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Setting Fluids Internal Lighting – Maya Tutorial – Dynamics & Fluid Effects

Added by 8 years ago

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Setting Fluids Internal Lighting - Maya Tutorial - Dynamics & Fluid Effects Description: This video shows how to use internal Lighting attributes to preview fluid lighting before rendering.   Maya Tutor...

Setting nParticle Per-Particle Rotations – Maya Tutorial – Dynamics & Fluid Effects

Added by 8 years ago

1.14K Views0 Comments

Setting nParticle Per-Particle Rotations - Maya Tutorial - Dynamics & Fluid Effects Description: This video shows how to compute rotation on nParticles to achieve more realistic simulations.   Maya Tuto...

Setting nParticle Per-Vertex Attributes – Maya Tutorial – Dynamics & Fluid Effects

Added by 8 years ago

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Setting nParticle Per-Vertex Attributes - Maya Tutorial - Dynamics & Fluid Effects Description: This video shows how to tweak per-vertex shading attributes.   Maya Tutorials, Maya, 3d, 2d, art, tutorial...

Setting up a Character Asset – Maya Tutorial – Character Setup

Added by 8 years ago

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Setting up a Character Asset - Maya Tutorial - Character Setup This video shows you how to create an asset out of an existing character rig. Files Used: http://areadownloads.autodesk.com/wdm/maya/MAYA-HTM-GNL_DAWG_Ch...

Setting up a Character Asset – Maya Tutorial – General

Added by 8 years ago

430 Views0 Comments

Setting up a Character Asset - Maya Tutorial - General This video shows you how to create an asset out of an existing character rig. Files Used: http://areadownloads.autodesk.com/wdm/maya/MAYA-HTM-GNL_DAWG_Char_Asset...

Setting up blueprints in Blender 2.5 – Blender Tutorial

Added by 8 years ago

2.14K Views0 Comments

Setting up blueprints in Blender 2.5  – Blender Tutorial How setup blueprints in Blender 2.5 blender Tutorials, blender, 3d, 2d, art, tutorials, cg, modeling, animation, texturing, rendering, render, texture ...

Shading Workflow – Blender Tutorial

Added by 8 years ago

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Shading Workflow - Blender Tutorial Setting up the base, clean, brushed aluminium shader -- then combine the baked AO map with a rust texture to form a dirt map -- and then use a pre-made rough metal shader (a node gr...

SIGGRAPH 2012 | Houdini Games Art Presentation

Added by 8 years ago

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SIGGRAPH 2012 | Houdini Games Art Presentation This Side Effects Software presentation by Freek Hoekstra on procedural game development was shown at the Houdini Booth at SIGGRAPH 2012 in LA. Freek explores techniques ...

Silent House Before/After VFX 1 – Mocha Pro

Added by 8 years ago

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Silent House Before/After VFX 1 - Mocha Pro  ...

Silent House Before/After VFX 1 – Mocha Pro

Added by 8 years ago

174 Views0 Comments

Silent House Before/After VFX 1 - Mocha Pro  ...

Simple Fire Stereo Conversion in Nuke – NUKE Tutorial

Added by 8 years ago

450 Views0 Comments

Simple Fire Stereo Conversion in Nuke - NUKE Tutorial In this tutorial, Visual Effects and Stereoscopic Supervisor, Tom Williamson (Alice in Wonderland, Pans Labyrinth, The Mist, The Final Destination 3D and many more...

Simulating Heat Distortion – Part 1 – 3ds studio max tutorials – Dynamics & Effects

Added by 8 years ago

923 Views0 Comments

Simulating Heat Distortion - Part 1 - 3ds studio max tutorials - Dynamics & Effects Description: This tutorial shows how to simulate the effect of heat distortion as seen emanating from a heat source, such as a de...

Simulating Heat Distortion – Part 2 – 3ds studio max tutorials – Dynamics & Effects

Added by 8 years ago

600 Views0 Comments

Simulating Heat Distortion - Part 2 - 3ds studio max tutorials - Dynamics & Effects Description: In this video, you will use the rendered sequences you created in the first movie and combine them in Autodesk Combu...

Sketch Car: After Effects and Cinema 4D – Part 1 – CINEMA 4D Tutorial – General

Added by 8 years ago

513 Views0 Comments

Sketch Car: After Effects and Cinema 4D - Part 1 - CINEMA 4D Tutorial - General Using Sketch and Toon from Cinema 4D and After Effects, we'll start to build up a 2D/3D look for our motion graphics. Part one deals with...

Skin burst tutorial – CINEMA 4D Tutorial – General

Added by 8 years ago

699 Views0 Comments

Skin burst tutorial - CINEMA 4D Tutorial - General CINEMA 4D Tutorial, tutorials, maxon cinema 4d, maxon...

Skinning a Model – Part 1 – 3ds studio max tutorials – Character Animation

Added by 8 years ago

2.07K Views0 Comments

Skinning a Model - Part 1 - 3ds studio max tutorials - Character Animation Desciption: This video introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different appro...

Skinning a Model – Part 2 – 3ds studio max tutorials – Character Animation

Added by 8 years ago

553 Views0 Comments

Skinning a Model - Part 2 - 3ds studio max tutorials - Character Animation Desciption: This Part 2 on Skinning Techniques shows how to edit the skinning at a vertex level. Here, you learn to use the weight tool to fin...

Slice Curve Insert Mesh Creature Part 2 of 4 – ZBrush 4r4 ZClassroom Videos

Added by 8 years ago

770 Views0 Comments

Slice Curve Insert Mesh Creature Part 2 of 4 - ZBrush 4r4 ZClassroom Videos Watch as Michael Pavlovich demonstrates the ability to take an exiisting character and separate it with the Slice Curve Brush to create an In...

Snapping and Camera Enhancements – CINEMA 4D Tutorial – New in CINEMA 4D R14

Added by 8 years ago

643 Views0 Comments

Snapping and Camera Enhancements - CINEMA 4D Tutorial - New in CINEMA 4D R14 The snapping system in CINEMA 4D has been rewritten completely for Release 14. Covers the new workplanes, guides and dynamic snapping. CI...

SpiderBot – Building the Cannon Part 01 – ZBrush Tutorial

Added by 8 years ago

1.16K Views0 Comments

SpiderBot - Building the Cannon Part 01 - ZBrush Tutorial we begin by creating the Cannon for our SpiderBot using several different techniques that will speed up our workflow. We start the series within Zbrush 4R3 bef...

SpiderBot – Building the Cannon Part 02 – ZBrush Tutorial

Added by 8 years ago

505 Views0 Comments

SpiderBot - Building the Cannon Part 02 - ZBrush Tutorial we expand on the techniques we learned in Part 1. We continue to work within Zbrush 4R3 and take a brief look at one of the problems that you may encounter in ...

SpiderBot – Building the Cannon Part 03 – ZBrush Tutorial

Added by 8 years ago

513 Views0 Comments

SpiderBot - Building the Cannon Part 03 - ZBrush Tutorial we complete our transition from Zbrush 4 R3 to R4, where we focus mainly on detailing and overall aesthetics. We explore many of the new Insert Multi Mesh brus...

Stereoscopic Rendering in CINEMA 4D R13 – CINEMA 4D Tutorial – General

Added by 8 years ago

1.12K Views0 Comments

Stereoscopic Rendering in CINEMA 4D R13 - CINEMA 4D Tutorial - General Create stereo 3D visuals using the complete stereoscopic workflow in CINEMA 4D Release 13 using a few simple camera settings, and preview the ster...

Subsurface Scattering (SSS) in Cycles – Blender Tutorial

Added by 8 years ago

4.14K Views0 Comments

Subsurface Scattering (SSS) in Cycles - Blender Tutorial How to set up a simple shader in cycles to get some subsurface scattering and hence realistic skin. blender Tutorials, blender, 3d, 2d, art, tutorials, cg, m...

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