Category: Maya Tutorials

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Using Rivets To Enhance Rigs in Maya

Added by 5 years ago

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Using Rivets To Enhance Rigs in Maya Learn how to use rivets to enhance your rigs in Maya with Rooster Teeth's Rigging Artist, Gio Coutinho. Using Rivets To Enhance Rigs in Maya, Using Rivets To Enhance Rigs, Maya...

Animating a Bunny Walk Cycle

Added by 5 years ago

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Animating a Bunny Walk Cycle CG Spectrum College of Digital Art & Animation - Both the design and 3D rig for our little bunny sheriff here was the result of a character creation contest we did through Kotaku Austral...

Basic nDynamics Introduction in Maya

Added by 7 years ago

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Basic nDynamics Introduction in Maya by Joshua Lai Introduction of nParticles, passive colliders, and nCloths in maya. Joshua Lai, Basic nDynamics Introduction in Maya by Joshua Lai, Basic nDynamics Introduction ...

Creating a Character Rig – Part 3: Torso IK controls, rotation orders, and twist

Added by 8 years ago

3.05K Views1 Comments

Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist How to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes. ...

Basic of Animation Timing & Spacing – Maya Tutorial

Added by 9 years ago

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Basic of Animation Timing & Spacing with Animation Mentor CEO and cofounder Bobby Beck. *These Maya Demos with Bobby are seen in weekly video news for Animation Mentor students and alumni. Maya Tutorials, Maya, 3d...

Skin Fingers Evenly in Maya

Added by 5 years ago

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Skin Fingers Evenly in Maya Rooster Teeth's Rigging Artist, Gio Coutinho, runs through a simple method to skin fingers evenly. Skin Fingers Evenly in Maya, RWBY, Rigging, Animation, Autodesk Maya, Tutorials, Maya...

Maya 2016 Extension 2: Pose Editor

Added by 5 years ago

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Maya 2016 Extension 2: Pose Editor Sometimes no matter how much time you spend tediously painting weights you still end up with bad skinning. Seriously though skinning problems can be frustrating. In many cases howev...

Explode Baking in Maya 2015

Added by 6 years ago

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Explode Baking in Maya 2015 by Tim Ash How to use explode baking to stop issues with intersecting models, or blocking models. Explode Baking in Maya 2015, Normal Mapping Guide - PT7 - Explode Baking, Tim Ash, Exp...

Maya 2016 UV Editing Improvements by Steven Roselle

Added by 5 years ago

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Maya 2016 UV Editing Improvements Steven Roselle - In depth review of the many UV Editing improvement that were added to Maya 2016. This includes lower level updates such as better selection and manipulating of UVs, new...

Arnold for Maya (Lighting Scenes)

Added by 6 years ago

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Arnold for Maya (Lighting Scenes) This is a guide on how to use the FlippedNormals Lighting Scenes Arnold for Maya. Our easy-to-use lighting scenes allows you to spend less time on technical hassles and more on makin...

Maya Lighting & Rendering: Lighting the Kitchen Step-by-Step Demo (Part 3 of 3)

Added by 8 years ago

2.94K Views0 Comments

Maya Lighting & Rendering 18: Lighting the Kitchen Step-by-Step Demo (Part 3 of 3) This is part 3 out of 3 videos showing the process of lighting this kitchen scene. Author – Jeremy Birn Maya Lighting &...

How to Turn XGen Primitive Splines into Real Geometry

Added by 6 years ago

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How to Turn XGen Primitive Splines into Real Geometry A quick demo teaching you how to turn XGen primitive splines into real geometry. How to Turn XGen Primitive Splines into Real Geometry, maya monday - XGen - ...

Creating a Character Animation Set

Added by 5 years ago

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Creating a Character Animation Set James Marijeanne - Ever wanted to learn how to animate for video games? In this bonus video I go through the process of creating a set of grapple moves using branching animation. ...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 8 years ago

2.88K Views0 Comments

Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints. Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Charact...

V-Ray 3.4 for Maya – Denoiser

Added by 5 years ago

2.88K Views0 Comments

V-Ray 3.4 for Maya - Denoiser Automatically remove noise and cut render times by up to 50% with the new V-Ray Denoiser. V-Ray’s denoising technology is non-destructive, giving you the original render and the denoised ve...

Convert Sketchup 3d Models to Use in Maya

Added by 7 years ago

2.88K Views0 Comments

Convert Sketchup 3d Models to Use in Maya by Stuart Christensen There's a treasure trove of models that you can find at the 3D Warehouse which are mainly Sketchup Models (.SKP) and essentially all you need to do is conv...

Creating a Metallic Paint Shader in Maya

Added by 5 years ago

2.87K Views0 Comments

Creating a Metallic Paint Shader in Maya Learn Creating a Metallic Paint Shader in Maya. Creating a Metallic Paint Shader in Maya, Maya Tutorials, Maya Tutorial, Free Maya Tutorials, akn_include, Tutorial, Digital...

Maya LT 2017 UV Editor Updates

Added by 4 years ago

2.86K Views0 Comments

Maya LT 2017 UV Editor Updates UV editing is an important part of the 3D workflow. In the past, UV tools were limited and difficult to work with. This has changed dramatically over the past few years, and Update 3 of Ma...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 8 years ago

2.83K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls. Creating a Character Rig - Part 5: Torso Squa...

Modeling Enhancements: Autodesk Maya 2014 Extension Release

Added by 8 years ago

2.81K Views0 Comments

Modeling Enhancements: Autodesk Maya 2014 Extension Release The NEX modeling technology first integrated in Autodesk Maya 2014 software has been further extended to offer a streamlined workflow for retopologizing meshes...

Creating a Python command plug-in – Part 2: Custom flags

Added by 8 years ago

2.81K Views0 Comments

Creating a Python command plug-in - Part 2: Custom flags How to define custom flags to control a Maya command in Python. Creating a Python command plug-in – Part 1: Undo and redo Creating a Python command plug-in ...

Motion Deformer for Maya in C++

Added by 7 years ago

2.79K Views0 Comments

Motion Deformer for Maya in C++ Here a motion deformer for maya done in c++ which simulate motionBlur directly onto a mesh. This tool write custom VertexColor attribute onto the mesh that can be used with sOup for pa...

Creating a Texture Based Pose Space Deformer in Maya

Added by 6 years ago

2.77K Views0 Comments

Creating a Texture Based Pose Space Deformer in Maya This video shows how to create a texture based pose space deformer (PSD) in Maya using the closest Point On Surface utility node and the Ramp texture node. A texture...

How to Control Thumb Joint and Finger Joint Placement in Maya

Added by 7 years ago

2.76K Views0 Comments

How to Control Thumb Joint and Finger Joint Placement in Maya How to control joint placement in hands. We are sharing this because of a recent twitter discussion about bad hands and thumbs. Tips on skeleton orient contr...

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