VRay 3.0 for 3ds Max Preview: Improved Hair Rendering
VRay 3.0 introduces core ray tracing improvements and shading optimizations for rendering millions of strands of semi-transparent hair. Early tests show rendering performance is 5 to 15 times faster. In this video, we demonstrate a quick example of rendering hair created using Ephere’s Ornatrix plugin and compare the render performance gains in V-Ray 3.0.
VRay 3.0 for 3ds Max Preview: Progressive Rendering
VRay 3.0 introduces a new Progressive Production Renderer. Built on the same path tracing technology as V-Ray RT, the Progressive Renderer is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.
In this video we take a look at the Progressive Rendering inside V-Ray 3.0. With the new Progressive Renderer it’s possible to set up a scene in seconds and iterate even with the most complex V-Ray features. In this example, we showcase how to easily fine-tune V-Ray Fog. Stay tuned for upcoming videos, where we will demonstrate progressive rendering using Irradiance and Light Cache.
VRay 3.0 for 3ds Max Preview: Faster Ray Tracing
Through extended research and profiling of customer scenes, in V-Ray 3.0 we’ve optimized core ray tracing calculations for brute force and path tracing. Early comparisons show speed increases from 1.5 to 5 times faster. In this video we demonstrate the improved rendering speed of V-Ray 3.0.
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