ZBrush for Concepting – Part 1
We’ll start this series with a brief intro to Joseph Drust and Andrew Bosley followed by an overview of the 6 part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepting – Part 2
Taking the buildings created in Part 1, let’s use 2.5D and its functionality to create an Alpha.
ZBrush for Concepting – Part 3
Now that we have an Alpha created from our buildings, let’s use it to create Surface Noise. Once rendered with BPR, we’ll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepting – Part 4
Let’s use the ZBrush to KeyShot Bridge, we’ll create a number render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepting – Part 5
Discover Andrew’s technique from manipulating Joseph’s renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepting – Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley.
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