Intro & Sculpting for Line Art – Part 1
Tony Leonard discusses the benefits of using ZBrush for illustration and the possibilities that he’s discovered since integrating it to his workflow.
Sculpting for Line Art – Part 2
By approaching the 3D object as clay, Tony Leonard shows you which brushes he uses to shape the clay and also tells you which brush he thinks is most similar to a pencil in ZBrush.
Material Customization & BPR – Part 3
In this video, Tony Leonard customizes a ZBrush material to resemble line art and renders out an image to bring into Adobe Photoshop for illustration.
Creating 2D Line Art – Part 4
Tony Leonard goes over his process of adding screen tones onto his image in Adobe Photoshop.
2D Paint Over for Concept Art – Part 5
In this video, Tony Leonard talks about the advantages of using the ‘3D to 2D’ pipeline for concept art paint overs.
Mech Character Sculpting – Part 6
Tony Leonard discusses the different tools he prefers for hard surfacing as he designs a mech head in ZBrush.
Mech Character Sculpting Continued – Part 7
In this video, Tony Leonard continues onto the torso of his mech character and introduces you to kitbashing.
Alternate Material Customization & BPR – Part 8
Tony Leonard goes from ZBrush to Adobe Photoshop with his mech character after showing you how to customize your ZBrush material for line art.
Alternate 2D Line Art Paint Over – Part 9
In this final installment of the series, Tony Leonard integrates freehand inking to his render to design the rest of his mech and also customizes the ZBrush material to render out a graphic-style image.