Added by on 2016-08-09

Using MODO with 3ds Max: A MODO Walkthrough

In this first video, we’ll take a quick look around the MODO interface to get familiar with what tools are available on the different interface layout tabs. We’ll add some presets to our scene and do a quick render test.

Navigation

In this video we explore MODO’s conventions for navigating around in the viewport. We also look at setting MODO’s preferences to make navigating more like Max.

The Work Plane

In this third episode, we get a handle on using MODO’s Work Plane feature. The Work Plane helps us stay in one main perspective viewport when working as opposed to needing to switch to orthographic viewports. We can use the Work Plane to easily create new geometry based on the orientation of existing geometry.

Creating Primitives

In this video, we’ll take a look at many of the ways you can create primitives in MODO. We’ll also cover some of the differences between MODO and Max when creating primitive geometry. This video also introduces us to the concept of Mesh Items in MODO.

Component Geometry

In this episode, we look at working with the different component geometry modes in MODO. We’ll cover how to manipulate vertices, edges, edge loops, polygons and boundaries. We also look at some of the component-specific modeling tools like the Bevel tool and more.

The Tool Pipe

Understanding MODO’s Tool Pipe is very important for streamlining your workflow in MODO. In this video we’ll cover using the Tool Pipe to add additional functionality to our tools. This includes using the Select Through setting to speed up selecting and manipulating geometry as well as creating our own custom tool.

Centers and Pivots

In this episode, Tony explains how MODO deals with the center of a Mesh Item and how we can manipulate the Pivot of a mesh item. He’ll cover some of the differences between Pivots in MODO and pivots in Max.

Action Centers

Action Centers are a powerful MODO tool for orienting our transform tools. They let us manipulate items and component geometry in relationship to the orientation of the world, other geometry, selections and more. If you’re going to use MODO, you should have a good understanding of Action Centers to really work efficiently.

Snapping

In this video, Tony goes over the different snapping options in MODO. He covers the Snapping Panel, the Snaps and Precision panel, as well as using the Pen tool with snapping options. In addition, Tony looks at some other useful tools, such as the Tack Tool, that are important for quickly aligning and positioning geometry.

Falloffs

In this short video, Tony shows you the basics of using some of the falloff tools available in MODO.

Materials

In this episode, Tony shows how materials get applied to objects in MODO as compared to Max, and gives a brief overview of the Shader Tree and the Nodal Shading Graph.

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