ship FX in Houdini Haodong Wang - Another project I'm working on as an intern at SideFX, A very enjoyable and helpful experience for now. Ship animation is done by keyframe transforms first, then all the RBD s...
Putting Feathers on a Bird in Maya 2018 Using Xgen
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Putting Feathers on a Bird in Maya 2018 Using Xgen More than ever, there are lots of options available to us, to place and distribute objects in Autodesk Maya. With the addition of MASH, Maya’s motion graphics toolki...
Rendering Atmospheric Clouds with Radiance Predicting Neural Networks
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Rendering Atmospheric Clouds with Radiance Predicting Neural Networks We present a technique for efficiently synthesizing images of atmospheric clouds using a combination of Monte Carlo integration and neural network...
Substance Painter 2017.4 Feature Walkthrough
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Substance Painter 2017.4 Feature Walkthrough Allegorithmic presents Substance Painter 2017.4 Feature Walkthrough. Substance Painter 2017.4 Feature Walkthrough, Substance, Substance Painter, Substance Live, Sub...
Maya XGen Interactive Grooming – Animation Pipeline
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Maya XGen Interactive Grooming - Animation Pipeline This video covers the pipeline workflow to1) generate anim guide curves from an XGen hair system 2) add these curves to a rig for key frame animation or with d...
Create a Flowmap Using the New Flow Map Tools in Houdini
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Create a Flowmap Using the New Flow Map Tools in Houdini Learn how to create a flowmap using the new Flow Map tools in Houdini. You will see how control the flowmap velocities by using terrain geometry, a curve, and ...
Blender in the Game Industry
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Blender in the Game Industry Blender in the Game Industry by Paul Siedler at Blender Conference 2017 Blender in the Game Industry, academic, blender 3d, de balie, education, open source, vfx, presentation, am...
Houdini to Amp Up Unreal Engine
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Houdini to Amp Up UE4 The folks over at SideFX have been working on some amazing tools in Houdini to amp up your UE4 capabilities. Ben gives a brief update on the state of Houdini. Then Luiz and Paul dive in to some ...
Water flowers blossoming in Houdini Tutorial
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Water flowers blossoming in Houdini Tutorial by Mike Stoliarov After the publication of my scene with water flowers, people asked me to either share the scene or create a tutorial on it. So here is the tutorial and y...
Rigging Mechanical Objects in 3ds Max
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Rigging Mechanical Objects in 3ds Max Watch tutorial on Rigging Mechanical Objects in 3ds Max. Rigging Mechanical Objects in 3ds Max, 3D Studio Max Tutorials, Rigging in 3ds Max, 3ds Max, Rigging
Introduction to the 3ds Max 2018 Substance Plugin
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Introduction to the 3ds Max 2018 Substance Plugin Published on 14 Nov 20173ds Max 2018 Plugin Features:- Preset management - Embedded preset support - Batch importing - Automated VRay and Arnold workflows ...
Automating Motion Graphics with Blender
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Automating Motion Graphics with Blender Automating Motion Graphics with Blender by Relja Trajković at Blender Conference 2017. Automating Motion Graphics with Blender, amsterdam, bcon17, 2017, open source, ble...
Speeding Up Your 3D Workflow with Procedural Modeling in Houdini
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Speeding Up Your 3D Workflow with Procedural Modeling in Houdini Houdini is well known for it's awesome VFX tools, but a lot of people don't know that Houdini also contains tools for modelling. In this presentation L...
Automotive Rendering in KeyShot
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Automotive Rendering in KeyShot Special guest and Automotive CG Artist, Nils Piirma, takes you through the advanced automotive rendering workflow to show how fast automotive visuals can be created in KeyShot. ...
Houdini 16.5 Fur & Hair Grooming
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Houdini 16.5 Fur & Hair Grooming This masterclass introduces new fur & hair grooming features in Houdini 16.5. The new features are first introduced individually, then put to good use in an examples project t...
Blender for Architecture
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Blender for Architecture Blender for Architecture: It's Much More than Viz by Matthieu Dupont de Dinechin at Blender Conference 2017. Blender for Architecture, Blender for Architecture: It's Much More than Viz...
New 3D Facial Reconstruction Approach
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New 3D Facial Reconstruction Approach New 3D Facial Reconstruction Approach by Nikos Priniotakis at Blender Conference 2017. New 3D Facial Reconstruction Approach, blender 3d, amsterdam, talk, 2017, 3d, de ...
Blender for Television VFX
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Blender for Television VFX Blender for Television VFX - More Gruntwork VFX by Sean Kennedy at Blender Conference 2017 Blender for Television VFX, Blender for Television VFX - More Gruntwork VFX, 3d, 2017, b...
Fluid Simulations with Mantaflow
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Fluid Simulations with Mantaflow Next Generation Fluid Simulations with Mantaflow by Sebastián Barschkis at Blender Conference 2017. Fluid Simulations with Mantaflow, de balie, open source, bcon, presentation,...
The Principles of Animation
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The Principles of Animation "The Principles of Animation" by Hjalti Hjalmarsson at Blender Conference 2017. The Principles of Animation, 3d, de balie, 2017, blender 3d, bcon, blender, presentation, conference...
Rigging for Formlessness in Blender
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Rigging for Formlessness in Blender "Rigging for Formlessness" by Chris McFall Rigging for Formlessness in Blender, Rigging for Formlessness, Blender, blender, conference, 2017, b3d, rigging, formlessness, ri...
Making of Ghost in the Shell Character
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Making of Ghost in the Shell Character by Dan Roarty Dan Roarty: i would share this time-lapse video of the making of the 'Ghost in the Shell' character I created. Made with Zbrush, maya, vray, shave and a haircut an...