Category: Maya Tutorials

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Create Superman Character Hair in Maya, Zbrush, PaintEffect or Shave and Haircut

Added by 8 years ago

12.01K Views0 Comments

Showing workflow for create Superman Character Hair in Maya, Zbrush, PaintEffect or Shave'n Haircut. by WZX (Pseudonyme) www.wizix.fr ------------------------- ZBrush tutorial, ZBrush Tutorial, ZBrush 4 Tutorial,...

Create the Ethereal Sword Flame with Ramps in Maya

Added by 7 years ago

11.16K Views6 Comments

Create the Ethereal Sword Flame with Ramps in Maya A breakdown of one way to create the ethereal sword flame with ramps in Maya 2014 in viewport 2.0 Create the Ethereal Sword Flame with Ramps in Maya, Ranger proje...

Create Water Surfaces Using Ocean Shader in Maya

Added by 6 years ago

5.78K Views0 Comments

Create Water Surfaces Using Ocean Shader in Maya In this tutorial, Mike Hermes will explain the use of the Ocean shader node that will allow you to create water surfaces for swimming pools, ponds etc. Create Wate...

Creating a body of water simulation using Bifrost – Creating and caching a tidal wave effect

Added by 7 years ago

6.98K Views0 Comments

Creating a body of water simulation using Bifrost - Creating and caching a tidal wave effect Maya Bifrost: how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembi...

Creating a body of Water Simulation using Bifrost – Generating Ocean Waves

Added by 7 years ago

3.79K Views0 Comments

Creating a body of Water Simulation using Bifrost - Generating Ocean Waves This video shows you how to use a texture deformer to act as an accelerator on a Bifrost liquid simulation. Creating a body of water s...

Creating a body of Water Simulation using Bifrost – Peaceful Coastal Ocean

Added by 7 years ago

6.58K Views1 Comments

Creating a body of Water Simulation using Bifrost - Peaceful Coastal Ocean This video shows you how to use Bifrost to create a basic water simulation. Creating a body of Water Simulation using Bifrost - Peacefu...

Creating a Character Animation Set

Added by 4 years ago

2.92K Views0 Comments

Creating a Character Animation Set James Marijeanne - Ever wanted to learn how to animate for video games? In this bonus video I go through the process of creating a set of grapple moves using branching animation. ...

Creating a Character Rig – Part 1: Common rigging pitfalls

Added by 7 years ago

15.19K Views1 Comments

Creating a Character Rig - Part 1: Common rigging pitfalls Some of the most common pitfalls and suggests some best practices when rigging characters in Maya. Creating a Character Rig – Part 1: Common rigging pitfalls ...

Creating a Character Rig – Part 10: Basic IK, FK, and result leg joints

Added by 7 years ago

2.88K Views0 Comments

Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints How to create a basic set of IK, FK, and result leg joints. Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints, Charact...

Creating a Character Rig – Part 11: Leg settings switch with IK / FK Attribute

Added by 7 years ago

1.72K Views0 Comments

Creating a Character Rig - Part 11: Leg settings switch with IK / FK Attribute How to create a Settings control in the workspace and assign a custom blend attribute to it. Creating a Character Rig - Part 11: Leg ...

Creating a Character Rig – Part 12: Leg FK controls and joint stretching

Added by 7 years ago

1.29K Views0 Comments

Creating a Character Rig - Part 12: Leg FK controls and joint stretching How to create the FK controls for the left leg as well as how to add joint stretching. Creating a Character Rig - Part 12: Leg FK controls ...

Creating a Character Rig – Part 13: Leg IK controls and joint stretching

Added by 7 years ago

1.39K Views0 Comments

Creating a Character Rig - Part 13: Leg IK controls and joint stretching How to create a stretchy IK leg. Creating a Character Rig - Part 13: Leg IK controls and joint stretching, Character Rig in Maya, Character...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 7 years ago

1.14K Views0 Comments

Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves. Creating a Character Rig - Part 14: No flip knee f...

Creating a Character Rig – Part 15: Dual knee solution

Added by 7 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 15: Dual knee solution How to alter a no-flip leg into a combo no-flip / pole vector leg solution. Creating a Character Rig - Part 15: Dual knee solution, Character Rig in Maya, Ch...

Creating a Character Rig – Part 16: Snappable knee

Added by 7 years ago

958 Views0 Comments

Creating a Character Rig - Part 16: Snappable knee How to create a snappable knee for planting in place like an IK control. Creating a Character Rig - Part 16: Snappable knee, Character Rig in Maya, Character Rig...

Creating a Character Rig – Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

Added by 7 years ago

1.02K Views0 Comments

Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle How to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only t...

Creating a Character Rig – Part 18: Leg global transform, space switching, and cleanup

Added by 7 years ago

845 Views0 Comments

Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup There is a correction at 11:38. Please turn on annotations to view it. How to clean up the rest of the leg rig. Creating a Ch...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 7 years ago

1.27K Views0 Comments

Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points. Creating a Character Rig - Part ...

Creating a Character Rig – Part 2: Basic spline torso

Added by 7 years ago

4.07K Views1 Comments

Creating a Character Rig - Part 2: Basic spline torso How to create a set of spine joints that can be manipulated from a pair of bind joints. Creating a Character Rig - Part 2: Basic spline torso, Character Rig i...

Creating a Character Rig – Part 20: Smart Foot Roll

Added by 7 years ago

1.99K Views0 Comments

Creating a Character Rig - Part 20: Smart Foot Roll How to create a smarter foot rig that's easier to animate with. Creating a Character Rig - Part 20: Smart Foot Roll, Character Rig in Maya, Character Rig proces...

Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 7 years ago

1.10K Views0 Comments

Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot. Creating a Character Rig - Part 21: Complementary F...

Creating a Character Rig – Part 22: Basic Twist Arm

Added by 7 years ago

1.84K Views0 Comments

Creating a Character Rig - Part 22: Basic Twist Arm There is a correction in this lesson at 10:17. Please turn on annotations to view it. How to create a basic twisty arm using principles you learned when building the t...

Creating a Character Rig – Part 23: Stretch IK/FK Arms

Added by 7 years ago

2.58K Views0 Comments

Creating a Character Rig - Part 23: Stretch IK/FK Arms How to create stretchable IK and FK arms based on the principles learned when building the leg. Creating a Character Rig - Part 23: Stretch IK/FK Arms, Chara...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 7 years ago

1.15K Views0 Comments

Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping. Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Charact...

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