Category: 3D Studio Max Tutorials

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Lucid Physics Beta Update 5

Added by 6 years ago

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Lucid Physics Beta Update 5 (Foam and rope physics) Lucid Physics for 3dsmax v0.0.7 adds support for foam and rope simulation. Create better water effects complete with splashes and use our curve physics to simulate hos...

Creating Whale Breaching Splash Simulation using Thinking Particles

Added by 5 years ago

1.58K Views0 Comments

Creating Whale Breaching Splash Simulation using Thinking Particles In this video, Jignesh Jariwala talk about how he created whale breaching splash simulation using thinking particles 6.2 Hydrofield node. Creat...

Understanding V-Ray Sun and Sky in V-Ray for 3ds Max

Added by 4 years ago

2.60K Views0 Comments

Understanding V-Ray Sun and Sky in V-Ray for 3ds Max In this tutorial which is a part of " The Ultimate Introduction to V-Ray for 3ds Max " course , we learn how to use V-Ray Sun and Sky in V-Ray for 3ds Max. Und...

Using Skin Wrap – Part 2 – LOD – 3ds studio max tutorials – Character Animation

Added by 9 years ago

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Using Skin Wrap - Part 2 - LOD - 3ds studio max tutorials - Character Animation Description: In this Part 2 movie, you learn how to use Skin Wrap to transfer skinning data across multiple LODs (Level-of-Detail) of you...

Using the Rename Objects Tool – 3ds Studio Max – General

Added by 9 years ago

638 Views0 Comments

Using the Rename Objects Tool - 3ds Studio Max - General Description: This video shows how the Rename Object Tool can help you easily rename multiple objects using prefixes, suffixes and sequential numbers. This can b...

V-Ray 2.0 for 3ds Max – Car Paint Material

Added by 9 years ago

6.62K Views0 Comments

V-Ray 2.0 for 3ds Max - Car Paint Material V-Ray 2.0 for 3ds Max - Car Paint Material VRayCarPaintMtl - Material with accurate flakes simulation V-Ray, ChaosGroup, tutorials, V-Ray tutorials, 3ds max...

Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset

Added by 7 years ago

3.83K Views0 Comments

Interop Between 3ds Max 2015 and Mixamo Auto-Rigger Toolset Interop between Autodesk 3ds Max 2015 and Mixamo's Auto-rigging toolset. The resulting FBX contains a skinned rig that can be converted to a 3ds Max CAT or Bip...

Destruction in 3D Max

Added by 7 years ago

3.03K Views0 Comments

Destruction in 3D Max by Kutbettin Ecevit Improvable simple destruction setup by Kutbettin Ecevit. Software: 3ds Max, PFS(Box#2/#3), Rayfire/Voronoi-Asperity Destruction in 3DMax by Kutbettin Ecevit, Destructio...

Thinking Particles – Smoke Fluid FX Hybrid

Added by 6 years ago

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Thinking Particles - Smoke Fluid FX Hybrid This is thinkingParticles 6.2 (Subscription Drop 2). In this video we discuss the additions we have made to the Smoke Sieve Operator node. - the smoke fluid FX hyvrid: fume ...

Lucid Physics Beta Update 8 – Preserve Initial State, Soft Body Tips

Added by 6 years ago

788 Views0 Comments

Lucid Physics Beta Update 8 - Preserve Initial State, Soft Body Tips See how to use Lucid's new ability to preserve initial states of simulated objects in this little tutorial. This can be useful for starting off simula...

V-Ray Volumetrics Tutorial

Added by 5 years ago

2.60K Views0 Comments

V-Ray Tutorial - Volumetrics Part 1 In this first video, we look into the volumetric effects in V-Ray, such as the VRayEnvironmentFog and the VRayAerialPerspective. In a second part, we examine the VRayVolumeGrid, which...

Rendering realistic Explosion and Smoke in Arnold for 3ds Max

Added by 4 years ago

3.05K Views0 Comments

Rendering realistic Explosion and Smoke in Arnold for 3ds Max In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to render realistic explosion and smoke in Arno...

Animating Text – Using MassFX – Part 2 – 3Ds Studio Max Tutorials – Animation

Added by 9 years ago

261 Views0 Comments

Animating Text - Using MassFX - Part 2 – 3Ds Studio Max Tutorials – Animation Description: In this Part 2 video, you break text in multiple pieces that you then use in the MassFX simulation. You will use two different...

Skinning a Model – Part 1 – 3ds studio max tutorials – Character Animation

Added by 9 years ago

2.07K Views0 Comments

Skinning a Model - Part 1 - 3ds studio max tutorials - Character Animation Desciption: This video introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different appro...

Using the ViewCube and SteeringWheels – 3ds Studio Max Tutorials – Getting Started

Added by 9 years ago

345 Views0 Comments

Using the ViewCube and SteeringWheels - 3ds Studio Max Tutorials - Getting Started Description: This video shows you how to use the ViewCube and SteeringWheels to navigate in a 3D scene. Techniques shown include chang...

Process of Creating “FumeFX Fire” for Young Empires Music Video – Allan McKay

Added by 9 years ago

2.70K Views0 Comments

Process of Creating FumeFX Fire for Young Empires Music Video - Allan McKay Allan McKay walk through of one of the many shots he worked on for a music video by Young Empires. With the main intention being to roll ou...

Carpet Bombing using Phoenix FD Detailed Tutorial

Added by 7 years ago

4.21K Views0 Comments

Carpet Bombing using Phoenix FD Detailed Tutorial by Svetlin Nikolov Phoenix FD Carpet Bombing Detailed Tutorial by Svetlin Nikolov Also watch:- Carpet Bombing using Phoenix FD Quick Tutorial Phoenix FD Detail...

Breaking columns with Pulldownit 3 and adding Particles Debris

Added by 6 years ago

3.13K Views0 Comments

Breaking columns with Pulldownit 3 and adding Particles Debris Andres de Mingo and Esteban Cuesta has done this great shot combining Pulldownit plugin and particles debris, an angry cave troll breaking a set of columns ...

How to Use Scene States in 3ds Max

Added by 6 years ago

2.29K Views0 Comments

How to Use Scene States in 3ds Max Ruan Lotter - In this 3ds max tutorial I explain how to use scene states. Scene states can be used to setup multiple camera angles in 3ds max and even have different lighting setups. Y...

Lucid Physics Beta Update 13 – Multiple PFlow Emitters, More Cloth Tearing, Convex Segmentation

Added by 5 years ago

869 Views0 Comments

Lucid Physics Beta Update 13 - Multiple PFlow Emitters, More Cloth Tearing, Convex Segmentation Part of Lucid's great flexibility comes from its close integration with Particle Flow. In this tutorial we learn how to cre...

3ds Max Tips and Tricks for Hard-Surface Modeling

Added by 5 years ago

5.16K Views0 Comments

3ds Max Tips and Tricks for Hard-Surface Modeling Autodesk visits Jacques Choi, lead character artist at Eidos-Montreal, who shares the 3ds Max workflow for creating hard-surface character augmentations during the devel...

Creating “The Dragon Shader” in Arnold for 3ds Max

Added by 4 years ago

1.90K Views0 Comments

Creating “The Dragon Shader” in Arnold for 3ds Max In this tutorial, we learn how to make "The Dragon Shader" in Arnold for 3ds Max. The lighting, shading and rendering steps are covered in this tutorial. Creatin...

Animating Tank Treads – Part 3 – 3Ds Studio Max Tutorials – Animation

Added by 9 years ago

948 Views0 Comments

Animating Tank Treads - Part 3 – 3Ds Studio Max Tutorials – Animation escription: In this Part 3 and last video in this series, you learn to use a Rotation Expression Controller to ensure the tank's steel wheels rotat...

Creating Materials and Maps – Part 1 – 3ds Studio Max Tutorials – Getting Started

Added by 9 years ago

354 Views0 Comments

Creating Materials and Maps - Part 1 - 3ds Studio Max Tutorials - Getting Started Description: This video series takes a look at materials and maps, which determine the appearance of objects. Part 1 shows how to creat...

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