Category: Animation & Vfx

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CG Generalist Demo Reel 2013 by Stefan Mayr

Added by 8 years ago

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CG Generalist Demo Reel 2013 by Stefan Mayr Graduated student to Digital Film Designer at Mediadesign Hochschule Berlin. My Current Demo Reel including Bachelor thesis, professional and personal work. CG Gene...

Fol’Amor ShortFilm and Making of Fol’Amor

Added by 7 years ago

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Fol'Amor ShortFilm and Making of Fol'Amor Fol'Amor ShortFilm and Making of Fol'Amor by Goblin School of Animation. A lady and a young knight frolic in the forest when they discover Excalibur. They then engage in a game...

Making of Adidas Light

Added by 8 years ago

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Making of Adidas Light Adidas "Light" Compositing Breakdown by Kevin Kim www.sneakerbot.com Studio: My Active Driveway,  Director: Kevin Kim, Modeling / Texturing / Lighting / Rendering / Simulation FX: Minwoo Lee ...

Making of Dreadnought

Added by 7 years ago

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Making of Dreadnought Trailer Watch making of Dreadnought E3 Game Teaser by Aixsponza Studio Retopo of the Fighter was done in 3dCoat and Cinema4d, the backdrop landscape evolved in WorldMachine. The base which is atta...

Making of Maleficent Digital Characters

Added by 7 years ago

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Making of Maleficent Digital Characters by Digital Domain Angelina Jolie stars in Disney's new Maleficent, featuring a forest world of detailed visual effects. Mike Seymour delves into how facial movement experts Digita...

Goodbye Kansas House Reel 2018

Added by 3 years ago

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Goodbye Kansas House Reel 2018 Goodbye Kansas House Reel (version for Nordsken May 2018). Goodbye Kansas House Reel 2018, Goodbye Kansas show reel, Goodbye Kansas demo reel, Goodbye Kansas reel, Goodbye Kans...

Stina & the Wolf Trailer

Added by 7 years ago

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Stina & the Wolf Trailer The cinematic trailer for the feature film "Stina & the Wolf" currently in production by FOAM Digital at the University of Portsmouth in the UK. In a world of impossibly high mountain...

Maya and Shotgun Used for Chappie Vfx by Image Engine

Added by 6 years ago

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Maya and Shotgun Used for Chappie Vfx by Image Engine Lead Animator Earl Fast from Imagine Engine explains his work on Chappie using Autodesk Maya and Shotgun. Watch Also:-  CHAPPiE Vfx Breakdown by Image Engine CH...

Unreal Engine 4 Character Aesthetics Tech Demo

Added by 8 years ago

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The Character Aesthetics Tech Demo running in real time of Unreal Engine 4. Epic's Jordan Walker and Zak Parrish discuss how artists crafted the look of characters in the Unreal Engine 4 "Infiltrator" real-time demons...

IGA – Aide Gourmet Commercial and Making of

Added by 8 years ago

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IGA - Aide Gourmet Commercial and Making of by SHED Studio www.shedmtl.com and Blog www.shedmtl.blogspot.com Here goes the 2nd spot of the 2013 IGA campaign. "Aide Gourmet" was about showing how much knowledge an IGA ...

Making of Hotel Transylvania 2

Added by 6 years ago

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Making of Hotel Transylvania 2 Animation Watch Behind the Scene with Director Genndy Tartakovsky, Making of Hotel Transylvania 2 by Sony Pictures Animation. Software: Autodesk Maya Making of...

Mune Official Trailer

Added by 6 years ago

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Mune Official Trailer Mune Animated film tells the story of Mune, a clumsy creature who suddenly becomes, against all odds, the Guardian of the Moon. After he fails to accomplish his new mission, he has to go on an adve...

The Art of Journey

Added by 8 years ago

7.45K Views2 Comments

The Art of Journey Game by Sony Computer Entertainment &  Bluecanvas Take an inside look at the art and inspirations that went into the award-winning Journey from developer thatgamecompany and Santa Monica Studio. ...

Eric Goldberg Talk about Animation

Added by 7 years ago

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Eric Goldberg Talk about Animation Eric Goldberg Talk about Animation and how he started learning animation. Eric Goldberg, a veteran Director, Designer and Animator, has worked extensively in New York, London and Holl...

Making of SMITE Cinematic Trailer

Added by 6 years ago

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Making of SMITE Cinematic Trailer Making of "Smite: Battleground of the Gods" by Realtime. Created for Developer Hi-Rez Studios and publisher 'Tencent', the trailer is a fanfare for the SMITE World Championships. Featur...

Rising Sun Pictures FX and Simulation Breakdown Reel

Added by 8 years ago

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Rising Sun Pictures FX and Simulation Breakdown Reel The Wolverine - CG Atomic Explosion, Destruction & Digital Environment Extension The Great Gatsby - CG Snow, Water, Ice, Digital Environment Enhancement The Inc...

ALMOST HOME by DreamWorks Animation

Added by 7 years ago

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ALMOST HOME by DreamWorks Animation They're almost here... meet our future leaders from DreamWorks Animation's upcoming feature film HOME, invading theaters November 26th. DreamWorks Animation Home Trailer...

Kite Real-Time Rendered Cinematic using Unreal Engine 4

Added by 6 years ago

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Kite Real-Time Rendered Cinematic using Unreal Engine 4 The kite cinematic created in Unreal Engine 4 features a diverse and beautifully realized 100 square mile landscape. Everything you see was generated in real-time ...

Subsurface Scattering Revolutionizes the Film Industry Weta Digital

Added by 8 years ago

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Sub Surface Scattering Revolutionizes the Film Industry - Weta Digital Joe Letteri - Visual Effets Supervisor, Weta Digital When we stated to work under two towers especially to create the character of gollum. we kne...

Pacific Rim VFX Breakdown by Rodeo FX

Added by 8 years ago

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Pacific Rim VFX Breakdown by Rodeo FX Rodeo FX tackled a comprehensive array of creative and technological challenges through its contributions to “Pacific Rim,” marking the company’s ninth collaboration with ILM. Rodeo...

Making of Mirror’s Edge

Added by 7 years ago

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Mirror's Edge sees the return of Faith, on her way to becoming a legendary runner in a totalitarian city overrun by corruption. In this video, the DICE team tells you about creating Faith for a new generation. Mirror's ...

Non-Stop VFX Breakdown by Prime Focus

Added by 7 years ago

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Non-Stop VFX Breakdown by Prime Focus World Prime Focus delivered 474 shots including full CG exteriors of the plane, military jets and environments and much more! Non-Stop VFX Breakdown by Prime Focus, Non-St...

Production Design Development of Cloudy With A Chance Of Meatballs 2

Added by 7 years ago

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Production Design Development of Cloudy With A Chance Of Meatballs 2 by Sony Picture Imageworks Production design of Cloudy With A Chance Of Meatballs 2 with commentary by Production Designer, Justin Thompson from Sony ...

Making of Ghost in the Shell Character

Added by 4 years ago

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Making of Ghost in the Shell Character by Dan Roarty Dan Roarty: i would share this time-lapse video of the making of the 'Ghost in the Shell' character I created. Made with Zbrush, maya, vray, shave and a haircut and m...

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