World Zombination Rig – Maya rigs, Maya Character rigs, Free Maya rigs
Sr. Animator of Proletariat Inc, Sterling Reames, Created the World Zombination game rig using Maya. Characters by Damon Iannuzzelli.
World Zombination are 7 Character Rigs, free to use! Download it here www.cgmeetup.net/forums/files/file/25-world-zombination-rig/
The World Zombination rig was created with flexibility, and small team size in mind. Not only can the bones be re-targeted using Maya controls, animation between all characters on the rig are shared.
One of our design goals for World Zombination is to have lots of unique characters. we’ve built an animation pipeline that minimizes the time spent rigging 3D characters, shares a single character rig across a number of uniquely proportioned characters, and shares animations across those characters.
All of our characters share a single rig, which means they can also share animations! Since the retarget controls operate separately from animation controls, the animation curves remain untouched when switching between characters. We still create unique animations for each character, but it’s great to be able to quickly create assets for programmers to work with.
The character rig took quite a bit of time to create, most of which was spent experimenting, but this up front work has already saved us months of work hours. The extensibility of this retarget rig far exceeded my expectations, especially given my lack of experience with complex rigging setups. The retargeting allows for all the animation controls I want, IK/FK switching, non-uniform scaling (squash and stretch), and animation sharing across any number of characters.
If you’re already familiar with Maya, check out the World Zombination character rig by downloading it www.cgmeetup.net/forums/files/file/25-world-zombination-rig/
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