Category: Maya Tutorials

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Creating a Character Rig – Part 25: IK/FK hybrid Elbow

Added by 7 years ago

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Creating a Character Rig - Part 25: IK/FK hybrid Elbow How to create an IK elbow with an FK poseable forearm. Creating a Character Rig - Part 25: IK/FK hybrid Elbow, Character Rig in Maya, Character Rig process i...

Creating a Character Rig – Part 26: Translation-based shoulder Rig

Added by 7 years ago

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Creating a Character Rig - Part 26: Translation-based shoulder Rig How to create a simple translation-based shoulder rig. Creating a Character Rig - Part 26: Translation-based shoulder Rig, Character Rig in Maya,...

Creating a Character Rig – Part 27: Arm global transform and Cleanup

Added by 7 years ago

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Creating a Character Rig - Part 27: Arm global transform and Cleanup There is a correction at 15:20. Please turn on annotations to view it. How to hook the arm up to the rest of the body, incorporate it into the global ...

Creating a Character Rig – Part 28: Basic hand joints

Added by 7 years ago

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Creating a Character Rig - Part 28: Basic hand joints How to set up the joints and FK controls for a hand. Creating a Character Rig - Part 28: Basic hand joints, Character Rig in Maya, Character Rig process in Ma...

Creating a Character Rig – Part 29: Compound finger Controls

Added by 7 years ago

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Creating a Character Rig - Part 29: Compound finger Controls How to create attribute-driven controls for the fingers, to drive compound movements. Creating a Character Rig - Part 29: Compound finger Controls, Cha...

Creating a Character Rig – Part 3: Torso IK controls, rotation orders, and twist

Added by 7 years ago

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Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist How to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes. ...

Creating a Character Rig – Part 30: Palm Controls

Added by 7 years ago

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Creating a Character Rig - Part 30: Palm controls How to set up custom palm attributes for palm raising, lowering, and side-to-side movement. Creating a Character Rig - Part 30: Palm controls, Character Rig in Ma...

Creating a Character Rig – Part 31: Hand global transform and cleanup

Added by 7 years ago

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Creating a Character Rig - Part 31: Hand global transform and cleanup How to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig. Creating a Character Rig - Part 31: Hand ...

Creating a Character Rig – Part 32: Mirroring

Added by 7 years ago

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Creating a Character Rig - Part 32: Mirroring This video shows you some of the important factors to consider when mirroring one side of your rig to the other. Creating a Character Rig - Part 32: Mirroring, Charac...

Creating a Character Rig – Part 4: Torso FK Controls

Added by 7 years ago

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Creating a Character Rig - Part 4: Torso FK Controls How to add FK controls to control an IK spine rig. Creating a Character Rig - Part 4: Torso FK Controls, Character Rig in Maya, Character Rig process in Maya, ...

Creating a Character Rig – Part 5: Torso Squash and Stretch

Added by 7 years ago

2.83K Views1 Comments

Creating a Character Rig - Part 5: Torso Squash and Stretch How to add squash and stretch to your IK spine so the rig can always meet the translation of the controls. Creating a Character Rig - Part 5: Torso Squa...

Creating a Character Rig – Part 6: Torso global transform and cleanup

Added by 7 years ago

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Creating a Character Rig - Part 6: Torso global transform and cleanup How to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well a...

Creating a Character Rig – Part 7: Basic spline neck

Added by 7 years ago

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Creating a Character Rig - Part 7: Basic spline neck How to setup the basic joints for a neck rig How to setup the basic joints for a neck rig, Character Rig in Maya, Character Rig process in Maya, Character Rig ...

Creating a Character Rig – Part 8: Neck Controls and Squash/Stretch

Added by 7 years ago

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Creating a Character Rig - Part 8: Neck Controls and Squash/Stretch How to create head and neck controls and allow the neck to squash and stretch. Creating a Character Rig - Part 8: Neck Controls and Squash/Stret...

Creating a Character Rig – Part 9: Neck space switching and cleanup

Added by 7 years ago

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Creating a Character Rig - Part 9: Neck space switching and cleanup How to parent the neck joint to the rest of the torso and then clean up the rig. Creating a Character Rig - Part 9: Neck space switching and cle...

Creating a Character Rig: Appendix D – Freezing IK Controls in Maya

Added by 3 years ago

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Creating a Character Rig: Appendix D - Freezing IK Controls in Maya In this video, I show you how to set the default position of the IK Arm controls to 0,0,0 without breaking functionality. Submit Your Artwork, Demor...

Creating a Dynamic IK Tail in Maya

Added by 6 years ago

4.58K Views0 Comments

Creating a Dynamic IK Tail in Maya "Using the IK Spline Handle in Maya" video with this one that shows you how to create a dynamic IK tail using nHair (nDynamics) in Maya. Creating a Dynamic IK Tail in Maya, Using...

Creating a Metallic Paint Shader in Maya

Added by 5 years ago

2.87K Views0 Comments

Creating a Metallic Paint Shader in Maya Learn Creating a Metallic Paint Shader in Maya. Creating a Metallic Paint Shader in Maya, Maya Tutorials, Maya Tutorial, Free Maya Tutorials, akn_include, Tutorial, Digital...

Creating a Python command plug-in – Part 1: Undo and redo

Added by 7 years ago

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Creating a Python command plug-in - Part 1: Undo and redo How to implement an undoable and redoable Maya command in Python. Creating a Python command plug-in – Part 2: Custom flags Creating a Python command plug-i...

Creating a Python command plug-in – Part 2: Custom flags

Added by 7 years ago

2.81K Views0 Comments

Creating a Python command plug-in - Part 2: Custom flags How to define custom flags to control a Maya command in Python. Creating a Python command plug-in – Part 1: Undo and redo Creating a Python command plug-in ...

Creating a Texture Based Pose Space Deformer in Maya

Added by 6 years ago

2.77K Views0 Comments

Creating a Texture Based Pose Space Deformer in Maya This video shows how to create a texture based pose space deformer (PSD) in Maya using the closest Point On Surface utility node and the Ramp texture node. A texture...

Creating A Water Splash in Maya 2018 With Bifrost

Added by 4 years ago

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Creating A Water Splash in Maya 2018 With Bifrost In this tutorial I show you how you can simulate a water or liquid splash in Maya 2018 using Bifrost! Creating A Water Splash in Maya 2018 With Bifrost, maya, bif...

Creating a zombie simulation using MEL – Part 1 – Maya Tutorial – Scripting

Added by 8 years ago

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Creating a zombie simulation using MEL - Part 1 - Maya Tutorial - Scripting This video shows you how to generate an expression on an object's attribute and use if statements to keep a moving object within a bounding b...

Creating a zombie simulation using MEL – Part 2 – Maya Tutorial – Scripting

Added by 8 years ago

311 Views0 Comments

Creating a zombie simulation using MEL - Part 2 - Maya Tutorial - Scripting This video shows you how to use custom attributes to control your simulation and create your zombie object. Maya Tutorials, Maya, 3d, 2d, ...

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