Category: Maya Tutorials

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Light Surface Shader and Object Based Lighting Tutorial

Added by 7 years ago

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Light Surface Shader and Object Based Lighting Tutorial by Stuart Christensen How do you create light within Maya by not using any lights at all? This tutorial by Stuart Christensen introduces the Mental Ray MIA Surface...

Sculpting Organic Appeal in Facial Expressions

Added by 6 years ago

6.01K Views1 Comments

Sculpting Organic Appeal in Facial Expressions by Mike Safianoff Dreamworks Animator Mike Safianoff, talks about sculpting organic appeal in facial expressions. Sculpting Organic Appeal in Facial Expressions by Mi...

Coloring XGen Hair Using a Ramp Node and Ptex Map in Maya

Added by 6 years ago

1.65K Views0 Comments

Coloring XGen Hair Using a Ramp Node and Ptex Map in Maya This tutorial shows you how to color XGen hair from root to tip using a ramp node as well as how to color specific regions using ptex map. Coloring XGen H...

Create a Procedural Morphing Clone System with MASH for MAYA

Added by 6 years ago

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Create a Procedural Morphing Clone System with MASH for MAYA Tobias Steiner - In this tutorial we'll cover how to create an entirely procedural system of morphing clones on meshes along curves. No key frames required! F...

Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-Hair, Maya Fur

Added by 5 years ago

2.60K Views0 Comments

Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-Hair, Maya Fur Learn Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-Hair, Maya Fur. Miarmy Hair/Fur Render by Arnold: Shave, Yeti, XGen, Maya-H...

Quadruped Rigging Tutorial

Added by 5 years ago

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Quadruped Rigging. Legs Part 1 This is not a fast speed lesson, its understanding basics of rigging and explaining workflow tips and tricks. The lecture is roughly 1 hours total for the legs. 35 minute pt 1 rest in pt 2...

Understanding Facial Asymmetry

Added by 5 years ago

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Understanding Facial Asymmetry Dan Segarra discusses asymmetry in facial expressions and how to use it to enhance appeal and personality of a rig. Understanding Facial Asymmetry, Facial Asymmetry, asymmetry in fac...

ZBrush Fibermesh to Maya Ornatrix Hair

Added by 5 years ago

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ZBrush Fibermesh to Maya Ornatrix Hair Convert ZBrush's Fibermesh to Ornatrix Hair for rendering in Arnold for Maya Tutorial. Convert ZBrush Fibermesh to Maya Hair, Fibermesh ZBrush to Maya, ZBrush to Maya, Z...

Motion Graphics with Maya 2017

Added by 4 years ago

2.14K Views0 Comments

Motion Graphics with Maya 2017 Check out what’s new with motion graphics in Maya and how it all fits into the overall workflow. Maya 2017 Update 3 includes new MASH nodes such as Curve and Signal, enabling artists to an...

Loosening Up Animation With Overlap in the Body

Added by 3 years ago

3.38K Views0 Comments

Loosening Up Animation With Overlap in the Body by Luke Randall at Animschool It's easy to fall into the trap of making your animation look too stiff, especially when using poses directly from a video reference. One way...

Modeling a head with proper topology – Part 2 – Maya Tutorial – Modeling

Added by 9 years ago

835 Views0 Comments

Modeling a head with proper topology - Part 2 - Maya Tutorial - Modeling This video shows you how to use the tools in Maya to redirect the various edge rings of a face. Contents:- Overview of tutorial file Using ...

Powering up a reactor using nDynamics – Part 2: Force field – Maya Tutorial – Dynamics & Fluid Effects

Added by 9 years ago

871 Views0 Comments

Powering up a reactor using nDynamics - Part 2: Force field - Maya Tutorial - Dynamics & Fluid Effects Description: This movie video you how to create a deforming force field using nCloth.   Maya Tutori...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 8 years ago

2.83K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls. Creating a Character Rig - Part 5: Torso Squa...

Maya Lighting & Rendering: Previewing Lights, How to Choose Light Colors

Added by 8 years ago

5.64K Views0 Comments

Maya Lighting & Rendering 1: Previewing Lights, How to Choose Light Colors Demonstration begins in Maya with an overview of spotlight controls, and functions to preview lighting in real-time. Jeremy demonstrates pra...

What’s New in Autodesk Maya 2015 Entertainment Creation Suite

Added by 7 years ago

1.74K Views0 Comments

What's New in Autodesk Maya 2015 Entertainment Creation Suite Find out what's new in the Autodesk Maya 2015 Entertainment Creation Suite. Also Check: Autodesk Maya 2015 Features Video Maya Bifrost Shader Tutorial ...

Motion Deformer for Maya in C++

Added by 7 years ago

2.79K Views0 Comments

Motion Deformer for Maya in C++ Here a motion deformer for maya done in c++ which simulate motionBlur directly onto a mesh. This tool write custom VertexColor attribute onto the mesh that can be used with sOup for pa...

Quick and Easy Lighting/Rendering Set Up in Maya

Added by 6 years ago

4.73K Views0 Comments

Quick and Easy Lighting/Rendering Set Up in Maya Quick and Easy Lighting/Rendering Set Up in Maya by Josh Janousky. Quick and Easy Lighting/Rendering Set Up in Maya, Quick and Easy Lighting/Rendering Set Up in May...

Linear Color Workflow in Arnold for Maya

Added by 6 years ago

1.56K Views0 Comments

Linear Color Workflow in Arnold for Maya There's a lot of confusion out there about what linear workflow is, and how to properly implement it. In this tutorial, we will explain how easy it is to set up a linear workflow...

Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators

Added by 6 years ago

1.18K Views0 Comments

Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators One of the many useful parts of Ornatrix is the ability to mesh hair or guides. Here we learn just how easy it is to do. We also see how w...

Keeping the Sketch Alive While Designing in Maya

Added by 5 years ago

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Keeping the Sketch Alive While Designing in Maya Dylan Cole, in his Production Design class mentioned that one of the hardest things for him to do was to keep the spirit of the sketch alive as he was finishing a paintin...

Maya 2016 UV Editing Improvements by Steven Roselle

Added by 5 years ago

2.99K Views0 Comments

Maya 2016 UV Editing Improvements Steven Roselle - In depth review of the many UV Editing improvement that were added to Maya 2016. This includes lower level updates such as better selection and manipulating of UVs, new...

Lighting with Textures in Arnold

Added by 4 years ago

1.95K Views0 Comments

Lighting with Textures in Arnold - Part 1 Add more visual complexity to my environment. I share a very cool workflow using Arnold to get image based lighting onto texture maps so they can be layered on top of my reality...

Comprehensive Review of Modeling Improvements in Maya 2018

Added by 4 years ago

4.23K Views0 Comments

Comprehensive Review of Modeling Improvements in Maya 2018 Maya Modeling Product Designer Trevor Adams put together this comprehensive review of all of the Modeling improvements included in Maya 2018. Comprehens...

Ornatrix Maya: Hair Guides Sculpting Time-Lapse

Added by 3 years ago

9.04K Views3 Comments

Ornatrix Maya: Hair Guides Sculpting Time-Lapse Hair guides sculpting time-lapse using Ornatrix V2 beta for Autodesk Maya. The new Comb brush behavior allows for a more controllable and natural feeling brushing process....

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