Category: Nuke Tutorials

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Nuke, Python Essentials, Installing Plug-ins in your Home Directory – Part B – Nuke Tutorial

Added by 9 years ago

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Nuke, Python Essentials, Installing Plug-ins in your Home Directory - Part B - Nuke Tutorial Frank Rueter explains how to install plug-ins to your home directory....

Nuke, Production Workflows, Retouching Environment Maps – NUKE Tutorial

Added by 9 years ago

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Nuke, Production Workflows, Retouching Environment Maps - NUKE Tutorial Frank Rueter shows you how to retouch the gaps in environment maps....

Animation in RotoPaint – NUKE Tutorial

Added by 9 years ago

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Animation in RotoPaint - NUKE Tutorial This is the third in a series of five tutorials on RotoPaint created by Howard Jones, Head of Visual Effects at Twenty4d VFX (www.twenty4d.com). In this tutorial Howard covers ro...

Nuke, Basic Workflows, Gizmo Advanced – Part A – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Gizmo Advanced - Part A - Nuke Tutorial Frank Rueter explains a bit more about Gizmos....

Nuke, Basic Workflows, Bounding Box – Part B – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Bounding Box - Part B - Nuke Tutorial Frank Rueter explains how to use the bounding box in Nuke....

Nuke, Basic Workflows, Keylight – Part 1 – NUKE Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Keylight - Part 1 - NUKE Tutorial Steve Wright on pulling keys with Keylight...

Nuke, Basic Workflows, Primatte – Part 2 – NUKE Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Primatte - Part 2 - NUKE Tutorial Steve Wright explains how to use Primatte....

Basic Introduction to Roto’ing in Nuke – NUKE Tutorial

Added by 9 years ago

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Basic Introduction to Roto'ing in Nuke - NUKE Tutorial This is the first of a series of five tutorials on RotoPaint created by Howard Jones, Head of Visual Effects at Twenty4d VFX (www.twenty4d.com). In this first ins...

Nuke, Basic Workflows, Image Based Keyer (IBK) – Part 1 – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Image Based Keyer (IBK) - Part 1 - Nuke Tutorial Steve Wright explains how to pull keys using the IBK....

Nuke, Basic Workflows, Image Based Keyer (IBK) – Part 3 – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Image Based Keyer (IBK) - Part 3 - Nuke Tutorial Steve Wright explains how to pull keys using the IBK....

Nuke, General UI, Viewer 3D Controls – NUKE Tutorial

Added by 9 years ago

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Nuke, General UI, Viewer 3D Controls - NUKE Tutorial Ben Minall explains how to manipulate 3D objects in the viewer....

NUKE and NUKEX 6.3v7 New Features Video – NUKE Tutorial

Added by 9 years ago

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NUKE and NUKEX 6.3v7 New Features Video - NUKE Tutorial In this video, Matt Brealey Creative Specialist at The Foundry, takes you through an overview of the key new features in NUKE and NUKEX 6.3v7. Covering improved ...

Ultimatte in Nuke part 1 of 2 – NUKE Tutorial

Added by 9 years ago

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Ultimatte in Nuke part 1 of 2 - NUKE Tutorial PART 1 of 2: From Nuke 6.1 Ultimatte comes as standard with Nuke. Steve Wright talks us through how to get the best from it in this tutorial. Accompanying assets can be fo...

Nuke, Basic Workflows, Colour Management – Part 1 – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Colour Management - Part 1 - Nuke Tutorial Steve Wright covers basic colour management....

NUKEX CAMERATRACKER Part 1 – NUKE Tutorial

Added by 9 years ago

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NUKEX CAMERATRACKER Part 1 - NUKE Tutorial The Foundry's Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CAMERATRACKER. This tutorial covers: - Using a mask input to ...

NUKE – 2D Tracker – Getting Started – Nuke Tutorial

Added by 8 years ago

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NUKE - 2D Tracker - Getting Started – Nuke Tutorial The lovely Dan Ring, Research Engineer at The Foundry, shows you how to get started with NUKE 7.0’s new 2D Tracker. Getting back to basics this tutorials demonstrate...

Nuke, Production Workflows, Coverage Maps – Part B – Nuke Tutorial

Added by 9 years ago

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Nuke, Production Workflows, Coverage Maps - Part B - Nuke Tutorial Frank Rueter explains all about coverage maps.    ...

Nuke, Production Workflows, Projection Basics – Nuke Tutorial

Added by 9 years ago

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Nuke, Production Workflows, Projection Basics - Nuke Tutorial Frank Rueter explains the basics of 3D projection in Nuke....

Nuke, Basic Workflows, Colour Correction – Part A – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Colour Correction - Part A - Nuke Tutorial Frank Rueter looks at the SliceTool gizmo and Grade node for colour correction in Nuke...

Nuke, Production Workflows, Environment Maps – Part A – Nuke Tutorial

Added by 9 years ago

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Nuke, Production Workflows, Environment Maps - Part A - Nuke Tutorial Frank Rueter uses spherical environment maps....

Nuke, Production Workflows, Cubic Environment Maps – Nuke Tutorial

Added by 9 years ago

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Nuke, Production Workflows, Cubic Environment Maps - Nuke Tutorial Frank Rueter uses cubic environment maps....

Frank Rueter’s NUKE/MARI Workflow Video – NUKE Tutorial

Added by 9 years ago

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Frank Rueter's NUKE/MARI Workflow Video - NUKE Tutorial Frank Rueter uses MARI with NUKE to fix common problems found when projecting, seams, stretching and occluded areas....

Nuke, Basic Workflows, F-Stops – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, F-Stops - Nuke Tutorial Frank Rueter explains all about F-Stops....

Nuke, Basic Workflows, Colour Correction – Part B – Nuke Tutorial

Added by 9 years ago

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Nuke, Basic Workflows, Colour Correction - Part B - Nuke Tutorial Frank Rueter looks at the SliceTool gizmo and Grade node for colour correction in Nuke...

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