Category: 3D Studio Max Tutorials

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Autodesk 3ds Max 2016 Extension 1

Added by 6 years ago

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Autodesk 3ds Max 2016 Extension 1 Join Chris Murray as he takes you on a tour of 3ds Max 2016: See how new tools and new workflows help you get started quickly, work better, and collaborate like never before. Watch Als...

Creating VR in V-Ray 3.2 for 3ds Max

Added by 6 years ago

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Creating VR in V-Ray 3.2 for 3ds Max Here’s how to create a cubic VR map with V-Ray 3.2 for 3ds Max. Creating VR in V-Ray 3.2 for 3ds Max, how to create a cubic VR map with V-Ray 3.2 for 3ds Max, create a cubic VR...

Creating Hybrid Feathers in 3ds Max Using Ornatrix

Added by 6 years ago

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Making a Hybrid Feather Using Mesh and Hairs Part - 1 Learn how to create a feather by adding hairs to a feather mesh. This approach gives you ultimate control over your feather shape and look while also adding subtle d...

Building Interesting Geometry with Zbrush and 3DS Max

Added by 6 years ago

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Building Interesting Geometry with Zbrush and 3DS Max Isaac Oster - In this tutorial I cover a technique for creating a tiling texture and using that texture to create an interesting design for a tube. Building I...

V-Ray Sampling in 3ds Max Tutorial

Added by 6 years ago

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V-Ray Sampling in 3ds Max Tutorial by Vladimir Koylazov Vladimir Koylazov shows the way of setting up V-Ray sampling. The video was recorded in 3ds Max and V-Ray 3.2 for 3ds Max, but is valid for any other V-Ray 3.x int...

Utilizing Corona Subsurface Scattering to Shade a Bowl of Strawberries in 3ds Max

Added by 6 years ago

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Utilizing Corona Subsurface Scattering to Shade a Bowl of Strawberries in 3ds Max In this tutorial, we’ll be looking at how to use subsurface scattering in Corona Renderer to shade a bowl of strawberries in 3ds Max. ...

Fluid Pour Fill with Thinking Particles 6 in 3ds Max

Added by 6 years ago

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Fluid Pour Fill with Thinking Particles 6 in 3ds Max Tutorial by Joe Gunn Tutorial using Thinking Particles 6 and the new Flow Operators. Simple way to fill a container. Thinking Particles 6 Fluid Pour Fill in 3d...

Creating Veins System using thinkingParticles

Added by 6 years ago

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Creating Veins System using thinkingParticles by Sergey Movchan Sergey Movchan Vfx Artist from Moscow has created an amazing system on thinkingParticles for veins. Blackbox: http://dropbox.com/s/n0ruarrpusam8nb/Veins.t...

How to create realistic snow with 3D Studio Max & IRAY

Added by 6 years ago

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How to create realistic snow with 3D Studio Max & IRAY Learn how to create realistic snow with 3D Studio Max & IRAY. Creating Ultra Realistic Snow In 3D Studio Max & IRAY, How to create realistic snow...

Create Glass and Metal Materials in V-ray and 3ds Max

Added by 6 years ago

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Create Basic Glass Materials in V-ray and 3ds Max Learn how to create basic glass materials in V-ray and 3ds Max. Create Metal Materials Such as Chrome, Copper and Brushed Steel with V-ray and 3ds Max Learn how to...

Create Advanced Rain with PFlow in 3ds Max

Added by 6 years ago

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Create Advanced Rain with PFlow in 3ds Max - Part 1 This is the part one of an article done, by Alvaro & Adam. In this part Alvaro takes us through the initial steps of modelling and animation of the raindrops for P...

Quick Tip for FumeFX Explosion in 3ds Max

Added by 6 years ago

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Quick Tip for FumeFX Explosion in 3ds Max by Daniel Broadway Quick Tip for FumeFX Explosion Fire Realistic Colors/Glow by Daniel Broadway, Plug-ins Used in this tutorial. Quick Tip for FumeFX Explosion in 3ds Max,...

Making of Car Crash Scene

Added by 6 years ago

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Making of Car Crash Scene by Philip watch 3d Tutorial how Philip J. Fry created Car Crash Scene in 3d using 3ds Max, vray render and Nuke for composting. Making of Car Crash Scene, Making of Car Crash, creat...

Create Stone wall using RayFire Bricks Modifier in 3ds Max

Added by 6 years ago

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Create Stone wall using RayFire Bricks Modifier in 3ds Max In this tutorial you can learn how to create Stone wall using RayFire Bricks modifier. RayFire Bricks Modifier Overview Advanced Bricks Modifier Allows to ...

Introduction to mParticles in 3ds Max Part – 1

Added by 6 years ago

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Introduction to mParticles in 3ds Max Part - 1 When you begin learning to simulate particle physics with Particle Flow, the included preset mParticles Flow makes a good starting point. In this tutorial, you use the mPar...

Max Creation Graph Modeling a Baseball

Added by 6 years ago

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Max Creation Graph Modeling a Baseball in 3ds Max 2016 Learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs. Also watch: Introduction to Max Creation Graph editor i...

3ds Max 2016 New Enhancements in Open Subdiv, Shader FX and Dual Quaternion Skinning

Added by 6 years ago

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3ds Max 2016 New Enhancements in Open Subdiv, Shader FX and Dual Quaternion Skinning Do Open Subdiv, Dual Quaternion Skinning and ShaderFX Enhancements sound familiar? Watch the video to find out how these features that...

Introduction to Max Creation Graph editor in 3ds Max 2016

Added by 6 years ago

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Introduction to Max Creation Graph (MCG) editor in 3ds Max 2016 New feature in 3ds Max 2016 called the Max Creation Graph editor (or MCG for short). This tool enables user to create modifiers, geometry, and utility plug...

Breaking columns with Pulldownit 3 and adding Particles Debris

Added by 6 years ago

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Breaking columns with Pulldownit 3 and adding Particles Debris Andres de Mingo and Esteban Cuesta has done this great shot combining Pulldownit plugin and particles debris, an angry cave troll breaking a set of columns ...

Displacement Mapping in 3Ds Max

Added by 6 years ago

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Displacement Mapping in 3Ds Max Learn using displacement mapping in 3Ds Max. Displacement Mapping in 3Ds Max, 3Ds Max Displace, 3Ds Max Displacement map, Displacement Mapping, 3ds max displacement map tutorial, m...

Road Destruction with Thinking Particles Tutorial

Added by 6 years ago

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Road Destruction with Thinking Particles Tutorial In this video I'm sharing with you guys the TP tool I used to demolish my road, I will explain all of its aspects the process, the interface and the build of it. Note...

Creating Cloth Like Materials in Thinking Particles

Added by 6 years ago

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TP Cloth - Step 1 How to produce cloth-like materials dynamically in your TP build. We also see data channels and the memory node to avoid group changing for active particles. TP Cloth - Step 2 In his Part 2 of TP...

Environment Creation in 3ds Max 2015

Added by 6 years ago

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Environment Creation in 3ds Max 2015 This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure val...

Camera Sequencer in 3ds Max 2015

Added by 6 years ago

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Camera Sequencer in 3ds Max 2015 How to use the new Camera Sequencer in 3ds Max 2015. Camera Sequencer in 3ds Max 2015, 3ds Max 2015, 3ds Max, Camera Sequencer, 3ds Max 2015 Extension 2 Camera Sequencer Basics, 3...

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