Added by on 2015-11-02

3ds max is one of the best programs for creating visual effects in movies, commercials, music videos.

Main part of the effects is produced by the plug-ins. They easily interact with each other, making simultaneous usage of multiple plugins in one scene comfortable and convenient. In addition, always nice to be able to create the same effects by different methods/plugins. That gives you flexibility: you decide which tool is more suitable to use.
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Part of the scene from VFX pack (Fire, Smoke, Explosions)

Through the Internet, you can find a pile of lessons, courses, trainings and articles, both free and paid. Free resources are very popular and affordable to anyone. At the same time, they lack consistency, proper explanation, methodology and are not following one learning path. You can spend a great value of time, trying to achieve some result, while a person who had a proper training has already started working using obtained knowledge, both theory and practice.

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Part of the scene from VFX pack (Fire, Smoke, Explosions)

The way out of this situation is online training or courses that focus on learning with the correct presentation of the material, a special procedure-oriented audience to achieve the best results. Main stumbling block for many people is the price. It is not necessary to pass a course, if you want to get enough knowledge of several programs/plugins.

What problems solves VFX pack (Fire, Smoke, Explosions)

What problems solves VFX pack (Fire, Smoke, Explosions) We decided to resolve this situation and created a series of lessons, which includes the most comprehensive information about the work with plugins for 3ds max, including work with particular scene, and even the compositing of final scene. So you are not just learning how to operate particular plugin / tool, but also how to apply this tool to the specific task. The division of topics allows you to quickly and easily master the material. Watch the video presentation and the content of VFX pack:

These lessons are for you if you want to

  • learn how to work with the best plug-ins for 3ds max for visual effects: FumeFX, PhoenixFD, Pflow, Thinking Particles, After Burn
  • learn the theoretical basics of visual effects
  • learn how to work with particles
  • learn how to do VFX explosions, burning, smoke, dust, clouds, tornadoes, avalanches, rocket smoke, volcano smoke
  • learn how to compose vfx scene in Nuke 9

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Part of the scene from VFX pack (Fire, Smoke, Explosions)

Technical specifications

  • Year of creation: 2015
  • Author: Andrew Zamorskiy
  • Version of programs used in the course: 3ds max 2014 (+ plugins), Nuke 9
  • Lessons in the pack: 23 lessons
  • Total duration: over 30 hours
  • Size: more than 10 GB
  • Video specifications: file-type .mp4, frame size – 1920*1080 pixels, audio stream – 125kbit/s, 44kHz

The content of VFX pack (Fire, Smoke, Explosions)

Part 1. Principles of simulations (FumeFX and PhoenixFD). In the first section, you learn how to work with plug-ins. They have both different and unique parameters, knowledge of which will help you later in the creation of scenes.
– Analysis of the basic parameters FumeFX, settings of simulations
– PhoenixFD features and capabilities for working with fire and smoke.
Part 2. Creating particles (PFlow and ThinkingParticles). The particles are an important part of visual effects. They are used to create simulations of fire and smoke. Here we talk about a built-in generator PFlow, and a wonderful plugin Thinking Particles.
– Basic tools in PFlow which help creating scenes using FumeFX and PhoenixFD
– Features of Thinking Particles in smoke and dust simulations.
Part 3. Combustion (Fire, burning scale). Here we move from theory to practice. Create a fire might seem a simple process, but it does have a lot of nuances. You will learn how combustion occurs at different scales, using texture maps, animations, etc.
– Using texture maps to animate parameters
– Interaction with objects in the scene.
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Part 4. Explosions (Types of explosions, methods of creation). ‘Explosions, explosions and explosions once again’ as Michael Bay would say. In this section you will learn how to create different types of explosions, starting from simple to complex, with particles and geometry. Also you will learn how to simulate gun shots (4 scenes).
– Creation explosion whit an object in PhoenixFD
– Simulation of the explosion using particles
– Combined explosion of several elements
– Creation shot using PhoenixFD

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Part 5. Smoke, dust (Large amounts of smoke, dust animation).
Simulation of smoke and dust is an integral part of the visual effects. The process itself seems simple enough, but the situations are different. How to calculate the large-scale simulation of the volcano, or dust from the wheels of the car at high speed – all this and more can be found in these scenes (3 scenes).
– Creating a smoke trail from a rocket
– Set up a simulation of the volcano using FumeFX
– Creation dust from the wheels of the riding car

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Part 6. Atmospheric effects (Clouds, tornadoes).
And at the end – a bit tasty. Atmospheric effects sometimes are quite difficult in the creation because of their complexity and scale. Cloud, vortices, storm all of them represent big volume of data. With our course you can recreate these 7 scenes at home. (7 scenes).
– Fast generation of clouds with the AfterBurn plugin
– FumeFX opportunities for creating different types of clouds
– Creation simple tornado using standard 3ds max forces and FumeFX
– Methods of simulation of a big vortex
– Creating tornado using object
– Creation of scenes with dust storms
– Creating an array of clouds.

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Bonus: We give a compilation of lessons about scenes compositing in Nuke as a free bonus. The material used for the bonus is taken from learned lessons. Not only you will learn the basics of rendering VFX material, but also will work with passes assembling and shots finalizing, Lessons demonstrate creating a project from scratch and do not require any additional knowledge so even a beginner can follow through.

  • Nuclear explosion
  • Airplane in the clouds
  • The dust in the desert

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Part of the scene from VFX pack (Fire, Smoke, Explosions)

The process of buying
To gain access, you must pay for the material. Available payment options: Visa / MasterCard, PayPal. After payment download link will be sent to you. If you want to buy a pack at pre-sales stage, you will have to wait until release date to get your material.

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Part of the scene from VFX pack (Fire, Smoke, Explosions) 

What is the price?
Price is depends on the date of a purchase.
Base plan for VFX pack Fire& Smoke will cost 160$, advanced plan 190$.
After payment you will receive the link to download your materials.

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If you want to buy tutorials, use these buttons. After payment you will receive a link to download the material.

Buy VFX pack Fire and Smoke (base plan)

Buy VFX pack Fire and Smoke (advanced plan)

More info: http://cg-school.org/eng/vfx-pack-fire-smoke-explosions/

VFX PACK: DESTRUCTION

Collection of video tutorials on creating destruction and other vfx simulations. You will learn how to make fragmentation types, creating dynamics, objects demolition, ground fragmentation. Here is a collection of video tutorials on creating destruction, explosions, dust and other vfx simulations. Watch the video presentation and the content of VFX pack Destruction:

These lessons are for you if you want to:

  • learn how to work with the best plug-ins for visual effects in 3ds max: RayFire, VolumeBreaker, Pflow, Thinking Particles
  • learn theoretical basis of visual effects
  • learn how to create fragments
  • learn how to make complex dynamics of destruction through RayFire and VolumeBreaker plugins, starting with simple scenes, to complex, multi-level simulation
  • learn how to collect vfx scene in Nuke.

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Technical specifications

  • Year: 2015
  • Author: Andrij Zamorskij
  • Program version used in course: 3ds max 2014 (+plugins), Nuke 9
  • Number of lessons: 17 lessons
  • Total duration: more than 20 hours
  • Size: more than 10 GB
  • Video specifications: file-type .mp4, frame size – 1920*1080 pixels, audio stream – 125kbit/s, 44kHz

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VFX pack (Destruction) content

Part 1. Fragmentation types. (RayFire and VolumeBreaker)
Methods used in destruction creation are quite diverse. There are many ways and tools to create different types of fragmentation. Every material and object is special. So let’s start with the “manual” way for creating fragments and than will move to automate processes.
– fragments created manually by 3ds max tools
– RayFire options in different types of fragmentation
– using VolumeBreaker.
Part 2: Creating dynamics activation (RayFire and ThinkingParticles).
Dynamics simulations, which are often have built after object fragmentation, depend on the type of fracture. Besides creating simple bombs, we will go through a range of options to create dynamics of different types of damage with two plug-ins: RayFire and Thinking Particles:
– Setting RayFire, activation/deactivation, additional fragmentation
– Features of Thinking Particles for creating the dynamics of destruction
Part 3. The objects destruction.
In this section we will work with many examples of the destruction of individual elements, walls, buildings and transport. We will start from automatic destruction process and finish with complex multilevel simulation. Also we will learn how to work with the deformation.
– Object destruction by an explosion with RayFire and Thinking Particles, creating bombs
– Skyscraper destruction using Thinking Particles.
– Building destruction by tornado.
– Ship explosion.

Part 4. Earth fragmentation.
In the simulations we use different methods and tools, whitch depend on the scale of destruction. Scenes of destruction with participation of a big number of small and large objects. Good example of such a scene with numerous object is an earthquake. There are some options for this kind of scenes and lots of features:
– principles of the land destruction in TP
– creating a complex fracture in TP.

Bonus: We give a compilation of lessons about scenes compositing in Nuke as a free bonus. The material used for the bonus is taken from learned lessons. Not only will you learn the basics of rendering VFX material, but also will work with passes assembling and shots finalizing. Lessons demonstrate creating a project from scratch and do not require any additional knowledge so even a beginner can follow through.

  • Earthquake
  • Skyscraper destruction
  • Tornado and building
  • Ship explosion
  • Metro

The process of buying

To gain access, you must pay for the material. Available payment options: Visa / MasterCard, PayPal. After payment download link will be sent to you. If you want to buy a pack at pre-sales stage, you will have to wait until release date to get your material. Release date- October 20-25, 2015.

What is the price?

VFX pack destruction (base) costs 160$ , vfx pack destruction (advanced) – 190$.

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After payment you will receive the link to download your materials. You can do it at the release day or anytime after.

Buy VFX pack Destruction (base)

Buy VFX Destruction (advanced)

More info: http://cg-school.org/eng/vfx-pack-destruction/

VFX PACK: FLUIDS (RELEASE DATE: NOVEMBER 20, 2015)

Collection of video tutorials on creating dynamics and fluid simulation.

These lessons for you if you want to:

  • learn to work in a single fluid simulation program in 3ds max – PhoenixFD
  • learn basics of fluid simulations theory
  • learn how to do large-scale simulation on the water surface, and small-scale scenes with different settings of viscosity
  • learn how to compositing vfx scene in Nuke 9

Technical specifications

  • Year: 2015
  • Author: Andrew Zamorskij
  • Software versions: 3ds max 2014, PhoenixFD v2.2, Nuke 9
  • Number of lessons: 13
  • Total duration: over 20 hours
  • Size: more than 10 GB
  • Video specifications: file-type .mp4, frame size – 1920*1080 pixels, audio stream – 125kbit/s, 44kHz 

VFX pack Fluids content

Part 1. Fundamentals of fluid simulation
Recent days work with liquids in 3ds max was quite problematic, because it was possible to only create water surface with a small level of customizing. However, with the possibilities of the PhoenixFD, we are now able to create high level simulations. In this section we will look at plug-in capabilities and main parameters used in work.
Part 2. Work with a viscosity (Creation and behavior of viscous liquids)
The liquid itself is not very diverse, as the program adjusts itself to the scope of the simulation and interact with objects. But there is one important parameter, which allows you to change the properties of water and its behavior – is viscosity and its related settings. They need to create a simulation of chocolate, honey and other viscous liquids. In this regard, there are a number of features that need to be taken into account.
– Work with different viscosity fluids
– Interaction with geometry
– Using of external forces for simulation
Part 3. Large-scale simulation. Creation of spray and foam
Domain Simulation allows you to create scenes with a huge number of cells. The larger scale – the more detail we need to get. Here come to the aid of simulation secondary elements – foam and spray.
– Adjustment when working with different scale scenes
– Especially the generation of large amounts of fluid
Part 4. Water surface
Create scenes using water surfaces very common problem. Since the creation of the simple water surface, to more sophisticated simulations on the interaction with objects.
– Simulation of the motion of the ship on the water surface
– The creation of a large wave
– The fall of the aircraft on water

Bonus: We give a compilation of lessons about scenes compositing in Nuke as a free bonus. The material used for the bonus is taken from learned lessons. Not only will you learn the basics of rendering VFX material, but also will work with passes assembling and shots finalizing. Lessons demonstrate creating a project from scratch and do not require any additional knowledge so even a beginner can follow through.

  • Wave
  • Ship
  • Airplane
  • City

Attention! The number of lessons will increase even after release date. Access will be available for customers of VFX pack who chose Advanced plan.

The process of buying

To gain access, you must pay for the material. Available payment options: Visa / MasterCard, PayPal. After payment download link will be sent to you. If you want to buy a pack at pre-sales stage, you will have to wait until release date to get your material. Release – November 20.

What is the price?

Price depends on the date of a purchase.
If you buy at the stage of pre-sales (before 20 november): vfx pack fluids(base) will cost 79$, vfx pack destruction (advanced) 99$.
If you buy on the day of release at the stage of sale (20-21 november): vfx pack destruction (base) will cost 120$, vfx pack fluids(advanced) – 150$.
If you buy after the sale (after 22 november): vfx pack destruction (base) will cost 160$, vfx pack destruction (advanced) – 190$.

Attention! Pre-sale proceeds, so you can buy it cheaper.

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After payment you will receive the link to download your materials. You can do so at the release day (November 20-21) or anytime after.

Buy VFX pack Fluids (base)

Buy VFX pack Fluids (advanced)

More info: http://cg-school.org/eng/vfx-pack-fluids/

GET UNLIMITED SUBSCRIPTION

If you want to get access to all educational material try our unlimited subscription. Unlimited subscription gives you access to all vfx tutorials and other materials (like working files) from the website.

You can download vfx tutorials on your computer and view them any time:

Unlimited subscription is purchased once and stays valid FOREVER!

Unlimited subscription automatically gives you access to all VFX tutorials that will be created in the future.

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Examples of the materials from video tutorials.

How much does it cost ?

Unlimited subscription costs 299$.
Attention: the subscription price will increase. Next price – 329$.

To purchase the subscription press the green button below and proceed to payment. Download link will be sent to you. If you have any questions, please e-mail us:info@cgschool.org.

Try unlimited subscription now

More info:  http://cg-school.org/eng/subscription/

FAQ

How fast can I get access to video lessons after payment?
Access will be available within a day after the payment.

What software do I need ?
Required software you need are listed on the course page.

Can I resume downloads in case of rupture of connection break?
Yes, of course. If you have any problems, please contact us: info@cg-school.org

Do I need a fast computer?
Convenience of your work during training and future tasks depends strongly on its features. We recommend:
16 GB of RAM (or higher)
8 core processor (or higher)
100 GB (or higher) of free space on the computer for data caching

How can I contact you to ask a question?
If you need any help, please contact us by e-mail: info@cg-school.org or by skype: olegwer.