Added by on 2012-11-01

Using Skin Wrap – Part 2 – LOD – 3ds studio max tutorials – Character Animation

Description: In this Part 2 movie, you learn how to use Skin Wrap to transfer skinning data across multiple LODs (Level-of-Detail) of your original character. This is a huge time-saver as it enables you to quickly create multiple skinned instances of the same character to use in various places in your game engine.

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