Category: Maya Tutorials

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Creating a Character Rig – Part 21: Complementary Foot Controls and Cleanup

Added by 8 years ago

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Creating a Character Rig - Part 21: Complementary Foot Controls and Cleanup How to create additional foot controls to widen the range of movement for your foot. Creating a Character Rig - Part 21: Complementary F...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 8 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well a...

Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 8 years ago

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Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm. Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig process i...

Ornatrix Hair Previsualization in Maya Viewport

Added by 4 years ago

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Ornatrix Hair Previsualization in Maya Viewport You can easily previz your hair grooms in Maya viewport by converting the hair into geometry. This way you can get some screenshots or turntable of your model without havi...

Modeling a head with proper topology – Part 3 – Maya Tutorial – Modeling

Added by 9 years ago

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Modeling a head with proper topology - Part 3 - Maya Tutorial - Modeling This video shows you how to construct the brow line, ears, and duplicate an instance of a head.   Contents:- Overview of tutorial fi...

Creating a Character Rig – Part 14: No flip knee for IK leg

Added by 8 years ago

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Creating a Character Rig - Part 14: No flip knee for IK leg How to create an automatic knee that won't flip no matter how far in front of the body the leg moves. Creating a Character Rig - Part 14: No flip knee f...

V-Ray 2.0 for Maya Dispersion with V-Ray Material

Added by 9 years ago

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V-Ray 2.0 for Maya Dispersion with V-Ray Material Use the new capabilities for wavelength dependent raytracing of the V-Ray core to create stunning close ups of refractive objectives with caustics that dazzle the eye....

Setting nParticle Per-Particle Rotations – Maya Tutorial – Dynamics & Fluid Effects

Added by 9 years ago

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Setting nParticle Per-Particle Rotations - Maya Tutorial - Dynamics & Fluid Effects Description: This video shows how to compute rotation on nParticles to achieve more realistic simulations.   Maya Tuto...

Creating a Character Rig – Part 24: Snappable Elbow

Added by 8 years ago

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Creating a Character Rig - Part 24: Snappable Elbow How to create an elbow control with snapping. Creating a Character Rig - Part 24: Snappable Elbow, Character Rig in Maya, Character Rig process in Maya, Charact...

Maya Lighting & Rendering: Looking Deeper into Shadows

Added by 8 years ago

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Maya Lighting & Rendering 12: Looking Deeper into Shadows How different kinds of shadows appear in reflections and through transparency. Shadows of Maya Fur are a special case, with different options in Mental Ray a...

Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators

Added by 6 years ago

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Ornatrix for Maya 101: Mesh from Strands, Rotate and Strands From Mesh Operators One of the many useful parts of Ornatrix is the ability to mesh hair or guides. Here we learn just how easy it is to do. We also see how w...

Autodesk Maya LT 2017 – Workspaces Overview

Added by 5 years ago

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Autodesk Maya LT 2017 - Workspaces Overview A quick run-through on how to create and use custom workspaces in Maya/Maya LT 2017. The Workspaces feature provides a new way to organize the various UI elements in Maya/Maya...

Area Lights in Maya Using HDR Light Studio 5.3

Added by 5 years ago

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Area Lights in Maya Using HDR Light Studio 5.3 HDR Light Studio 5.3 / Maya Connection - Area Lights Tutorial. HDR Light Studio - The lighting tool for 3D artists. Area Lights in Maya Using HDR Light Studio 5.3, Ma...

Converting a 3ds Max CAT rig into a HumanIK character – Maya Tutorial – Interoperability

Added by 9 years ago

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Converting a 3ds Max CAT rig into a HumanIK character - Maya Tutorial - Interoperability This video shows you how to prepare your CAT rig for import/export to/from HumanIK in Maya, as well as cover an overview of the ...

Powering up a reactor using nDynamics – Part 1: Plasma core – Maya Tutorial – Dynamics & Fluid Effects

Added by 9 years ago

1.21K Views1 Comments

Powering up a reactor using nDynamics - Part 1: Plasma core - Maya Tutorial - Dynamics & Fluid Effects This video shows you how to create a plasma core using an nParticle system.   Maya Tutorials, Maya,...

Maya LT 2016 Extension 3

Added by 5 years ago

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Roll bones in HumanIK The HumanIK animation system in Maya LT now supports up to 5 roll bones per limb. Using roll bones in a limb helps animators distribute the deformations of their model during an animation, helping ...

Creating a zombie simulation using MEL – Part 5 – Maya Tutorial – Scripting

Added by 9 years ago

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Creating a zombie simulation using MEL - Part 5 - Maya Tutorial - Scripting This video shows you how to make your scripting more robust, add a human reaction to the zombies, and create an interface to initialize the s...

Creating procedural terrain – Part 1: Generating road patterns – Maya Tutorial – General

Added by 9 years ago

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Creating procedural terrain - Part 1: Generating road patterns - Maya Tutorial - General This video shows you how to use interlocking hexes to create random road patterns.   Maya Tutorials, Maya, 3d, 2d, ar...

Fibermesh for Animation Production

Added by 4 years ago

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Fibermesh for Animation Production Ben Morgan - My process for taking zBrush's fibermesh into Maya, connecting it to a hair system, and setting the follicles to follow the mesh at the correct UV point closest to that cu...

Maya 2016 Extension 2

Added by 5 years ago

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Maya 2016 Extension 2 Overview Laurence Cymet, Product Manager for Maya, gives you a brief overview of Maya 2016 Extension 2. Motion Graphics The new motion graphics toolset brings a procedural, node-based 3D desi...

Maya LT 2018 Game Engine Workflows

Added by 4 years ago

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Maya LT 2018 Game Engine Workflows Maya LT offers a one click workflow via Send to Unity or Send to Unreal.Artists can select a specific Unity or Unreal project which is then permanently associated with the saved Maya L...

Setting Fluids Internal Lighting – Maya Tutorial – Dynamics & Fluid Effects

Added by 9 years ago

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Setting Fluids Internal Lighting - Maya Tutorial - Dynamics & Fluid Effects Description: This video shows how to use internal Lighting attributes to preview fluid lighting before rendering.   Maya Tutor...

How to Use Motion Blur and Depth Passes Out of V-Ray for Maya

Added by 5 years ago

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How to Use Motion Blur and Depth Passes Out of V-Ray for Maya Joe takes you through how to use motion blur and depth passes to make your 3D work look more realistic. How to Use Motion Blur and Depth Passes Out of ...

Creating a Character Rig – Part 19: Reverse Foot Rig

Added by 8 years ago

1.27K Views0 Comments

Creating a Character Rig - Part 19: Reverse foot rig How to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points. Creating a Character Rig - Part ...

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