Category: Tutorials
Substance Designer 2017 New Features
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Substance Designer 2017 New Features In this stream we will be showcasing the new features in Substance Designer 2017.2. Some of the new feature highlights include: -Noises and Pattern generators that support non ...
Procedural in Motion
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Procedural in Motion Simon Holmedal presents Procedural in Motion. Procedural in Motion, Abstract FX, Simon Holmedal Procedural in Motion, Procedural in Motion, Houdini, Proceduralism, Simon Holmedal, Motion ...
Sculpting Symmetrically on An Asymmetrical Character in Blender
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Sculpting Symmetrically on An Asymmetrical Character in Blender Asymmetrical sculptures means you can't use Blender's symmetry features. Unless you do this trick! See how you *can* sculpt certain areas of your sculpture...
Design for Production – Disney’s Descendants 2 with Spin VFX
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Design for Production - Disney's Descendants 2 with Spin VFX Design for Production - Disney's Descendants 2 with Spin VFX Day 3 Presentation Featuring Cesar Dacol Jr. and Colin Davies Design for Production - Di...
Ornatrix Maya V2 Beta: “Even” Distribution Method
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Ornatrix Maya V2 Beta: “Even” Distribution Method "Even" Distribution is a brand new distribution method included in GuidesFromMesh and HairFromGuides, designed to distribute hairs or guides roots in a random way while ...
Substance Painter 2017 Updates
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Substance Painter 2017 Updates In this webinar we we take a look at the Substance Painter 2017.3 update: Adobe Project Felix Export glTF 2.0 Export Auto-Backup UX Tweaks and Improvements Improved Gradient filter ...
Development and Production of a Short Film
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Development and Production of a Short Film TRUCKIN | Development and Production of a Short Film by Neil Stubbings MAXON CINEMA 4D at IBC2017 Development and Production of a Short Film, Development of a S...
Character Creation in ZBrush: An Inside Out Approach with Dan Katcher
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Character Creation in ZBrush: An Inside Out Approach with Dan Katcher Watch the Character Creation in ZBrush: An Inside Out Approach with Dan Katcher. Character Creation in ZBrush: An Inside Out Approach with ...
Creating “The Dragon Shader” in Arnold for 3ds Max
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Creating “The Dragon Shader” in Arnold for 3ds Max In this tutorial, we learn how to make "The Dragon Shader" in Arnold for 3ds Max. The lighting, shading and rendering steps are covered in this tutorial. Creatin...
RenderMan for Substance Painter
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RenderMan for Substance Painter This tutorial shows how to set up a Substance to RenderMan workflow using the plugin, RenderMan for Substance Painter 2.x (check out the latest updates on the official GitHub page). Pleas...
3ds Max Quicktip – Making the Physical Material Default to Advanced Mode
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3ds Max Quicktip - Making the Physical Material Default to Advanced Mode This quick tip shows you how to set the Physical Material to default to Advanced Mode, so that you have separate Color and Reflection controls. Or...
3ds Max 2018 Update 3 Featuring Max Fluids
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3ds Max 2018 Update 3 Featuring Max Fluids 3ds Max Update 3 is all about the community: it includes one of our most highly user-requested features - fluid simulation. 3ds Max 2018 Update 3 Featuring Max Fluids, ...
Spectral Colors in Houdini
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Spectral Colors in Houdini Watch shader writer, Mario Marengo, explain spectral wavelength and how to utilize it within Houdini. This presentation was recorded at a Toronto Technical Evening hosted by Side Effects Softw...
Ornatrix Maya V2 Beta: Resolve Collisions Operator
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Ornatrix Maya V2 Beta: Resolve Collisions Operator Ornatrix Maya V2 Beta: Resolve Collisions operator: Brand new operator meant to provide art-directable collisions for fur, grass, etc. without an actual physics simulat...
Creating A Water Splash in Maya 2018 With Bifrost
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Creating A Water Splash in Maya 2018 With Bifrost In this tutorial I show you how you can simulate a water or liquid splash in Maya 2018 using Bifrost! Creating A Water Splash in Maya 2018 With Bifrost, maya, bif...
Subdivision and Displacement Mapping in Arnold For 3ds Max
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Subdivision and Displacement Mapping in Arnold For 3ds Max In this tutorial which is a free sample from " Comprehensive introduction to Arnold for 3ds Max" course , we learn about Subdivision and Displacement Mapping in...
Houdini 16 Heightfields
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Houdini 16 Heightfields Houdini 16's new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, ...
Ornatrix 3dsmax: Morphing Guides Using Spline Tools and Ornatrix Native Features
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Ornatrix 3dsmax: Morphing Guides Using Spline Tools and Ornatrix Native Features To gain fine control over hair animation we have the ability to sculpt multiple versions of the same guide hairs and then morph between th...
Maya LT 2018 – Rigging
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Maya LT 2018 - Rigging Maya LT provides several ways to rig characters for animation, giving character riggers the most flexibility. Maya LT 2018 - Rigging, Rigging, Autodesk Maya LT, Indie game development, Ma...
How to use Standard Hair Shader in Arnold 5 for Cinema 4d
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How to use Standard Hair Shader in Arnold 5 for Cinema 4d In this tutorial which is a free sample from " The Ultimate Introduction to Arnold 5 for Cinema 4d " course, we learn How to use Standard Hair Shader in Arnold 5...
Testing DOF Techniques on CG Scenes
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Testing DOF Techniques on CG Scenes Louis du Mont - I've gone through a few techniques to get shallow depth of field on CG renders, using Lightwave 3D and After Effects primarily, although the theories apply to multiple...
V-Ray 3.6 for Maya
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V-Ray 3.6 for Maya V-Ray 3.6 for Maya adds hybrid rendering, improved compositing output, and support for Maya 2018. V-Ray 3.6 for Maya, V-Ray, 3D, Chaos Group, V-Ray for Maya, V-Ray for Max, vray, V-Ray RT, rende...
Easy Way to Make Models Hollow for 3D Printing in Zbrush
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Easy Way to Make Models Hollow for 3D Printing in Zbrush These custom macros make it easy to hollow out your models with a pricise shell thickness. Easy Way to Make Models Hollow for 3D Printing in Zbrush, zbrush,...