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Creating a Waterfall in Blender

Added by 7 years ago

7.82K Views0 Comments

Create a Waterfalls - 01 : Terrain & Assets In part 1 of our Waterfall tutorial series, we start by modeling our terrain, than go on to model and texture some realistic looking rocks, and trees. Create Waterfalls -...

Face Robot Workflow – Part 1: Getting Set Up for Face Robot – Softimage Tutorial – General

Added by 9 years ago

1.59K Views0 Comments

Face Robot Workflow - Part 1: Getting Set Up for Face Robot - Softimage Tutorial - General Overview of the Face Robot workflow and the modelling requirements for the head....

Call of Duty: WWII Reveal Trailer

Added by 4 years ago

1.37K Views0 Comments

Call of Duty: WWII Reveal Trailer Over two years in the making, Sledgehammer Games delivers a gritty, personal experience in the setting of the largest worldwide conflict in history to a new gaming generation in Call of...

Character Sculpting Reel by Joaquin A.G.L

Added by 7 years ago

1.57K Views0 Comments

Character Sculpting Reel by Joaquin A.G.L Digital Sculpting Concepts, some of these character models are created by Joaquin and others are fan art. Character Sculpting Reel by Joaquin, Digital Sculpting -...

Nuke, General UI, Properties Bin – Part B – NUKE Tutorial

Added by 9 years ago

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Nuke, General UI, Properties Bin - Part B - NUKE Tutorial Ben Minall explains all about the property panels in Nuke....

Divisor

Added by 4 years ago

983 Views0 Comments

Divisor Short Film Divisor" shows the unexpected consequence as a result of mind shifting. Cyberpunk and virtual reality have shaped the esthetics of this short film. CREDIT: director/designer/animator/compositor -...

Making of Ghost in the Shell

Added by 7 years ago

11.99K Views0 Comments

Making of Ghost in the Shell Making of Ghost in the Shell a sample work that went into the collaborative Ghost in the Shell project from the 3D team and to properly represent the people that worked on the project in the...

Nuke, Basic Workflows, Colour Management – Part 4 – Nuke Tutorial

Added by 9 years ago

143 Views0 Comments

Nuke, Basic Workflows, Colour Management - Part 4 - Nuke Tutorial Steve Wright covers basic colour management....

Audi Winter 16/17 VFX Breakdown

Added by 4 years ago

3.85K Views0 Comments

Audi Winter 16/17 VFX Breakdown Swiss International - When the fluffy powdery snow turned in a wet heavy soggy mess the day before the shoot, We had to help nature with a bit of CG simulation. Credits:- VFX Superv...

Create a Virtual Set Inside Maya

Added by 7 years ago

8.86K Views0 Comments

Create a Virtual Set Inside Maya by Stuart Christensen Sometimes all you need is a few lights and a couple of textures to create a Virtual Set inside of Maya. After all, you're characters have to have somewhere to play!...

Nuke, Basic Workflows, Gizmo Basics – Part A – Nuke Tutorial

Added by 9 years ago

231 Views0 Comments

Nuke, Basic Workflows, Gizmo Basics - Part A - Nuke Tutorial Frank Rueter explains how to create Gizmos....

Making of Bottles of life

Added by 4 years ago

2.98K Views0 Comments

Making of Bottles of life by Farid Ghanbari After spending several months on Substance Painter with powerful abilities to make detailed textures, besides my enthusiasm for Digital lighting, I decided to create an artwor...

Weapons Modeling Timelapses

Added by 7 years ago

4.94K Views0 Comments

Weapons Modeling Timelapses by Jose Manuel Hard surfacing weapons modeling Timelapses by Jose Manuel. All done with XSI softimage and subdivision modeling. Weapons Modeling Timelapse - 01 Softimage XSI - Based on Gear...

mocha v3 tutorial: Camera Solving for Moving Objects – Mocha Tutorial

Added by 9 years ago

143 Views0 Comments

mocha v3 tutorial: Camera Solving for Moving Objects - Mocha Tutorial Product Manager Martin Brennand takes you through how to use the camera solver to get the 3D data of a moving planar object. Also covers unlink tra...

NOVA

Added by 4 years ago

1.27K Views0 Comments

NOVA We are proud to announce that The New York Festivals International Television & Film Awards has awarded graduates of The Animation School a World Silver Medal "NOVA" in the Best Student Film Category. ...

VFX Breakdown by Goldtooth Creative

Added by 7 years ago

5.60K Views0 Comments

VFX Breakdown Reel by Goldtooth Creative Goldtooth Creative released there new VFX Breakdown Reel - 3d and vfx breakdown shots. VFX Breakdown Reel by Goldtooth Creative, VFX Breakdown by Goldtooth Creative,...

Tutorial: import mocha planar tracking to editing systems – Mocha Tutorial

Added by 9 years ago

296 Views0 Comments

Tutorial: import mocha planar tracking to editing systems – Mocha Tutorial This video shows the basic work flow to import mocha's corner pin & transform tracking data to Boris Continuum plug-ins. Using BCC plug-in...

Skull and Bones Cinematic Trailer

Added by 4 years ago

1.24K Views1 Comments

Skull and Bones Cinematic Trailer Sail the high seas of Skull and Bones, an online naval open world game set during the Golden Age of Piracy in the exotic and untamed frontier of the Indian Ocean. Skull and ...

Modeling Mi-24 Helicopter

Added by 7 years ago

14.51K Views2 Comments

Modeling Mi-24 Helicopter in 3ds Max Watch Creating a Mi-24 Helicopter in 3ds Max process by Andre Cantarel Mi-24 Modeling Overview This time I'm going to talk a bit about some texturing basics as well as giving a...

Making of – Arthur Christmas “Grandsanta” – Sony Pictures Animation, Aardman Animations

Added by 9 years ago

7.75K Views0 Comments

Making of - Arthur Christmas "Grandsanta" - Sony Pictures Animation, Aardman Animations ------------------- Arthur Christmas, Animation Breakdown, Behind the Scenes, CG Animation, Character Animation, Making o...

Making of Phobos

Added by 4 years ago

1.61K Views0 Comments

Making of Phobos Factory Fifteen - BT Phobos is a music synthesizer by Spitfire Audio. We designed the UI and the launch film for the software. Used by composers writing cinematic, electronic and hybrid compositions, it...

Naughty Dog Presents Pre-Viz for Games in MODO

Added by 7 years ago

3.10K Views0 Comments

Naughty Dog Presents Pre-Viz for Games in MODO Aaron from Naughty Dog impressed with both his sci-fi concept art and superman-like looks at Siggraph 2014. If you are a concept artist or aspiring one, Aaron’s presentatio...

Making of – Battleship – Industrial Light and Magic

Added by 9 years ago

762 Views0 Comments

Industrial Light and Magic Vfx Breakdown - Battleship Industrial Light and Magic, ILM, Behind the Scenes, Vfx Breakdown, Making of, CG Animation, Character Animation, Animation Breakdown, Visual Effects...

What’s New in Golaem 6

Added by 4 years ago

2.00K Views0 Comments

What's New in Golaem 6 Discover the new features in Golaem 6: Custom AI building blocks, Custom Animation Transitions, Emit/Kill behavior, Traffic Simulation, as well Layout Tool improvements. What's new in Go...

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