Category: Tutorials

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Maya LT 2018 Game Engine Workflows

Added by 1 year ago

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Maya LT 2018 Game Engine Workflows Maya LT offers a one click workflow via Send to Unity or Send to Unreal.Artists can select a specific Unity or Unreal project which is then permanently associated with the saved May...

VolumeBreaker ShapeNoise

Added by 1 year ago

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VolumeBreaker ShapeNoise - Fluids for Secondaries Breakdown VolumeBreaker ShapeNoise Fluids for Secondaries Breakdown Tutorial. Quick breakdown on the setup for this VolumeBreak example, Using Multiple Layered cache...

Using Houdini for Cloth Simulation in a Movie Shot

Added by 1 year ago

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Using Houdini for Cloth Simulation in a Movie Shot Walkthrough: Using Houdini for Cloth Simulation in a Movie Shot (Trollbridge). This is a the counterpart to my modo-walkthrough on a "real world movie cloth sim sho...

Texturing and Shading for Production

Added by 1 year ago

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Texturing and Shading for Production This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high...

Rigging in Maya

Added by 1 year ago

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Rigging in Maya Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate settin...

Ornatrix for Maya: Creating a Curly Hairstyle

Added by 1 year ago

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Ornatrix for Maya: Creating a Curly Hairstyle In this tutorial we are going to create a curly hair style and learn the basics of the operators used to accomplished this task, specially the Curl operator, Guide Cluste...

Maya LT 2018 – Overview

Added by 1 year ago

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Maya LT 2018 - Overview Maya LT delivers essential animation, modeling, and texturing tools that are laser focused on the creation of in-game art. Maya LT 2018 - Overview, game development, games, game dev, g...

Golaem Traffic Simulation Tutorial

Added by 1 year ago

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Golaem Traffic Simulation Tutorial In this video we show how to simulate cars in a city and create spectacular effects like accidents and explosions with physics simulation. Golaem Traffic Simulation Tutorial,...

Maya LT 2018 – 3D Animation Tools

Added by 1 year ago

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Maya LT 2018 - 3D Animation Tools Maya LT’s animation tools provide everything a game artist needs to create realistic movements, bringing their assets to life. Maya LT 2018 - 3D Animation Tools, maya lt, Auto...

Creating Realistic Atmospheric Volume Effect in Arnold for 3ds Max

Added by 1 year ago

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Creating Realistic Atmospheric Volume Effect in Arnold for 3ds Max In this tutorial which is a free sample from " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to create realistic Atmospheri...

Creating the Infinite Floor look in Arnold for Cinema 4d

Added by 1 year ago

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Creating the Infinite Floor look in Arnold for Cinema 4d In this tutorial, we learn how to create the Infinite Floor look in Arnold for Cinema 4d. Creating the Infinite Floor look in Arnold for Cinema 4d, arnol...

Maya for Motion Graphics Tutorial

Added by 1 year ago

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Maya for Motion Graphics Tutorial Steven Roselle - I recently put together a series of web vids that take you through a step by step motion graphics workflow. We start out with 2D designs in Illustrator and Photoshop...

Using Substance Assets in Arnold for Cinema 4d

Added by 1 year ago

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Using Substance Assets in Arnold for Cinema 4d In this tutorial which is a free sample from " The Ultimate Introduction to Arnold 5 for Cinema 4d " course , we learn how to use Substance Assets in Arnold for Cinema 4...

Ornatrix Hair Previsualization in Maya Viewport

Added by 1 year ago

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Ornatrix Hair Previsualization in Maya Viewport You can easily previz your hair grooms in Maya viewport by converting the hair into geometry. This way you can get some screenshots or turntable of your model without h...

Rendering Realistic Explosion and Smoke in V-Ray for 3ds Max

Added by 1 year ago

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Rendering Realistic Explosion and Smoke in V-Ray for 3ds Max In this tutorial which is a part of " The Ultimate Introduction to V-Ray for 3ds Max " course , we learn how to render realistic explosion and smoke in V-R...

Comprehensive Review of Modeling Improvements in Maya 2018

Added by 1 year ago

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Comprehensive Review of Modeling Improvements in Maya 2018 Maya Modeling Product Designer Trevor Adams put together this comprehensive review of all of the Modeling improvements included in Maya 2018. Compreh...

V-Ray for Sketchup – Quick Start: Environmental Lighting & Aerial Perspective

Added by 1 year ago

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V-Ray for Sketchup - Quick Start: Environmental Lighting & Aerial Perspective This video covers how to render environmental lighting using the Sun and Sky system, as well as using Aerial Perspective to simulate a...

Nuke 11.0: A Sneak Peek into Nuke’s New Features and Updates

Added by 1 year ago

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Nuke 11.0: A Sneak Peek into Nuke's New Features and Updates Juan Salazar will give you an early look at some of the cool new features included in the long-awaited Nuke 11.0, before it's released! He'll show you how ...

Procedural Modelling/LookDev in Houdini

Added by 1 year ago

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Procedural Modelling/LookDev in Houdini Why use Houdini's perfectly good renderer when you can make your own weird substitute (inside Houdini)? Matt will show how a little bit of rendering knowledge can be dangerousl...

The Ultimate Introduction to Arnold 5 for Cinema 4d

Added by 1 year ago

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The Ultimate Introduction to Arnold 5 for Cinema 4d “Introduction to Arnold for Cinema 4d. The Ultimate Introduction to Arnold 5 for Cinema 4d, Arnold 5, cinema 4d, arnold, solid angle, tutorial, rendering, li...

Rigging and Muscles in Houdini

Added by 1 year ago

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Rigging and Muscles in Houdini SideFX's Scott Keating covers a variety of rigging methods inside of Houdini, from Auto-Rigging to custom networks. From there, he covers a variety of techniques for adding muscles to y...

What’s New in Arnold 5

Added by 1 year ago

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What's New in Arnold 5 Fred Servant, Arnold Development Manager, will give an update on Arnold 5.0, and how recent updates to Arnold’s core architecture are paving the way for exciting things in the future. Jonah Fri...

How to Speedup Soft Body Simulations with the Use of the Mesh Deformer

Added by 1 year ago

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How to Speedup Soft Body Simulations with the Use of the Mesh Deformer Cinema 4D Quick Tip with Glenn Frey How to speedup Soft Body simulations with the use of the Mesh Deformer, c4d, cinema 4d, r18, release 1...

Disney Authoring Motion Cycles

Added by 1 year ago

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Disney Authoring Motion Cycles Motion cycles play an important role in animation production and game development. However, creating motion cycles relies on general-purpose animation packages with complex interfaces t...

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