Category: Maya Tutorials

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Quadruped Rigging Tutorial

Added by 5 years ago

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Quadruped Rigging. Legs Part 1 This is not a fast speed lesson, its understanding basics of rigging and explaining workflow tips and tricks. The lecture is roughly 1 hours total for the legs. 35 minute pt 1 rest in pt 2...

How to Animate a Walk Cycle in 5 Minutes

Added by 5 years ago

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How to Animate a Walk Cycle in 5 Minutes This is an overview on how to animate a basic walk cycle in Autodesk Maya. How to Animate a Walk Cycle in 5 Minutes, Animating a Walk Cycle in Under 5 Minutes, How to Anim...

Maya Bonus Tools 2016 Ext 2 – Curve to Ribbon/Tube

Added by 5 years ago

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Maya Bonus Tools 2016 Ext 2 - Curve to Ribbon/Tube Because of the API changes for Maya 2016 Extension 2 we needed to recompile the various BonusTools plugins and create new installers. So while we were at it we decided ...

Maya for Motion Graphics

Added by 5 years ago

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Maya for Motion Graphics Find out what’s new in Maya with a Motion Graphics deep-dive. Maya for Motion Graphics, NAB 2016: Maya for Motion Graphics, Maya, Autodesk Maya, Daryl Obert, NAB, NAB 2016...

Maya Mainframe MASH Demo

Added by 5 years ago

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Maya Mainframe MASH Demo Watch Autodesk Maya Mainframe MASH Demo. Maya Mainframe MASH Demo, Mainframe, NAB 2016, NAB, Mainframe-MASH Demo, Maya Tutorials, Autodesk Maya Mainframe MASH Demo...

Maya 2016 Extension 2: Technical Modeling Improvements

Added by 5 years ago

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Maya 2016 Extension 2: Technical Modeling Improvements Thanks to CD Projekt for providing character and weapons from the hit game Witcher 3 - Wild Hunt Maya 2016 Extension 2: Technical Modeling Improvements, Maya...

Adding Interesting Transitions in Game Animation

Added by 5 years ago

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Adding Interesting Transitions in Game Animation JP Rhinemiller talks about interesting transitions between poses. Adding Interesting Transitions in Game Animation, Adding Interesting Transitions in Game Animation...

Maya 2016 Extension 2: Modeling and UV Editing Improvements

Added by 5 years ago

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Maya 2016 Extension 2: Modeling and UV Editing Improvements A comprehensive review of all modeling and UV editing improvements for Maya 2016 Extension 2 Maya 2016 Extension 2: Comprehensive Review of Modeling and...

Maya 2016 Extension 2 Shape Authoring Workflow

Added by 5 years ago

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Maya 2016 Extension 2: Shape Authoring Workflow A comprehensive review of all shape authoring improvements for Maya 2016 Extension 2. Including BlendShapes and PSD (Pose Space Deformation) Maya 2016 Extension 2 Sh...

MASH End to End Workflow in Maya

Added by 5 years ago

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MASH end to end workflow - Introduction This tutorial series shows you the end-to-end workflow of creating a futuristic UI effect using MASH: from creation of the basic elements to exporting them in layers to Adobe ...

ZYNC Render Demo for Maya

Added by 5 years ago

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ZYNC Render Demo for Maya Learn more about the new Maya cloud rendering service for ZYNC Render in this short video from Todd Prives, Product Manager, Google. ZYNC Render Demo for Maya, Autodesk, Autodesk Maya, Zy...

Maya 2016 Extension 2

Added by 5 years ago

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Maya 2016 Extension 2 Overview Laurence Cymet, Product Manager for Maya, gives you a brief overview of Maya 2016 Extension 2. Motion Graphics The new motion graphics toolset brings a procedural, node-based 3D desi...

Basic Jumping and Spine Reversal Animation

Added by 5 years ago

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Basic Jumping and Spine Reversal Animation Kent Alfred talks about basic jumping and spine reversal and the how the latter helps to sell force in the jump. Basic Jumping and Spine Reversal Animaion, Maya Tutorials...

How to Use Motion Blur and Depth Passes Out of V-Ray for Maya

Added by 5 years ago

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How to Use Motion Blur and Depth Passes Out of V-Ray for Maya Joe takes you through how to use motion blur and depth passes to make your 3D work look more realistic. How to Use Motion Blur and Depth Passes Out of ...

Character Skinning with Maya’s Delta Mush Deformer

Added by 5 years ago

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Character Skinning with Maya's Delta Mush Deformer Character skinning in Maya can be a pain - but this video shows you how to do EASY CHARACTER SKINNING with Maya's new DELTA MUSH deformer. This video is an excerpt f...

How to Focus on Weight, Muscles and Volume in a Wrestling Animation

Added by 5 years ago

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How to Focus on Weight, Muscles and Volume in a Wrestling Animation In this critique on a student's work, Kent Alfred discusses how to focus on weight, muscles and volume in a wrestling animation to increase the force a...

Efficient Elasticity for Character Skinning with Contact and Collisions in Maya

Added by 5 years ago

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Efficient Elasticity for Character Skinning with Contact and Collisions in Maya A. McAdams, Y. Zhu, A. Selle, R. Tamstorf, M. Embrey, J. Teran, E. Sifakis, Efficient Elasticity for Character Skinning with Contact and Co...

Basic Traditional Modelling in Maya

Added by 5 years ago

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Basic Traditional Modelling in Maya Traditional modelling is the best method to learn as it requires you to understand edge loops, poly count and topology. Usually we don't begin proper modelling until we've locked off ...

Maya 2016 Basics – Animation Layers

Added by 5 years ago

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Maya 2016 Basics - Animation Layers Animation Layers allow you to create many different animations and blend between them like layers in Photoshop. Maya 2016 Basics - Animation Layers, Maya 2016 Tutorials, Maya 20...

Animating a Bunny Walk Cycle

Added by 5 years ago

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Animating a Bunny Walk Cycle CG Spectrum College of Digital Art & Animation - Both the design and 3D rig for our little bunny sheriff here was the result of a character creation contest we did through Kotaku Austral...

Maya LT 2016 Extension 3

Added by 5 years ago

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Roll bones in HumanIK The HumanIK animation system in Maya LT now supports up to 5 roll bones per limb. Using roll bones in a limb helps animators distribute the deformations of their model during an animation, helping ...

Keeping the Sketch Alive While Designing in Maya

Added by 5 years ago

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Keeping the Sketch Alive While Designing in Maya Dylan Cole, in his Production Design class mentioned that one of the hardest things for him to do was to keep the spirit of the sketch alive as he was finishing a paintin...

Arnold Render View for Maya

Added by 5 years ago

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Arnold Render View for Maya Discover the last updates in Arnold RenderView for Maya, included in MtoA 1.2.7.0. Amongst the new features : - OCIO support - A/B wipe comparison tool - Display Settings can be controll...

V-Ray 3.3 for Maya

Added by 5 years ago

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V-Ray 3.3 for Maya An overview of what's new in V-Ray 3.3 for Maya, including new variance-based sampler, automatic sampling of lights & materials and GPU production rendering. V-Ray 3.3 for Maya, Maya Tuto...

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